feat: add BossPhaseComp marker component
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assets/script/game/hero/BossPhaseComp.ts
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22
assets/script/game/hero/BossPhaseComp.ts
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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/**
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* Boss 阶段标记组件:挂载即表示该实体参与多阶段状态机
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* 由 Mon.load 按 phase_plan_id 条件挂载,Monster.destroy 显式 remove(触发 reset + 回组件池)
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* 计时字段 elapsed 随 reset 天然归零,无全局战斗计时状态
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*/
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@ecs.register('BossPhase')
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export class BossPhaseComp extends ecs.Comp {
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/** 生效的阶段方案 id(BossPhaseSet key) */
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plan_id: number = 0;
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/** 当前阶段索引:0=P1 / 1=P2 / 2=P3(P3 后系统不再检测) */
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index: number = 0;
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/** Boss 在场战斗累计时长(秒),time 触发条件基准 */
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elapsed: number = 0;
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reset() {
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this.plan_id = 0;
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this.index = 0;
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this.elapsed = 0;
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}
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}
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