fix(skill): 调整普攻技能配置与表现
1. 修改普攻预制体的缩放、尺寸、锚点与精灵贴图 2. 更新普攻动画的采样率、时长与帧动画帧 3. 调整技能配置,将默认普攻替换为6006并修正攻击类型 4. 统一全英雄与怪物的默认技能为6006普攻
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@@ -1,4 +1,4 @@
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// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
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// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
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import { Attrs } from "./HeroAttrs";
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export enum HSSet {
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@@ -218,22 +218,22 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6002: {
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6002: {
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uuid: 6002, name: "飞刀", sp_name: "a2", icon: "Sword-FA_WP_Main_Sword_009_GraySilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6003: {
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6003: {
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uuid: 6003, name: "匕首", sp_name: "a3", icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6004: {
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6004: {
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uuid: 6004, name: "飞斧", sp_name: "a4", icon: "Axe-FA_WP_Main_Axe_004_WoodGray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6005: {
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6005: {
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uuid: 6005, name: "飞枪", sp_name: "a5", icon: "Spear-FA_WP_Main_Spear_010_MetalBlue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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@@ -241,7 +241,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6006: {
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uuid: 6006, name: "攻击", sp_name: "atk", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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RType: RType.fixed, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6007: {
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uuid: 6007, name: "飞棒", sp_name: "b1", icon: "Blunt-FA_WP_Main_Blunt_002_Wood", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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