diff --git a/assets/script/game/common/config/AttrSet.ts b/assets/script/game/common/config/AttrSet.ts index 05ba7078..919eeb55 100644 --- a/assets/script/game/common/config/AttrSet.ts +++ b/assets/script/game/common/config/AttrSet.ts @@ -11,67 +11,67 @@ import { Attrs } from "./HeroAttrs"; } export const AttrCards: Record = { //*一阶 */ - 2001:{uuid:2001, icon:"1020", attr: Attrs.AP, value: 2, desc: "攻击力 +2%", isSpecial: false, note: "常规强化" }, - 2002:{uuid:2002, icon:"1020", attr: Attrs.HP_MAX, value: 2, desc: "生命上限 +2%", isSpecial: false, note: "常规强化" }, - 2003:{uuid:2003, icon:"1020", attr: Attrs.DEF, value: 2, desc: "防御力 +2%", isSpecial: false, note: "常规强化" }, - 2004:{uuid:2004, icon:"1020", attr: Attrs.AS, value: 1, desc: "攻击速度 +1%", isSpecial: false, note: "常规强化" }, - 2005:{uuid:2005, icon:"1020", attr: Attrs.LIFESTEAL, value: 2, desc: "吸血比例 +2%", isSpecial: true, note: "上限50%" }, - 2006:{uuid:2006, icon:"1020", attr: Attrs.CRITICAL, value: 2, desc: "暴击率 +2%", isSpecial: true, note: "上限70%" }, - 2007:{uuid:2007, icon:"1020", attr: Attrs.CRITICAL_DMG, value: 10, desc: "暴击伤害 +10%", isSpecial: true, note: "上限200%" }, - 2008:{uuid:2008, icon:"1020", attr: Attrs.STUN_CHANCE, value: 2, desc: "眩晕概率 +2%", isSpecial: true, note: "上限50%" }, - 2009:{uuid:2009, icon:"1020", attr: Attrs.FREEZE_CHANCE, value: 2, desc: "冰冻概率 +2%", isSpecial: true, note: "上限50%" }, - 2010:{uuid:2010, icon:"1020", attr: Attrs.BURN_CHANCE, value: 2, desc: "燃烧概率 +2%", isSpecial: true, note: "上限50%" }, - 2011:{uuid:2011, icon:"1020", attr: Attrs.BACK_CHANCE, value: 2, desc: "击退概率 +2%", isSpecial: true, note: "上限50%" }, - 2012:{uuid:2012, icon:"1020", attr: Attrs.SLOW_CHANCE, value: 2, desc: "减速概率 +2%", isSpecial: true, note: "上限50%" }, - 2013:{uuid:2013, icon:"1020", attr: Attrs.DODGE, value: 2, desc: "闪避率 +2%", isSpecial: true, note: "上限60%" }, - 2014:{uuid:2014, icon:"1020", attr: Attrs.HP_REGEN, value: 10, desc: "每秒回血 +10", isSpecial: true, note: "上限200" }, + 2001:{uuid:2001, icon:"1020", attr: Attrs.AP, value: 2, desc: "攻击力 +2%", isSpecial: false, note: "强化攻击Ⅰ" }, + 2002:{uuid:2002, icon:"1020", attr: Attrs.HP_MAX, value: 2, desc: "生命上限 +2%", isSpecial: false, note: "强化生命Ⅰ" }, + 2003:{uuid:2003, icon:"1020", attr: Attrs.DEF, value: 2, desc: "防御力 +2%", isSpecial: false, note: "强化防御Ⅰ" }, + 2004:{uuid:2004, icon:"1020", attr: Attrs.AS, value: 1, desc: "攻击速度 +1%", isSpecial: false, note: "强化攻速Ⅰ" }, + 2005:{uuid:2005, icon:"1020", attr: Attrs.LIFESTEAL, value: 2, desc: "吸血比例 +2%", isSpecial: true, note: "强化吸血Ⅰ" }, + 2006:{uuid:2006, icon:"1020", attr: Attrs.CRITICAL, value: 2, desc: "暴击率 +2%", isSpecial: true, note: "强化暴击Ⅰ" }, + 2007:{uuid:2007, icon:"1020", attr: Attrs.CRITICAL_DMG, value: 10, desc: "暴击伤害 +10%", isSpecial: true, note: "强化爆伤Ⅰ" }, + 2008:{uuid:2008, icon:"1020", attr: Attrs.STUN_CHANCE, value: 2, desc: "眩晕概率 +2%", isSpecial: true, note: "强化眩晕Ⅰ" }, + 2009:{uuid:2009, icon:"1020", attr: Attrs.FREEZE_CHANCE, value: 2, desc: "冰冻概率 +2%", isSpecial: true, note: "强化冰冻Ⅰ" }, + 2010:{uuid:2010, icon:"1020", attr: Attrs.BURN_CHANCE, value: 2, desc: "燃烧概率 +2%", isSpecial: true, note: "强化燃烧Ⅰ" }, + 2011:{uuid:2011, icon:"1020", attr: Attrs.BACK_CHANCE, value: 2, desc: "击退概率 +2%", isSpecial: true, note: "强化击退Ⅰ" }, + 2012:{uuid:2012, icon:"1020", attr: Attrs.SLOW_CHANCE, value: 2, desc: "减速概率 +2%", isSpecial: true, note: "强化减速Ⅰ" }, + 2013:{uuid:2013, icon:"1020", attr: Attrs.DODGE, value: 2, desc: "闪避率 +2%", isSpecial: true, note: "强化闪避Ⅰ" }, + 2014:{uuid:2014, icon:"1020", attr: Attrs.HP_REGEN, value: 10, desc: "每秒回血 +10", isSpecial: true, note: "强化回血Ⅰ" }, //*二阶 */ - 2101:{uuid:2101, icon:"1020", attr: Attrs.AP, value: 3, desc: "攻击力 +3%", isSpecial: false, note: "常规强化" }, - 2102:{uuid:2102, icon:"1020", attr: Attrs.HP_MAX, value: 3, desc: "生命上限 +3%", isSpecial: false, note: "常规强化" }, - 2103:{uuid:2103, icon:"1020", attr: Attrs.DEF, value: 2.5, desc: "防御力 +2.5%", isSpecial: false, note: "常规强化" }, - 2104:{uuid:2104, icon:"1020", attr: Attrs.AS, value: 1.5, desc: "攻击速度 +1.5%", isSpecial: false, note: "常规强化" }, - 2105:{uuid:2105, icon:"1020", attr: Attrs.LIFESTEAL, value: 2.5, desc: "吸血比例 +2.5%", isSpecial: true, note: "上限50%" }, - 2106:{uuid:2106, icon:"1020", attr: Attrs.CRITICAL, value: 2.5, desc: "暴击率 +2.5%", isSpecial: true, note: "上限70%" }, - 2107:{uuid:2107, icon:"1020", attr: Attrs.CRITICAL_DMG, value: 12, desc: "暴击伤害 +12%", isSpecial: true, note: "上限200%" }, - 2108:{uuid:2108, icon:"1020", attr: Attrs.STUN_CHANCE, value: 2.5, desc: "眩晕概率 +2.5%", isSpecial: true, note: "上限50%" }, - 2109:{uuid:2109, icon:"1020", attr: Attrs.FREEZE_CHANCE, value: 2.5, desc: "冰冻概率 +2.5%", isSpecial: true, note: "上限50%" }, - 2110:{uuid:2110, icon:"1020", attr: Attrs.BURN_CHANCE, value: 2.5, desc: "燃烧概率 +2.5%", isSpecial: true, note: "上限50%" }, - 2111:{uuid:2111, icon:"1020", attr: Attrs.BACK_CHANCE, value: 2.5, desc: "击退概率 +2.5%", isSpecial: true, note: "上限50%" }, - 2112:{uuid:2112, icon:"1020", attr: Attrs.SLOW_CHANCE, value: 2.5, desc: "减速概率 +2.5%", isSpecial: true, note: "上限50%" }, - 2113:{uuid:2113, icon:"1020", attr: Attrs.DODGE, value: 2.5, desc: "闪避率 +2.5%", isSpecial: true, note: "上限60%" }, - 2114:{uuid:2114, icon:"1020", attr: Attrs.HP_REGEN, value: 15, desc: "每秒回血 +15", isSpecial: true, note: "上限200" }, + 2101:{uuid:2101, icon:"1020", attr: Attrs.AP, value: 3, desc: "攻击力 +3%", isSpecial: false, note: "强化攻击Ⅱ" }, + 2102:{uuid:2102, icon:"1020", attr: Attrs.HP_MAX, value: 3, desc: "生命上限 +3%", isSpecial: false, note: "强化生命Ⅱ" }, + 2103:{uuid:2103, icon:"1020", attr: Attrs.DEF, value: 2.5, desc: "防御力 +2.5%", isSpecial: false, note: "强化防御Ⅱ" }, + 2104:{uuid:2104, icon:"1020", attr: Attrs.AS, value: 1.5, desc: "攻击速度 +1.5%", isSpecial: false, note: "强化攻速Ⅱ" }, + 2105:{uuid:2105, icon:"1020", attr: Attrs.LIFESTEAL, value: 2.5, desc: "吸血比例 +2.5%", isSpecial: true, note: "强化吸血Ⅱ" }, + 2106:{uuid:2106, icon:"1020", attr: Attrs.CRITICAL, value: 2.5, desc: "暴击率 +2.5%", isSpecial: true, note: "强化暴击Ⅱ" }, + 2107:{uuid:2107, icon:"1020", attr: Attrs.CRITICAL_DMG, value: 12, desc: "暴击伤害 +12%", isSpecial: true, note: "强化爆伤Ⅱ" }, + 2108:{uuid:2108, icon:"1020", attr: Attrs.STUN_CHANCE, value: 2.5, desc: "眩晕概率 +2.5%", isSpecial: true, note: "强化眩晕Ⅱ" }, + 2109:{uuid:2109, icon:"1020", attr: Attrs.FREEZE_CHANCE, value: 2.5, desc: "冰冻概率 +2.5%", isSpecial: true, note: "强化冰冻Ⅱ" }, + 2110:{uuid:2110, icon:"1020", attr: Attrs.BURN_CHANCE, value: 2.5, desc: "燃烧概率 +2.5%", isSpecial: true, note: "强化燃烧Ⅱ" }, + 2111:{uuid:2111, icon:"1020", attr: Attrs.BACK_CHANCE, value: 2.5, desc: "击退概率 +2.5%", isSpecial: true, note: "强化击退Ⅱ" }, + 2112:{uuid:2112, icon:"1020", attr: Attrs.SLOW_CHANCE, value: 2.5, desc: "减速概率 +2.5%", isSpecial: true, note: "强化减速Ⅱ" }, + 2113:{uuid:2113, icon:"1020", attr: Attrs.DODGE, value: 2.5, desc: "闪避率 +2.5%", isSpecial: true, note: "强化闪避Ⅱ" }, + 2114:{uuid:2114, icon:"1020", attr: Attrs.HP_REGEN, value: 15, desc: "每秒回血 +15", isSpecial: true, note: "强化回血Ⅱ" }, //*三阶 */ - 2201:{uuid:2201, icon:"1020", attr: Attrs.AP, value: 4, desc: "攻击力 +4%", isSpecial: false, note: "常规强化" }, - 2202:{uuid:2202, icon:"1020", attr: Attrs.HP_MAX, value: 4, desc: "生命上限 +4%", isSpecial: false, note: "常规强化" }, - 2203:{uuid:2203, icon:"1020", attr: Attrs.DEF, value: 3, desc: "防御力 +3%", isSpecial: false, note: "常规强化" }, - 2204:{uuid:2204, icon:"1020", attr: Attrs.AS, value: 2, desc: "攻击速度 +2%", isSpecial: false, note: "常规强化" }, - 2205:{uuid:2205, icon:"1020", attr: Attrs.LIFESTEAL, value: 3, desc: "吸血比例 +3%", isSpecial: true, note: "上限50%" }, - 2206:{uuid:2206, icon:"1020", attr: Attrs.CRITICAL, value: 3, desc: "暴击率 +3%", isSpecial: true, note: "上限70%" }, - 2207:{uuid:2207, icon:"1020", attr: Attrs.CRITICAL_DMG, value: 15, desc: "暴击伤害 +15%", isSpecial: true, note: "上限200%" }, - 2208:{uuid:2208, icon:"1020", attr: Attrs.STUN_CHANCE, value: 3, desc: "眩晕概率 +3%", isSpecial: true, note: "上限50%" }, - 2209:{uuid:2209, icon:"1020", attr: Attrs.FREEZE_CHANCE, value: 3, desc: "冰冻概率 +3%", isSpecial: true, note: "上限50%" }, - 2210:{uuid:2210, icon:"1020", attr: Attrs.BURN_CHANCE, value: 3, desc: "燃烧概率 +3%", isSpecial: true, note: "上限50%" }, - 2211:{uuid:2211, icon:"1020", attr: Attrs.BACK_CHANCE, value: 3, desc: "击退概率 +3%", isSpecial: true, note: "上限50%" }, - 2212:{uuid:2212, icon:"1020", attr: Attrs.SLOW_CHANCE, value: 3, desc: "减速概率 +3%", isSpecial: true, note: "上限50%" }, - 2213:{uuid:2213, icon:"1020", attr: Attrs.DODGE, value: 3, desc: "闪避率 +3%", isSpecial: true, note: "上限60%" }, - 2214:{uuid:2214, icon:"1020", attr: Attrs.HP_REGEN, value: 20, desc: "每秒回血 +20", isSpecial: true, note: "上限200" }, + 2201:{uuid:2201, icon:"1020", attr: Attrs.AP, value: 4, desc: "攻击力 +4%", isSpecial: false, note: "强化攻击Ⅲ" }, + 2202:{uuid:2202, icon:"1020", attr: Attrs.HP_MAX, value: 4, desc: "生命上限 +4%", isSpecial: false, note: "强化生命Ⅲ" }, + 2203:{uuid:2203, icon:"1020", attr: Attrs.DEF, value: 3, desc: "防御力 +3%", isSpecial: false, note: "强化防御Ⅲ" }, + 2204:{uuid:2204, icon:"1020", attr: Attrs.AS, value: 2, desc: "攻击速度 +2%", isSpecial: false, note: "强化攻速Ⅲ" }, + 2205:{uuid:2205, icon:"1020", attr: Attrs.LIFESTEAL, value: 3, desc: "吸血比例 +3%", isSpecial: true, note: "强化吸血Ⅲ" }, + 2206:{uuid:2206, icon:"1020", attr: Attrs.CRITICAL, value: 3, desc: "暴击率 +3%", isSpecial: true, note: "强化暴击Ⅲ" }, + 2207:{uuid:2207, icon:"1020", attr: Attrs.CRITICAL_DMG, value: 15, desc: "暴击伤害 +15%", isSpecial: true, note: "强化爆伤Ⅲ" }, + 2208:{uuid:2208, icon:"1020", attr: Attrs.STUN_CHANCE, value: 3, desc: "眩晕概率 +3%", isSpecial: true, note: "强化眩晕Ⅲ" }, + 2209:{uuid:2209, icon:"1020", attr: Attrs.FREEZE_CHANCE, value: 3, desc: "冰冻概率 +3%", isSpecial: true, note: "强化冰冻Ⅲ" }, + 2210:{uuid:2210, icon:"1020", attr: Attrs.BURN_CHANCE, value: 3, desc: "燃烧概率 +3%", isSpecial: true, note: "强化燃烧Ⅲ" }, + 2211:{uuid:2211, icon:"1020", attr: Attrs.BACK_CHANCE, value: 3, desc: "击退概率 +3%", isSpecial: true, note: "强化击退Ⅲ" }, + 2212:{uuid:2212, icon:"1020", attr: Attrs.SLOW_CHANCE, value: 3, desc: "减速概率 +3%", isSpecial: true, note: "强化减速Ⅲ" }, + 2213:{uuid:2213, icon:"1020", attr: Attrs.DODGE, value: 3, desc: "闪避率 +3%", isSpecial: true, note: "强化闪避Ⅲ" }, + 2214:{uuid:2214, icon:"1020", attr: Attrs.HP_REGEN, value: 20, desc: "每秒回血 +20", isSpecial: true, note: "强化回血Ⅲ" }, //*四阶 */ - 2301:{uuid:2301, icon:"1020", attr: Attrs.AP, value: 5, desc: "攻击力 +5%", isSpecial: false, note: "常规强化" }, - 2302:{uuid:2302, icon:"1020", attr: Attrs.HP_MAX, value: 5, desc: "生命上限 +5%", isSpecial: false, note: "常规强化" }, - 2303:{uuid:2303, icon:"1020", attr: Attrs.DEF, value: 5, desc: "防御力 +5%", isSpecial: false, note: "常规强化" }, - 2304:{uuid:2304, icon:"1020", attr: Attrs.AS, value: 5, desc: "攻击速度 +5%", isSpecial: false, note: "常规强化" }, - 2305:{uuid:2305, icon:"1020", attr: Attrs.LIFESTEAL, value: 5, desc: "吸血比例 +5%", isSpecial: true, note: "上限50%" }, - 2306:{uuid:2306, icon:"1020", attr: Attrs.CRITICAL, value: 5, desc: "暴击率 +5%", isSpecial: true, note: "上限70%" }, - 2307:{uuid:2307, icon:"1020", attr: Attrs.CRITICAL_DMG, value: 30, desc: "暴击伤害 +30%", isSpecial: true, note: "上限200%" }, - 2308:{uuid:2308, icon:"1020", attr: Attrs.STUN_CHANCE, value: 5, desc: "眩晕概率 +5%", isSpecial: true, note: "上限50%" }, - 2309:{uuid:2309, icon:"1020", attr: Attrs.FREEZE_CHANCE, value: 5, desc: "冰冻概率 +5%", isSpecial: true, note: "上限50%" }, - 2310:{uuid:2310, icon:"1020", attr: Attrs.BURN_CHANCE, value: 5, desc: "燃烧概率 +5%", isSpecial: true, note: "上限50%" }, - 2311:{uuid:2311, icon:"1020", attr: Attrs.BACK_CHANCE, value: 5, desc: "击退概率 +5%", isSpecial: true, note: "上限50%" }, - 2312:{uuid:2312, icon:"1020", attr: Attrs.SLOW_CHANCE, value: 5, desc: "减速概率 +5%", isSpecial: true, note: "上限50%" }, - 2313:{uuid:2313, icon:"1020", attr: Attrs.DODGE, value: 5, desc: "闪避率 +5%", isSpecial: true, note: "上限60%" }, - 2314:{uuid:2314, icon:"1020", attr: Attrs.HP_REGEN, value: 30, desc: "每秒回血 +30", isSpecial: true, note: "上限200" }, + 2301:{uuid:2301, icon:"1020", attr: Attrs.AP, value: 5, desc: "攻击力 +5%", isSpecial: false, note: "强化攻击Ⅳ" }, + 2302:{uuid:2302, icon:"1020", attr: Attrs.HP_MAX, value: 5, desc: "生命上限 +5%", isSpecial: false, note: "强化生命Ⅳ" }, + 2303:{uuid:2303, icon:"1020", attr: Attrs.DEF, value: 5, desc: "防御力 +5%", isSpecial: false, note: "强化防御Ⅳ" }, + 2304:{uuid:2304, icon:"1020", attr: Attrs.AS, value: 5, desc: "攻击速度 +5%", isSpecial: false, note: "强化攻速Ⅳ" }, + 2305:{uuid:2305, icon:"1020", attr: Attrs.LIFESTEAL, value: 5, desc: "吸血比例 +5%", isSpecial: true, note: "强化吸血Ⅳ" }, + 2306:{uuid:2306, icon:"1020", attr: Attrs.CRITICAL, value: 5, desc: "暴击率 +5%", isSpecial: true, note: "强化暴击Ⅳ" }, + 2307:{uuid:2307, icon:"1020", attr: Attrs.CRITICAL_DMG, value: 30, desc: "暴击伤害 +30%", isSpecial: true, note: "强化爆伤Ⅳ" }, + 2308:{uuid:2308, icon:"1020", attr: Attrs.STUN_CHANCE, value: 5, desc: "眩晕概率 +5%", isSpecial: true, note: "强化眩晕Ⅳ" }, + 2309:{uuid:2309, icon:"1020", attr: Attrs.FREEZE_CHANCE, value: 5, desc: "冰冻概率 +5%", isSpecial: true, note: "强化冰冻Ⅳ" }, + 2310:{uuid:2310, icon:"1020", attr: Attrs.BURN_CHANCE, value: 5, desc: "燃烧概率 +5%", isSpecial: true, note: "强化燃烧Ⅳ" }, + 2311:{uuid:2311, icon:"1020", attr: Attrs.BACK_CHANCE, value: 5, desc: "击退概率 +5%", isSpecial: true, note: "强化击退Ⅳ" }, + 2312:{uuid:2312, icon:"1020", attr: Attrs.SLOW_CHANCE, value: 5, desc: "减速概率 +5%", isSpecial: true, note: "强化减速Ⅳ" }, + 2313:{uuid:2313, icon:"1020", attr: Attrs.DODGE, value: 5, desc: "闪避率 +5%", isSpecial: true, note: "强化闪避Ⅳ" }, + 2314:{uuid:2314, icon:"1020", attr: Attrs.HP_REGEN, value: 30, desc: "每秒回血 +30", isSpecial: true, note: "强化回血Ⅳ" }, } export interface PotionInfo extends AttrInfo { @@ -82,7 +82,7 @@ export const PotionCards: Record = { // 持续时间20秒的强力药水 3001: { uuid: 3001, icon: "1020", attr: Attrs.AP, value: 50, desc: "20秒内攻击力 +50%", isSpecial: false, note: "狂暴药水", duration: 20 }, 3002: { uuid: 3002, icon: "1020", attr: Attrs.AS, value: 50, desc: "20秒内攻速 +50%", isSpecial: false, note: "急速药水", duration: 20 }, - 3003: { uuid: 3003, icon: "1020", attr: Attrs.DEF, value: 50, desc: "20秒内防御 +50%", isSpecial: false, note: "金钟罩", duration: 20 }, + 3003: { uuid: 3003, icon: "1020", attr: Attrs.DEF, value: 50, desc: "20秒内防御 +50%", isSpecial: false, note: "防御药水", duration: 20 }, 3004: { uuid: 3004, icon: "1020", attr: Attrs.SPEED, value: 50, desc: "20秒内移速 +50%", isSpecial: false, note: "神行药水", duration: 20 }, // 持续时间60秒的普通药水 @@ -95,8 +95,8 @@ export const PotionCards: Record = { 3009: { uuid: 3009, icon: "1020", attr: Attrs.DODGE, value: 50, desc: "20秒内闪避率 +50%", isSpecial: false, note: "残影药水", duration: 20 }, 3010: { uuid: 3010, icon: "1020", attr: Attrs.DODGE, value: 20, desc: "60秒内闪避率 +20%", isSpecial: false, note: "闪避药剂", duration: 60 }, // 回血药水 - 3011: { uuid: 3011, icon: "1020", attr: Attrs.HP_REGEN, value: 50, desc: "20秒内回血 +50/s", isSpecial: false, note: "生命药水", duration: 20 }, - 3012: { uuid: 3012, icon: "1020", attr: Attrs.HP_REGEN, value: 20, desc: "60秒内回血 +20/s", isSpecial: false, note: "回春药剂", duration: 60 }, + 3011: { uuid: 3011, icon: "1020", attr: Attrs.HP_REGEN, value: 15, desc: "每秒回血生命最大值的15%", isSpecial: false, note: "生命药水", duration: 20 }, + 3012: { uuid: 3012, icon: "1020", attr: Attrs.HP_REGEN, value: 5, desc: "每秒回血生命最大值的5%", isSpecial: false, note: "回春药剂", duration: 60 }, }; export const CanSelectAttrs: Record = {