feat(config): 实现英雄能力调整与英雄池扩展
完成以下核心变更: 1. 重构英雄卡牌消耗逻辑,按等级分档定价 2. 更新现有英雄数值规则,统一永久属性与概率buff效果 3. 新增10名新英雄并完善配置 4. 补充冰冻强化技能与对应计时buff 5. 更新英雄池列表与设计文档
This commit is contained in:
@@ -1,6 +1,5 @@
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import * as exp from "constants"
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import * as exp from "constants"
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import { HeroInfo, HeroList, HType } from "./heroSet"
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import { HeroInfo, HeroList, HType } from "./heroSet"
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import { FightSet } from "./GameSet"
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import { oops } from "db://oops-framework/core/Oops"
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import { oops } from "db://oops-framework/core/Oops"
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import { SkillOverrides, TGroup } from "./SkillSet"
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import { SkillOverrides, TGroup } from "./SkillSet"
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@@ -97,17 +96,22 @@ export interface CardConfig {
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export const CardPoolList: CardConfig[] = [];
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export const CardPoolList: CardConfig[] = [];
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// 动态生成英雄卡池:所有英雄统一生成 lv1 卡牌
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// 动态生成英雄卡池:所有英雄统一生成 lv1 卡牌
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function getHeroCost(cardLv: number): number {
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if (cardLv === 1) return 5;
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if (cardLv === 2) return 10;
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return 15;
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}
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HeroList.forEach(uuid => {
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HeroList.forEach(uuid => {
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const hero = HeroInfo[uuid];
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const hero = HeroInfo[uuid];
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if (!hero) return;
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if (!hero) return;
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const baseCost = FightSet.BASE_COST;
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const baseWeight = 25;
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const baseWeight = 25;
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CardPoolList.push({
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CardPoolList.push({
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uuid: hero.uuid,
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uuid: hero.uuid,
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type: CardType.Hero,
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type: CardType.Hero,
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cost: baseCost,
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cost: getHeroCost(hero.card_lv ?? 1),
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weight: baseWeight,
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weight: baseWeight,
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card_lv: hero.card_lv ?? 1,
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card_lv: hero.card_lv ?? 1,
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kind: CKind.Hero,
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kind: CKind.Hero,
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@@ -363,7 +363,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6406: {
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6406: {
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uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, info: "暂未使用",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, timed_buff_id: 7013, info: "全体友方击退概率限时提升,持续5秒",
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},
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},
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6407: {
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6407: {
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uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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@@ -380,6 +380,11 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率限时提升,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率限时提升,持续5秒",
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},
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},
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6410: {
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uuid: 6410, name: "冰冻强化", sp_name: "buff_wind", icon: "Stat_Freeze", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_chance, timed_buff_id: 7021, info: "全体友方冰冻概率限时提升,持续5秒",
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},
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6501: {
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6501: {
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uuid: 6501, name: "复活", sp_name: "buff_wind", icon: "Stat_HolyDamage", TGroup: TGroup.Self, readyAnm: "up_ap", endAnm: "", act: "atk",
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uuid: 6501, name: "复活", sp_name: "buff_wind", icon: "Stat_HolyDamage", TGroup: TGroup.Self, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 50, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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DTType: DTType.single, kind: SkillKind.Support, ap: 50, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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@@ -248,21 +248,115 @@ export const HeroInfo: Record<number, heroInfo> = {
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5012: {
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5012: {
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uuid: 5012, name: "不死小强", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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uuid: 5012, name: "不死小强", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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atked: [{ s_uuid: 6302, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 250 } }],
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atked: [
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{ s_uuid: 6302, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 250 } },
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{ s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
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],
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evolve: {
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evolve: {
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2: { atked: [{ s_uuid: 6302, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 300 } }] },
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2: { atked: [{ s_uuid: 6302, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 300 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
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3: { hp_bonus: 150 },
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3: { hp_bonus: 150 },
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4: { atked: [{ s_uuid: 6302, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 350 } }] },
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4: { atked: [{ s_uuid: 6302, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 350 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
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5: { atked: [{ s_uuid: 6302, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 350 } }] },
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5: { atked: [{ s_uuid: 6302, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 350 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
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6: {
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6: {
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atked: [
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atked: [
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{ s_uuid: 6302, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 350 } },
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{ s_uuid: 6302, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 350 } },
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{ s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
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{ s_uuid: 6301, t_num: 5, overrides: { TGroup: TGroup.All, ap: 4 } },
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{ s_uuid: 6301, t_num: 5, overrides: { TGroup: TGroup.All, ap: 4 } },
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]
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]
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},
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},
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},
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},
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info: "<color=#27AE60>✧</color>受伤恢复生命\n<color=#9B59B6>✦</color>受伤全体获得护盾",
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info: "<color=#27AE60>✧</color>受伤恢复生命\n<color=#9B59B6>✦</color>受伤全体获得护盾",
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},
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},
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5013: {
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uuid: 5013, name: "铁骨头", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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atked: [
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{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 3 } },
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{ s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
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],
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evolve: {
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2: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
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3: { hp_bonus: 150 },
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4: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
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5: { atked: [{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
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6: {
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atked: [
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{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } },
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{ s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
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{ s_uuid: 6301, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 2 } },
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]
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},
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},
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info: "<color=#27AE60>✧</color>受伤获得护盾与生命\n<color=#9B59B6>✦</color>受伤全队获得护盾",
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},
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5014: {
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uuid: 5014, name: "怒火武者", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
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atked: [
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{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } },
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
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],
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evolve: {
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2: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }] },
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3: { hp_bonus: 150 },
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4: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
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5: { atked: [{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
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6: {
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atked: [
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{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } },
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
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{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
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]
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},
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},
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info: "<color=#27AE60>✧</color>受伤提升攻击与暴击\n<color=#9B59B6>✦</color>受伤限时提升暴伤",
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},
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5015: {
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uuid: 5015, name: "血刃武者", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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atked: [
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{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 3 } },
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{ s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
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],
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evolve: {
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2: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }, { s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } }] },
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3: { hp_bonus: 200 },
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4: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
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5: { atked: [{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
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6: {
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atked: [
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{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } },
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{ s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
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{ s_uuid: 6301, t_num: 7, overrides: { TGroup: TGroup.Team, ap: 2 } },
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]
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},
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},
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info: "<color=#27AE60>✧</color>受伤获得护盾与暴伤\n<color=#9B59B6>✦</color>受伤追加暴击并给全队护盾",
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},
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5016: {
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uuid: 5016, name: "狂血战士", path: "hc4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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atked: [
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{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } },
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{ s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } },
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],
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evolve: {
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2: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 7, buff_duration: 5 } }] },
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3: { ap_bonus: 20, hp_bonus: 150 },
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4: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }] },
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5: { atked: [{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }] },
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6: {
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atked: [
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{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } },
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{ s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } },
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{ s_uuid: 6403, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
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{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
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]
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},
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},
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info: "<color=#27AE60>✧</color>受伤提升攻击与击晕\n<color=#9B59B6>✦</color>受伤追加暴击与暴伤",
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},
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// 以下英雄暂时注释,保留待后续扩展
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// 以下英雄暂时注释,保留待后续扩展
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// 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,card_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
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// 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,card_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
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// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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// skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}},
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@@ -316,38 +410,61 @@ export const HeroInfo: Record<number, heroInfo> = {
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uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
|
uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
|
||||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
||||||
atking: [
|
atking: [
|
||||||
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 15, buff_duration: 5 } },
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 12 } }
|
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 1 } }
|
||||||
],
|
],
|
||||||
evolve: {
|
evolve: {
|
||||||
2: {
|
2: {
|
||||||
atking: [
|
atking: [
|
||||||
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 5 } },
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } },
|
||||||
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 12 } }
|
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 1 } }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
3: { ap_bonus: 20, hp_bonus: 80 },
|
3: { ap_bonus: 20, hp_bonus: 80 },
|
||||||
4: {
|
4: {
|
||||||
atking: [
|
atking: [
|
||||||
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } }
|
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 1 } }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
5: {
|
5: {
|
||||||
atking: [
|
atking: [
|
||||||
{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
|
{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } }
|
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 1 } }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
6: {
|
6: {
|
||||||
atking: [
|
atking: [
|
||||||
{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
|
{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } },
|
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||||
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 15, buff_duration: 5 } },
|
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
info: "<color=#27AE60>✧</color>攻击提升暴击攻击\n<color=#9B59B6>✦</color>攻击限时提升暴伤",
|
info: "<color=#27AE60>✧</color>攻击限时提升暴击\n<color=#9B59B6>✦</color>攻击限时提升暴伤",
|
||||||
|
},
|
||||||
|
5023: {
|
||||||
|
uuid: 5023, name: "暗影杀手", path: "hc5", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast1].cd, ccd: 0 } },
|
||||||
|
atking: [
|
||||||
|
{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||||
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }] },
|
||||||
|
3: { hp_bonus: 100 },
|
||||||
|
4: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
5: { atking: [{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
atking: [
|
||||||
|
{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||||
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6409, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7016, buff_value: 5, buff_duration: 5 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>攻击提升攻击与暴击\n<color=#9B59B6>✦</color>攻击追加暴伤与风怒",
|
||||||
},
|
},
|
||||||
// 5022: {
|
// 5022: {
|
||||||
// uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
|
// uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
|
||||||
@@ -372,14 +489,14 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
5031: {
|
5031: {
|
||||||
uuid: 5031, name: "援护弓手", path: "ha1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
uuid: 5031, name: "援护弓手", path: "ha1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
||||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
|
||||||
atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 8 } }],
|
atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } }],
|
||||||
// 成长主线:AP增益 8→10→12,5级 hit_count 1→2(2英雄环境=全队);6级追加全队攻速光环
|
// 成长主线:AP增益固定1,5级 hit_count 1→2(2英雄环境=全队);6级追加全队攻速光环
|
||||||
// 注意:evolve.atking 为整体替换且逐级顺序应用,高级别需写完整数组;field 为驻场光环覆盖
|
// 注意:evolve.atking 为整体替换且逐级顺序应用,高级别需写完整数组;field 为驻场光环覆盖
|
||||||
evolve: {
|
evolve: {
|
||||||
2: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 10 } }] },
|
2: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } }] },
|
||||||
3: { hp_bonus: 60 },
|
3: { hp_bonus: 60 },
|
||||||
4: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 12 } }] },
|
4: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } }] },
|
||||||
5: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, ap: 12 } }] },
|
5: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, ap: 1 } }] },
|
||||||
6: { field: [7006] },
|
6: { field: [7006] },
|
||||||
},
|
},
|
||||||
info: "<color=#27AE60>✧</color>攻击提升队友攻击\n<color=#9B59B6>✦</color>光环全队提升攻速",
|
info: "<color=#27AE60>✧</color>攻击提升队友攻击\n<color=#9B59B6>✦</color>光环全队提升攻速",
|
||||||
@@ -387,20 +504,24 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
5032: {
|
5032: {
|
||||||
uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
|
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
|
||||||
atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 10, buff_duration: 5 } }],
|
atking: [
|
||||||
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } },
|
||||||
|
],
|
||||||
evolve: {
|
evolve: {
|
||||||
2: { atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 12, buff_duration: 5 } }] },
|
2: { atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, { s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } }] },
|
||||||
3: { hp_bonus: 80 },
|
3: { hp_bonus: 80 },
|
||||||
4: { atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 12, buff_duration: 6 } }] },
|
4: { atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }] },
|
||||||
5: { atking: [{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 12, buff_duration: 6 } }] },
|
5: { atking: [{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }] },
|
||||||
6: {
|
6: {
|
||||||
atking: [
|
atking: [
|
||||||
{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 12, buff_duration: 6 } },
|
{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 12, buff_duration: 5 } },
|
{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } },
|
||||||
|
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
info: "<color=#27AE60>✧</color>攻击提升队友暴击\n<color=#9B59B6>✦</color>攻击限时提升队友暴伤",
|
info: "<color=#27AE60>✧</color>攻击限时提升队友暴击\n<color=#9B59B6>✦</color>攻击限时提升队友暴伤",
|
||||||
},
|
},
|
||||||
// 5032: {
|
// 5032: {
|
||||||
// uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
// uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||||
@@ -408,6 +529,29 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
// atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 10 } }],
|
// atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 10 } }],
|
||||||
// info: "攻击5次为随机3名队友永久提升暴击率10%"
|
// info: "攻击5次为随机3名队友永久提升暴击率10%"
|
||||||
// },
|
// },
|
||||||
|
5033: {
|
||||||
|
uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
||||||
|
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
||||||
|
atking: [
|
||||||
|
{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } },
|
||||||
|
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } }, { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } }] },
|
||||||
|
3: { hp_bonus: 100 },
|
||||||
|
4: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }, { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
5: { atking: [{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }, { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
atking: [
|
||||||
|
{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } },
|
||||||
|
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6403, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6405, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>攻击提升队友攻击与暴伤\n<color=#9B59B6>✦</color>攻击追加队友暴击与击晕",
|
||||||
|
},
|
||||||
// 5033: {
|
// 5033: {
|
||||||
// uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
// uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
||||||
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
// skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
||||||
@@ -461,22 +605,113 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
// revive: { s_uuid: 6501, r_num: 1, upr: 0.5 },
|
// revive: { s_uuid: 6501, r_num: 1, upr: 0.5 },
|
||||||
// info: "死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值,死后复活一次"
|
// info: "死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值,死后复活一次"
|
||||||
// },
|
// },
|
||||||
|
5041: {
|
||||||
|
uuid: 5041, name: "殉道卫士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||||
|
dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }],
|
||||||
|
evolve: {
|
||||||
|
2: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } }] },
|
||||||
|
3: { hp_bonus: 100 },
|
||||||
|
4: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }] },
|
||||||
|
5: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }] },
|
||||||
|
6: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }] },
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>死亡全队获得护盾\n<color=#9B59B6>✦</color>死亡全队提升攻击",
|
||||||
|
},
|
||||||
|
5042: {
|
||||||
|
uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||||
|
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
|
||||||
|
],
|
||||||
|
revive: { s_uuid: 6501, r_num: 1, upr: 0.5 },
|
||||||
|
evolve: {
|
||||||
|
2: { dead: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } }] },
|
||||||
|
3: { revive: { s_uuid: 6501, r_num: 1, upr: 0.6 } },
|
||||||
|
4: { dead: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }] },
|
||||||
|
5: { revive: { s_uuid: 6501, r_num: 1, upr: 0.7 } },
|
||||||
|
6: {
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||||
|
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
|
||||||
|
{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||||
|
],
|
||||||
|
revive: { s_uuid: 6501, r_num: 1, upr: 0.8 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>死亡全队攻血提升\n<color=#9B59B6>✦</color>死亡全队护盾并复活",
|
||||||
|
},
|
||||||
|
5043: {
|
||||||
|
uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 7, buff_duration: 5 } }, { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }] },
|
||||||
|
3: { hp_bonus: 100 },
|
||||||
|
4: { dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 6 } }] },
|
||||||
|
5: { dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>死亡全队击晕与暴击\n<color=#9B59B6>✦</color>死亡全队提升攻击",
|
||||||
|
},
|
||||||
|
5044: {
|
||||||
|
uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { dead: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }] },
|
||||||
|
3: { hp_bonus: 150 },
|
||||||
|
4: { dead: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 7, buff_duration: 6 } }] },
|
||||||
|
5: { dead: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||||
|
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>死亡全队暴击与暴伤\n<color=#9B59B6>✦</color>死亡全队攻击与生命",
|
||||||
|
},
|
||||||
|
|
||||||
// ===== 5045 不灭战魂(已启用)=====
|
// ===== 5045 不灭战魂(已启用)=====
|
||||||
// 遗志双核心:死亡一次释放【盾+HP】双遗产;6级追加【AP】,并解锁第2次复活
|
// 遗志双核心:死亡一次释放【盾+HP】双遗产;6级追加【AP+暴击】,并解锁第2次复活
|
||||||
// 数值节奏:盾 5→6→7→8,HP 80→100→120→150,6级终极追加 AP+30 且复活次数 1→2
|
// 数值节奏:盾 5→6→7→8,HP 10→12→15→15,6级追加 AP+5 / 暴击计时 5% 且复活次数 1→2
|
||||||
5045: {
|
5045: {
|
||||||
uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 60,
|
uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 60,
|
||||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||||
// 死亡释放:5 层护盾 + 全队 +80 HP;复活 1 次血量 50%
|
// 死亡释放:5 层护盾 + 全队 +10 HP;复活 1 次血量 50%
|
||||||
dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 80 } }],
|
dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }],
|
||||||
revive: { s_uuid: 6501, r_num: 1, upr: 0.5 },
|
revive: { s_uuid: 6501, r_num: 1, upr: 0.5 },
|
||||||
evolve: {
|
evolve: {
|
||||||
2: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 100 } }] },
|
2: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } }] },
|
||||||
3: { revive: { s_uuid: 6501, r_num: 1, upr: 0.6 } },
|
3: { revive: { s_uuid: 6501, r_num: 1, upr: 0.6 } },
|
||||||
4: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 120 } }] },
|
4: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }] },
|
||||||
5: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 150 } }] },
|
5: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }] },
|
||||||
// 6级终极遗志:追加 AP+30;终极涅槃:复活 2 次血量 70%
|
// 6级终极遗志:追加 AP+5 + 暴击计时 5%;终极涅槃:复活 2 次血量 70%
|
||||||
6: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 150 } }, { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 30 } }], revive: { s_uuid: 6501, r_num: 2, upr: 0.7 } },
|
6: {
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } },
|
||||||
|
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
|
||||||
|
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||||
|
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
revive: { s_uuid: 6501, r_num: 2, upr: 0.7 },
|
||||||
|
},
|
||||||
},
|
},
|
||||||
info: "<color=#27AE60>✧</color>死亡全队加护盾\n<color=#27AE60>✧</color>复活1:50%血量\n<color=#9B59B6>✦</color>死亡加攻击\n<color=#9B59B6>✦</color>复活2:70%血量",
|
info: "<color=#27AE60>✧</color>死亡全队加护盾\n<color=#27AE60>✧</color>复活1:50%血量\n<color=#9B59B6>✦</color>死亡加攻击\n<color=#9B59B6>✦</color>复活2:70%血量",
|
||||||
},
|
},
|
||||||
@@ -500,12 +735,15 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
5052: {
|
5052: {
|
||||||
uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
|
||||||
fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }],
|
fstart: [
|
||||||
|
{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||||
|
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 2 } },
|
||||||
|
],
|
||||||
evolve: {
|
evolve: {
|
||||||
2: { fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } }] },
|
2: { fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 2 } }] },
|
||||||
3: { hp_bonus: 80 },
|
3: { hp_bonus: 80 },
|
||||||
4: { fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }] },
|
4: { fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 2 } }] },
|
||||||
5: { fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }] },
|
5: { fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 2 } }] },
|
||||||
6: { field: [7007] },
|
6: { field: [7007] },
|
||||||
},
|
},
|
||||||
info: "<color=#27AE60>✧</color>开局全队获得护盾\n<color=#9B59B6>✦</color>光环全队提升生命",
|
info: "<color=#27AE60>✧</color>开局全队获得护盾\n<color=#9B59B6>✦</color>光环全队提升生命",
|
||||||
@@ -558,11 +796,11 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
5061: {
|
5061: {
|
||||||
uuid: 5061, name: "战歌法师", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
uuid: 5061, name: "战歌法师", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
|
||||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||||
field: [7002],
|
field: [7002, 7006],
|
||||||
evolve: {
|
evolve: {
|
||||||
2: { field: [7202] },
|
2: { field: [7202, 7006] },
|
||||||
3: { hp_bonus: 80 },
|
3: { hp_bonus: 80 },
|
||||||
4: { field: [7202, 7006] },
|
4: { field: [7202, 7206] },
|
||||||
5: { field: [7202, 7206] },
|
5: { field: [7202, 7206] },
|
||||||
6: { field: [7202, 7206, 7007] },
|
6: { field: [7202, 7206, 7007] },
|
||||||
},
|
},
|
||||||
@@ -705,17 +943,17 @@ export const HeroList: number[] = [
|
|||||||
// atked 类(战士 · 自身强化)
|
// atked 类(战士 · 自身强化)
|
||||||
5011,
|
5011,
|
||||||
5012,
|
5012,
|
||||||
// 5013, 5014, 5015, 5016,
|
5013, 5014, 5015, 5016,
|
||||||
// atking 刺客(自身强化)
|
// atking 刺客(自身强化)
|
||||||
5021,
|
5021,
|
||||||
5022,
|
5022,
|
||||||
// 5023,
|
5023,
|
||||||
// atking 射手(队友强化)
|
// atking 射手(队友强化)
|
||||||
5031,
|
5031,
|
||||||
5032,
|
5032,
|
||||||
// 5033,
|
5033,
|
||||||
// dead 类(死亡遗产)
|
// dead 类(死亡遗产)
|
||||||
// 5041, 5042, 5043, 5044,
|
5041, 5042, 5043, 5044,
|
||||||
5045,
|
5045,
|
||||||
// fstart 类(法师 · 战前增益)
|
// fstart 类(法师 · 战前增益)
|
||||||
5051,
|
5051,
|
||||||
|
|||||||
@@ -0,0 +1,403 @@
|
|||||||
|
# Quick Design Spec: 英雄能力调整与英雄池扩展
|
||||||
|
|
||||||
|
**Type**: Addition
|
||||||
|
**System**: 英雄/技能配置系统(`heroSet.ts` / `SkillSet.ts` / `BuffSet.ts` / `CardSet.ts`)
|
||||||
|
**GDD Reference**: 暂无项目级 GDD;以 `hero-roster-expansion-2026-07-25.md` 与 `hero-power-formula-2026-08-01.md` 为上下文
|
||||||
|
**Date**: 2026-08-02
|
||||||
|
|
||||||
|
## Change Summary
|
||||||
|
|
||||||
|
1. **数值规则统一**
|
||||||
|
- `atking` / `atked` 的永久攻击力提升统一为 **+1**,永久最大生命值提升统一为 **+2**。
|
||||||
|
- `dead` 的永久攻击力提升统一为 **+5**,永久最大生命值提升统一为 **+10**。
|
||||||
|
- 暴击、击晕、暴伤、穿透、冰冻、击退、风怒等概率属性全部改为 **计时 buff**,初始 **5% / 5 秒**。
|
||||||
|
2. **英雄能力数量规则**
|
||||||
|
- 普通(`card_lv === 1`):初始 1 个能力,6 级新增 1 个。
|
||||||
|
- 高级(`card_lv 2–3`):初始 2 个能力,6 级新增 1 个。
|
||||||
|
- 再高级(`card_lv 4–5`):初始 2 个能力,6 级新增 2 个。
|
||||||
|
3. **英雄卡购买金币**
|
||||||
|
- `card_lv === 1`:**5 金币**
|
||||||
|
- `card_lv === 2`:**10 金币**
|
||||||
|
- `card_lv >= 3`:**15 金币**
|
||||||
|
4. **新增 10 名英雄**(5013–5016、5023、5033、5041–5044),覆盖更多 `atked` / `atking` / `dead` 能力组合。
|
||||||
|
|
||||||
|
## Motivation
|
||||||
|
|
||||||
|
- 当前永久属性与计时 buff 混用,后期滚雪球与控制收益不可控。
|
||||||
|
- 高级英雄统一 5 金币,性价比失衡。
|
||||||
|
- 英雄池仅 10 名,流派组合有限;补充 10 名后可覆盖更多能力组合与阵容深度。
|
||||||
|
|
||||||
|
## New Rules / Values
|
||||||
|
|
||||||
|
### 1. 永久属性触发基础值
|
||||||
|
|
||||||
|
| 触发类型 | 技能底座 | 属性 | 初始值 |
|
||||||
|
|---|---|---|---|
|
||||||
|
| `atking` / `atked` | 6401 攻击强化 | 永久攻击力 | `ap: 1` |
|
||||||
|
| `atking` / `atked` | 6402 生命强化 | 永久最大生命值 | `ap: 2` |
|
||||||
|
| `dead` | 6401 攻击强化 | 永久攻击力 | `ap: 5` |
|
||||||
|
| `dead` | 6402 生命强化 | 永久最大生命值 | `ap: 10` |
|
||||||
|
|
||||||
|
### 2. 概率属性计时 buff
|
||||||
|
|
||||||
|
| 属性 | 技能底座 | timed_buff_id | 初始 `buff_value` | 初始 `buff_duration` |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| 暴击率 | 6403 | 7012 | 5 | 5s |
|
||||||
|
| 暴伤 | 6404 | 7020 | 5 | 5s |
|
||||||
|
| 击晕概率 | 6405 | 7017 | 5 | 5s |
|
||||||
|
| 穿透概率 | 6408 | 7014 | 5 | 5s |
|
||||||
|
| 风怒概率 | 6409 | 7016 | 5 | 5s |
|
||||||
|
| 击退概率 | 6406 | 7013 | 5 | 5s |
|
||||||
|
| 冰冻概率 | **新增 6410** | **新增 7021** | 5 | 5s |
|
||||||
|
|
||||||
|
`SkillSet.ts` 新增:
|
||||||
|
|
||||||
|
```ts
|
||||||
|
6410: {
|
||||||
|
uuid: 6410, name: "冰冻强化", sp_name: "buff_wind", icon: "Stat_Freeze", TGroup: TGroup.Team,
|
||||||
|
readyAnm: "up_blue", endAnm: "", act: "atk", DTType: DTType.single, kind: SkillKind.Support,
|
||||||
|
ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "",
|
||||||
|
IType: IType.support, RType: RType.fixed, EType: EType.animationEnd,
|
||||||
|
buff_type: Attrs.freeze_chance, timed_buff_id: 7021,
|
||||||
|
info: "全体友方冰冻概率限时提升,持续5秒",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
`BuffSet.ts` 新增:
|
||||||
|
|
||||||
|
```ts
|
||||||
|
7021: {
|
||||||
|
id: 7021, name: "冰冻概率爆发", icon: "Stat_Freeze",
|
||||||
|
category: BuffCategory.Buff, duration: 5, max_stack: 1,
|
||||||
|
modifiers: [{ attr: Attrs.freeze_chance, op: ModOp.Flat, value: 5 }],
|
||||||
|
info: "冰冻概率提升 5%,持续 5 秒",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
### 3. 英雄卡金币
|
||||||
|
|
||||||
|
`CardSet.ts` 英雄卡 `cost` 不再使用 `FightSet.BASE_COST`,改为:
|
||||||
|
|
||||||
|
```ts
|
||||||
|
function getHeroCost(cardLv: number): number {
|
||||||
|
if (cardLv === 1) return 5;
|
||||||
|
if (cardLv === 2) return 10;
|
||||||
|
return 15;
|
||||||
|
}
|
||||||
|
// cost: getHeroCost(hero.card_lv ?? 1),
|
||||||
|
```
|
||||||
|
|
||||||
|
### 4. 新增 10 名英雄配置
|
||||||
|
|
||||||
|
#### 5013 铁骨头(card_lv 2 · 近战 · atked 盾+血)
|
||||||
|
|
||||||
|
```ts
|
||||||
|
5013: {
|
||||||
|
uuid: 5013, name: "铁骨头", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||||
|
atked: [
|
||||||
|
{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 3 } },
|
||||||
|
{ s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
|
||||||
|
3: { hp_bonus: 150 },
|
||||||
|
4: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
|
||||||
|
5: { atked: [{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }] },
|
||||||
|
6: {
|
||||||
|
atked: [
|
||||||
|
{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } },
|
||||||
|
{ s_uuid: 6402, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
|
||||||
|
{ s_uuid: 6301, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 2 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>受伤获得护盾与生命\n<color=#9B59B6>✦</color>受伤全队获得护盾",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 5014 怒火武者(card_lv 3 · 近战 · atked 攻+暴击)
|
||||||
|
|
||||||
|
```ts
|
||||||
|
5014: {
|
||||||
|
uuid: 5014, name: "怒火武者", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
|
||||||
|
atked: [
|
||||||
|
{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||||
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }] },
|
||||||
|
3: { hp_bonus: 150 },
|
||||||
|
4: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
5: { atked: [{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
atked: [
|
||||||
|
{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||||
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>受伤提升攻击与暴击\n<color=#9B59B6>✦</color>受伤限时提升暴伤",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 5015 血刃武者(card_lv 4 · 近战 · atked 盾+暴伤)
|
||||||
|
|
||||||
|
```ts
|
||||||
|
5015: {
|
||||||
|
uuid: 5015, name: "血刃武者", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||||
|
atked: [
|
||||||
|
{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 3 } },
|
||||||
|
{ s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }, { s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } }] },
|
||||||
|
3: { hp_bonus: 200 },
|
||||||
|
4: { atked: [{ s_uuid: 6301, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
5: { atked: [{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } }, { s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
atked: [
|
||||||
|
{ s_uuid: 6301, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } },
|
||||||
|
{ s_uuid: 6404, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6301, t_num: 7, overrides: { TGroup: TGroup.Team, ap: 2 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>受伤获得护盾与暴伤\n<color=#9B59B6>✦</color>受伤追加暴击并给全队护盾",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 5016 狂血战士(card_lv 5 · 近战 · atked 攻+击晕)
|
||||||
|
|
||||||
|
```ts
|
||||||
|
5016: {
|
||||||
|
uuid: 5016, name: "狂血战士", path: "hc4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||||
|
atked: [
|
||||||
|
{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||||
|
{ s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 7, buff_duration: 5 } }] },
|
||||||
|
3: { ap_bonus: 20, hp_bonus: 150 },
|
||||||
|
4: { atked: [{ s_uuid: 6401, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
5: { atked: [{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
atked: [
|
||||||
|
{ s_uuid: 6401, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||||
|
{ s_uuid: 6405, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6403, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>受伤提升攻击与击晕\n<color=#9B59B6>✦</color>受伤追加暴击与暴伤",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 5023 暗影杀手(card_lv 4 · 近战 · atking 攻+暴击+暴伤+风怒)
|
||||||
|
|
||||||
|
```ts
|
||||||
|
5023: {
|
||||||
|
uuid: 5023, name: "暗影杀手", path: "hc5", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast1].cd, ccd: 0 } },
|
||||||
|
atking: [
|
||||||
|
{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||||
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }] },
|
||||||
|
3: { hp_bonus: 100 },
|
||||||
|
4: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
5: { atking: [{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 1 } }, { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
atking: [
|
||||||
|
{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||||
|
{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6409, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7016, buff_value: 5, buff_duration: 5 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>攻击提升攻击与暴击\n<color=#9B59B6>✦</color>攻击追加暴伤与风怒",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 5033 鹰眼弓将(card_lv 5 · 远程 · atking 队友攻+暴伤+暴击+击晕)
|
||||||
|
|
||||||
|
```ts
|
||||||
|
5033: {
|
||||||
|
uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
|
||||||
|
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
||||||
|
atking: [
|
||||||
|
{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } },
|
||||||
|
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } }, { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } }] },
|
||||||
|
3: { hp_bonus: 100 },
|
||||||
|
4: { atking: [{ s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }, { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
5: { atking: [{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }, { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
atking: [
|
||||||
|
{ s_uuid: 6401, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } },
|
||||||
|
{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6403, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6405, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>攻击提升队友攻击与暴伤\n<color=#9B59B6>✦</color>攻击追加队友暴击与击晕",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 5041 殉道卫士(card_lv 1 · 近战 · dead 护盾)
|
||||||
|
|
||||||
|
```ts
|
||||||
|
5041: {
|
||||||
|
uuid: 5041, name: "殉道卫士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||||
|
dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }],
|
||||||
|
evolve: {
|
||||||
|
2: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } }] },
|
||||||
|
3: { hp_bonus: 100 },
|
||||||
|
4: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }] },
|
||||||
|
5: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }] },
|
||||||
|
6: { dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }] },
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>死亡全队获得护盾\n<color=#9B59B6>✦</color>死亡全队提升攻击",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 5042 遗志将军(card_lv 2 · 近战 · dead 攻+血+复活)
|
||||||
|
|
||||||
|
```ts
|
||||||
|
5042: {
|
||||||
|
uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||||
|
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
|
||||||
|
],
|
||||||
|
revive: { s_uuid: 6501, r_num: 1, upr: 0.5 },
|
||||||
|
evolve: {
|
||||||
|
2: { dead: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } }] },
|
||||||
|
3: { revive: { s_uuid: 6501, r_num: 1, upr: 0.6 } },
|
||||||
|
4: { dead: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }] },
|
||||||
|
5: { revive: { s_uuid: 6501, r_num: 1, upr: 0.7 } },
|
||||||
|
6: {
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||||
|
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
|
||||||
|
{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||||
|
],
|
||||||
|
revive: { s_uuid: 6501, r_num: 1, upr: 0.8 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>死亡全队攻血提升\n<color=#9B59B6>✦</color>死亡全队护盾并复活",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 5043 亡魂刺客(card_lv 3 · 近战 · dead 击晕+暴击)
|
||||||
|
|
||||||
|
```ts
|
||||||
|
5043: {
|
||||||
|
uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 7, buff_duration: 5 } }, { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }] },
|
||||||
|
3: { hp_bonus: 100 },
|
||||||
|
4: { dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 6 } }] },
|
||||||
|
5: { dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>死亡全队击晕与暴击\n<color=#9B59B6>✦</color>死亡全队提升攻击",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 5044 血誓剑客(card_lv 4 · 近战 · dead 暴击+暴伤+攻+血)
|
||||||
|
|
||||||
|
```ts
|
||||||
|
5044: {
|
||||||
|
uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
|
||||||
|
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||||
|
{ s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||||
|
],
|
||||||
|
evolve: {
|
||||||
|
2: { dead: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }] },
|
||||||
|
3: { hp_bonus: 150 },
|
||||||
|
4: { dead: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 7, buff_duration: 6 } }] },
|
||||||
|
5: { dead: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }] },
|
||||||
|
6: {
|
||||||
|
dead: [
|
||||||
|
{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
|
||||||
|
{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||||
|
{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
|
||||||
|
]
|
||||||
|
},
|
||||||
|
},
|
||||||
|
info: "<color=#27AE60>✧</color>死亡全队暴击与暴伤\n<color=#9B59B6>✦</color>死亡全队攻击与生命",
|
||||||
|
},
|
||||||
|
```
|
||||||
|
|
||||||
|
### 5. HeroList 更新
|
||||||
|
|
||||||
|
```ts
|
||||||
|
export const HeroList: number[] = [
|
||||||
|
// atked 类
|
||||||
|
5011, 5012, 5013, 5014, 5015, 5016,
|
||||||
|
// atking 刺客
|
||||||
|
5021, 5022, 5023,
|
||||||
|
// atking 射手
|
||||||
|
5031, 5032, 5033,
|
||||||
|
// dead 类
|
||||||
|
5041, 5042, 5043, 5044, 5045,
|
||||||
|
// fstart 类
|
||||||
|
5051, 5052,
|
||||||
|
// field 类
|
||||||
|
5061,
|
||||||
|
// 辅助
|
||||||
|
5071,
|
||||||
|
];
|
||||||
|
```
|
||||||
|
|
||||||
|
## Affected Systems
|
||||||
|
|
||||||
|
| 系统 | 影响 | 所需操作 |
|
||||||
|
|---|---|---|
|
||||||
|
| `heroSet.ts` | 修改现有英雄触发数值、新增 10 名英雄、更新 HeroList | 实现时写入 |
|
||||||
|
| `SkillSet.ts` | 6406 新增 `timed_buff_id`;新增 6410 冰冻概率技能 | 实现时写入 |
|
||||||
|
| `BuffSet.ts` | 新增 7021 冰冻概率计时 buff | 实现时写入 |
|
||||||
|
| `CardSet.ts` | 英雄卡 `cost` 按 `card_lv` 分档 | 实现时写入 |
|
||||||
|
| `hero-power-formula-2026-08-01.md` | 新英雄与数值变化影响评分输出 | 实现后视情况更新 |
|
||||||
|
|
||||||
|
## Acceptance Criteria
|
||||||
|
|
||||||
|
- [ ] 所有 `atking` / `atked` 的永久 AP / HP 初始值分别为 1 / 2。
|
||||||
|
- [ ] 所有 `dead` 的永久 AP / HP 初始值分别为 5 / 10。
|
||||||
|
- [ ] 所有概率属性改为计时 buff,初始 5% / 5s。
|
||||||
|
- [ ] 每个英雄能力数量符合稀有度规则。
|
||||||
|
- [ ] `CardSet.ts` 英雄卡价格按 `card_lv` 为 5 / 10 / 15。
|
||||||
|
- [ ] 10 名新英雄配置与本文一致并加入 `HeroList`。
|
||||||
|
- [ ] 无回归:现有战斗逻辑不被破坏。
|
||||||
|
|
||||||
|
## GDD Update Required?
|
||||||
|
|
||||||
|
No。项目暂无 `design/gdd/` 文档。本规范作为英雄系统的临时设计依据。
|
||||||
Reference in New Issue
Block a user