refactor: 重构复活配置逻辑,移除独立复活编辑器

调整复活配置实现方式,将复活功能并入dead触发组,通过overrides配置复活相关参数,删除原ReviveEditor组件,更新前端常量与页面展示逻辑
This commit is contained in:
panFD
2026-09-03 22:44:56 +08:00
parent b0038e74c8
commit 7f81634dd1
4 changed files with 14 additions and 69 deletions

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<template>
<div>
<el-alert type="warning" :closable="false" show-icon style="margin-bottom: 10px">
revive 与 skills[1](大招)互斥;配置 revive 时按 lv1/lv8/lv16 三档成长。
</el-alert>
<div v-for="(r, idx) in model" :key="idx" class="skill-block">
<div class="head">
<span>复活档位 lv {{ r.lv }}</span>
<el-button type="danger" size="small" text @click="model.splice(idx, 1)">删除档位</el-button>
</div>
<div class="form-grid">
<el-form-item label="等级 lv">
<el-input-number v-model="r.lv" :min="1" :max="20" :controls="false" style="width: 100%" />
</el-form-item>
<el-form-item label="复活技能 s_uuid">
<el-select v-model="r.s_uuid" filterable>
<el-option v-for="s in reviveOptions" :key="s.uuid" :label="`${s.uuid} ${s.name}`" :value="s.uuid" />
</el-select>
</el-form-item>
<el-form-item label="r_num 次数">
<el-input-number v-model="r.r_num" :min="1" :controls="false" style="width: 100%" />
</el-form-item>
<el-form-item label="upr 复活血量百分比">
<el-input-number v-model="r.upr" :min="0" :max="100" :controls="false" style="width: 100%" />
</el-form-item>
<el-form-item label="名称(仅第1档)" v-if="idx === 0">
<el-input v-model="r.name" placeholder="默认:凤凰涅槃" />
</el-form-item>
<el-form-item label="描述" class="grid-span">
<el-input v-model="r.desc" type="textarea" :rows="2" />
</el-form-item>
</div>
</div>
<el-button size="small" type="primary" @click="model.push({ lv: 1, s_uuid: 6501, r_num: 1, upr: 30, name: '', desc: '' })">+ 添加复活档位</el-button>
</div>
</template>
<script setup>
defineProps({
model: { type: Array, required: true },
reviveOptions: { type: Array, default: () => [] },
})
</script>
<style scoped>
.grid-span { grid-column: 1 / -1; }
</style>