fix(game): 调整卡牌与波次金币奖励配置,修复上限失效
修改卡牌初始金币CardInitCoins从10改为4 调整波次金币奖励的基础值、增长率与上限参数 重命名金币奖励上限变量,修复原有上限未生效的问题并新增总额限制
This commit is contained in:
@@ -77,7 +77,7 @@ export const CardsUpSet: Record<number, number> = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**初始coin数 */
|
/**初始coin数 */
|
||||||
export const CardInitCoins = 10
|
export const CardInitCoins = 4
|
||||||
/** 卡池升级每波减免金额 */
|
/** 卡池升级每波减免金额 */
|
||||||
export const CARD_POOL_UPGRADE_DISCOUNT_PER_WAVE = 10
|
export const CARD_POOL_UPGRADE_DISCOUNT_PER_WAVE = 10
|
||||||
/** 卡池默认初始等级 */
|
/** 卡池默认初始等级 */
|
||||||
|
|||||||
@@ -89,11 +89,11 @@ export class MissionComp extends CCComp {
|
|||||||
/** 怪物数量恢复阈值(降至此值以下恢复刷怪) */
|
/** 怪物数量恢复阈值(降至此值以下恢复刷怪) */
|
||||||
private resumeMonsterCount: number = 45;
|
private resumeMonsterCount: number = 45;
|
||||||
/** 新一波金币奖励基础值 */
|
/** 新一波金币奖励基础值 */
|
||||||
private prepareBaseCoinReward: number = 10;
|
private prepareBaseCoinReward: number = 4;
|
||||||
/** 每一波金币增长值(公式: base + (wave-1) * growth) */
|
/** 每一波金币增长值(公式: base + (wave-1) * growth) */
|
||||||
private prepareCoinWaveGrow: number = 4;
|
private prepareCoinWaveGrow: number = 1;
|
||||||
/** 金币奖励上限(固定收益,此值不再生效) */
|
/** 金币奖励上限(固定收益上限) */
|
||||||
private prepareCoinRewardCap: number = 100;
|
private prepareMaxCoinReward: number = 10;
|
||||||
/** 卡池升级波次配置:达到对应波次时,推送卡池升级事件 */
|
/** 卡池升级波次配置:达到对应波次时,推送卡池升级事件 */
|
||||||
@property({ type: [CCInteger], tooltip: "卡池升级波次配置,例如 [10, 20] 表示第10波升到2级,第20波升到3级" })
|
@property({ type: [CCInteger], tooltip: "卡池升级波次配置,例如 [10, 20] 表示第10波升到2级,第20波升到3级" })
|
||||||
cardPoolUpgradeWaves: number[] = [5, 10];
|
cardPoolUpgradeWaves: number[] = [5, 10];
|
||||||
@@ -802,8 +802,9 @@ export class MissionComp extends CCComp {
|
|||||||
if (wave <= 1) return;
|
if (wave <= 1) return;
|
||||||
if (wave <= this.lastPrepareCoinWave) return;
|
if (wave <= this.lastPrepareCoinWave) return;
|
||||||
|
|
||||||
// 波次金币公式: baseReward + (wave-1) * waveGrow
|
// 波次金币公式: baseReward + (wave-1) * waveGrow,且不超过 prepareMaxCoinReward
|
||||||
const waveReward = this.prepareBaseCoinReward + (wave - 1) * this.prepareCoinWaveGrow;
|
const calculatedReward = this.prepareBaseCoinReward + (wave - 1) * this.prepareCoinWaveGrow;
|
||||||
|
const waveReward = Math.min(this.prepareMaxCoinReward, calculatedReward);
|
||||||
const reward = MissionEconomy.executeWaveGold(waveReward);
|
const reward = MissionEconomy.executeWaveGold(waveReward);
|
||||||
|
|
||||||
this.lastPrepareCoinWave = wave;
|
this.lastPrepareCoinWave = wave;
|
||||||
|
|||||||
Reference in New Issue
Block a user