refactor: 重构复活配置逻辑,移除独立复活编辑器
调整复活配置实现方式,将复活功能并入dead触发组,通过overrides配置复活相关参数,删除原ReviveEditor组件,更新前端常量与页面展示逻辑
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@@ -73,7 +73,7 @@ export function defaultHero() {
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fstart: {},
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dead: {},
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field: [], // [{lv,uuids:[{uuid,value,name}],desc}]
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revive: [], // [{lv,s_uuid,r_num,upr,name,desc}]
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// revive 已纳入 dead 触发组,通过 overrides.revive_hp / revive_count 配置
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ap_bonus: [],
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hp_bonus: [],
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def_bonus: [],
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@@ -115,4 +115,6 @@ export const OVERRIDE_KEYS = [
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{ key: 'summon_count', label: 'summon_count 召唤数' },
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{ key: 'num', label: 'num 额外释放次数' },
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{ key: 'call_hero', label: 'call_hero 召唤英雄id' },
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{ key: 'revive_hp', label: 'revive_hp 复活回血比例(%)' },
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{ key: 'revive_count', label: 'revive_count 复活次数上限' },
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]
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