refactor(heroConfig): 调整英雄技能描述与成长效果
统一精简多名英雄的6级额外技能效果和技能描述,移除部分冗余的成长支线配置,简化英雄说明文本。
This commit is contained in:
@@ -250,20 +250,17 @@ export const HeroInfo: Record<number, heroInfo> = {
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5011: {
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uuid: 5011, name: "小铁卫", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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// 成长主线:护盾层数 4→5→6(等效减伤 57%→67%),6 级追加治疗形成“盾挡+回血”双循环
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// 成长主线:护盾层数 4→5→6(等效减伤 57%→67%)
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atked: {
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6301: [
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{ lv: 1, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } },
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{ lv: 2, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } },
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{ lv: 4, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 6 } },
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],
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6302: [
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{ lv: 6, t_num: 5, overrides: { TGroup: TGroup.All, ap: 250 } },
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],
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},
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hp_bonus: [{ lv: 3, value: 150 }, { lv: 5, value: 150 }],
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ap_bonus: [{ lv: 5, value: 10 }],
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info: "<color=#27AE60>✧</color>受伤获得护盾\n<color=#9B59B6>✦</color>受伤全队恢复生命",
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info: "<color=#27AE60>✧</color>受伤获得护盾",
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},
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5012: {
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uuid: 5012, name: "不死小强", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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@@ -278,12 +275,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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6402: [
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{ lv: 1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
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],
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6301: [
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{ lv: 6, t_num: 5, overrides: { TGroup: TGroup.All, ap: 4 } },
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],
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},
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hp_bonus: [{ lv: 3, value: 150 }],
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info: "<color=#27AE60>✧</color>受伤恢复生命\n<color=#9B59B6>✦</color>受伤全体获得护盾",
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info: "<color=#27AE60>✧</color>受伤恢复生命",
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},
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5013: {
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uuid: 5013, name: "铁骨头", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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@@ -294,14 +288,13 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 2, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } },
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{ lv: 4, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } },
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{ lv: 5, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } },
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{ lv: 6, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 2 } },
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],
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6402: [
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{ lv: 1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
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],
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},
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hp_bonus: [{ lv: 3, value: 150 }],
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info: "<color=#27AE60>✧</color>受伤获得护盾与生命\n<color=#9B59B6>✦</color>受伤全队获得护盾",
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info: "<color=#27AE60>✧</color>受伤获得护盾与生命",
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},
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5014: {
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uuid: 5014, name: "怒火武者", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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@@ -316,12 +309,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } },
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{ lv: 4, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
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],
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6404: [
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
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],
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},
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hp_bonus: [{ lv: 3, value: 150 }],
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info: "<color=#27AE60>✧</color>受伤提升攻击与暴击\n<color=#9B59B6>✦</color>受伤限时提升暴伤",
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info: "<color=#27AE60>✧</color>受伤提升攻击与暴击",
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},
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5015: {
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uuid: 5015, name: "血刃武者", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
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@@ -332,19 +322,15 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 2, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } },
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{ lv: 4, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } },
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{ lv: 5, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } },
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Team, ap: 2 } },
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],
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6404: [
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{ lv: 1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
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{ lv: 2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } },
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{ lv: 4, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
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],
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6403: [
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{ lv: 6, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
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],
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},
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hp_bonus: [{ lv: 3, value: 200 }],
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info: "<color=#27AE60>✧</color>受伤获得护盾与暴伤\n<color=#9B59B6>✦</color>受伤追加暴击并给全队护盾",
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info: "<color=#27AE60>✧</color>受伤获得护盾与暴伤",
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},
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5016: {
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uuid: 5016, name: "狂血战士", path: "hc4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142,
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@@ -359,16 +345,10 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 7, buff_duration: 5 } },
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{ lv: 4, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } },
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],
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6403: [
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
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],
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6404: [
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
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],
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},
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ap_bonus: [{ lv: 3, value: 20 }],
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hp_bonus: [{ lv: 3, value: 150 }],
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info: "<color=#27AE60>✧</color>受伤提升攻击与击晕\n<color=#9B59B6>✦</color>受伤追加暴击与暴伤",
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info: "<color=#27AE60>✧</color>受伤提升攻击与击晕",
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},
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// 以下英雄暂时注释,保留待后续扩展
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// 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,card_lv:2,lv:1,type:HType.Melee,hp:600,ap:57,
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@@ -402,19 +382,16 @@ export const HeroInfo: Record<number, heroInfo> = {
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5021: {
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uuid: 5021, name: "小刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
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// 成长主线:滚雪球(AP增量固定1,5级阈值5→4刀);6级追加暴伤强化(永久叠加无100%上限,与高AP叠乘)
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// 成长主线:滚雪球(AP增量固定1,5级阈值5→4刀)
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atking: {
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6401: [
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{ lv: 1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } },
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{ lv: 5, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 1 } },
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],
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6404: [
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 20, buff_duration: 5 } },
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],
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},
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ap_bonus: [{ lv: 3, value: 20 }],
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hp_bonus: [{ lv: 3, value: 80 }],
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info: "<color=#27AE60>✧</color>攻击永久提升攻击\n<color=#9B59B6>✦</color>攻击限时提升暴伤",
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info: "<color=#27AE60>✧</color>攻击永久提升攻击",
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},
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5022: {
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uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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@@ -429,13 +406,10 @@ export const HeroInfo: Record<number, heroInfo> = {
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6401: [
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{ lv: 1, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 1 } },
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],
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6404: [
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
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],
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},
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ap_bonus: [{ lv: 3, value: 20 }],
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hp_bonus: [{ lv: 3, value: 80 }],
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info: "<color=#27AE60>✧</color>攻击限时提升暴击\n<color=#9B59B6>✦</color>攻击限时提升暴伤",
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info: "<color=#27AE60>✧</color>攻击限时提升暴击",
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},
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5023: {
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uuid: 5023, name: "暗影杀手", path: "hc5", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
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@@ -450,15 +424,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } },
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{ lv: 4, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
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],
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6404: [
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
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],
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6409: [
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Self, timed_buff_id: 7016, buff_value: 5, buff_duration: 5 } },
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],
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},
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hp_bonus: [{ lv: 3, value: 100 }],
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info: "<color=#27AE60>✧</color>攻击提升攻击与暴击\n<color=#9B59B6>✦</color>攻击追加暴伤与风怒",
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info: "<color=#27AE60>✧</color>攻击提升攻击与暴击",
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},
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// 5022: {
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// uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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@@ -483,7 +451,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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5031: {
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uuid: 5031, name: "援护弓手", path: "ha1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
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// 成长主线:AP增益固定1,5级 hit_count 1→2(2英雄环境=全队);6级追加全队攻速光环
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// 成长主线:AP增益固定1,5级 hit_count 1→2(2英雄环境=全队)
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atking: {
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6401: [
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{ lv: 1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } },
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@@ -491,8 +459,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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],
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},
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hp_bonus: [{ lv: 3, value: 60 }],
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field: [{ lv: 6, uuids: [7006] }],
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info: "<color=#27AE60>✧</color>攻击提升队友攻击\n<color=#9B59B6>✦</color>光环全队提升攻速",
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info: "<color=#27AE60>✧</color>攻击提升队友攻击",
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},
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5032: {
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uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
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@@ -508,12 +475,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 1, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } },
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{ lv: 4, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } },
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],
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6404: [
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
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],
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},
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hp_bonus: [{ lv: 3, value: 80 }],
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info: "<color=#27AE60>✧</color>攻击限时提升队友暴击\n<color=#9B59B6>✦</color>攻击限时提升队友暴伤",
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info: "<color=#27AE60>✧</color>攻击限时提升队友暴击",
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},
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// 5032: {
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// uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
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@@ -535,15 +499,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 2, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } },
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{ lv: 4, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
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],
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6403: [
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
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],
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6405: [
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{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } },
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],
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},
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hp_bonus: [{ lv: 3, value: 100 }],
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info: "<color=#27AE60>✧</color>攻击提升队友攻击与暴伤\n<color=#9B59B6>✦</color>攻击追加队友暴击与击晕",
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info: "<color=#27AE60>✧</color>攻击提升队友攻击与暴伤",
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},
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// 5033: {
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// uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200,
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@@ -608,12 +566,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 4, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
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{ lv: 5, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } },
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],
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6401: [
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{ lv: 6, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
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],
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},
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hp_bonus: [{ lv: 3, value: 100 }],
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info: "<color=#27AE60>✧</color>死亡全队获得护盾\n<color=#9B59B6>✦</color>死亡全队提升攻击",
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info: "<color=#27AE60>✧</color>死亡全队获得护盾",
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},
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5042: {
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uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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@@ -627,17 +582,13 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } },
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{ lv: 4, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
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],
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6301: [
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{ lv: 6, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
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],
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},
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revive: [
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{ lv: 1, s_uuid: 6501, r_num: 1, upr: 0.5 },
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{ lv: 3, s_uuid: 6501, r_num: 1, upr: 0.6 },
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{ lv: 5, s_uuid: 6501, r_num: 1, upr: 0.7 },
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{ lv: 6, s_uuid: 6501, r_num: 1, upr: 0.8 },
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],
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info: "<color=#27AE60>✧</color>死亡全队攻血提升\n<color=#9B59B6>✦</color>死亡全队护盾并复活",
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info: "<color=#27AE60>✧</color>死亡全队攻血提升\n<color=#9B59B6>✦</color>死亡后原地复活",
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},
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5043: {
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uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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@@ -653,12 +604,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 4, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 6 } },
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{ lv: 5, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
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],
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6401: [
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{ lv: 6, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
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],
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},
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hp_bonus: [{ lv: 3, value: 100 }],
|
||||
info: "<color=#27AE60>✧</color>死亡全队击晕与暴击\n<color=#9B59B6>✦</color>死亡全队提升攻击",
|
||||
info: "<color=#27AE60>✧</color>死亡全队击晕与暴击",
|
||||
},
|
||||
5044: {
|
||||
uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113,
|
||||
@@ -674,24 +622,18 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
{ lv: 4, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 7, buff_duration: 6 } },
|
||||
{ lv: 5, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
|
||||
],
|
||||
6401: [
|
||||
{ lv: 6, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
],
|
||||
6402: [
|
||||
{ lv: 6, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
|
||||
],
|
||||
},
|
||||
hp_bonus: [{ lv: 3, value: 150 }],
|
||||
info: "<color=#27AE60>✧</color>死亡全队暴击与暴伤\n<color=#9B59B6>✦</color>死亡全队攻击与生命",
|
||||
info: "<color=#27AE60>✧</color>死亡全队暴击与暴伤",
|
||||
},
|
||||
|
||||
// ===== 5045 不灭战魂(已启用)=====
|
||||
// 遗志双核心:死亡一次释放【盾+HP】双遗产;6级追加【AP+暴击】,并解锁第2次复活
|
||||
// 数值节奏:盾 5→6→7→8,HP 10→12→15→15,6级追加 AP+5 / 暴击计时 5% 且复活次数 1→2
|
||||
// 遗志双核心:死亡一次释放【盾+HP】双遗产
|
||||
// 数值节奏:盾 5→6→7→8,HP 10→12→15
|
||||
5045: {
|
||||
uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 60,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
// 死亡释放:5 层护盾 + 全队 +10 HP;复活 1 次血量 50%。6级终极遗志追加 AP+5 / 暴击 5%,复活 2 次 70%
|
||||
// 死亡释放:5 层护盾 + 全队 +10 HP;复活 1 次血量 50%
|
||||
dead: {
|
||||
6301: [
|
||||
{ lv: 1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
@@ -704,26 +646,19 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
{ lv: 2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } },
|
||||
{ lv: 4, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
|
||||
],
|
||||
6401: [
|
||||
{ lv: 6, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
],
|
||||
6403: [
|
||||
{ lv: 6, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
],
|
||||
},
|
||||
revive: [
|
||||
{ lv: 1, s_uuid: 6501, r_num: 1, upr: 0.5 },
|
||||
{ lv: 3, s_uuid: 6501, r_num: 1, upr: 0.6 },
|
||||
{ lv: 6, s_uuid: 6501, r_num: 2, upr: 0.7 },
|
||||
],
|
||||
info: "<color=#27AE60>✧</color>死亡全队加护盾\n<color=#27AE60>✧</color>复活1:50%血量\n<color=#9B59B6>✦</color>死亡加攻击\n<color=#9B59B6>✦</color>复活2:70%血量",
|
||||
info: "<color=#27AE60>✧</color>死亡全队加护盾\n<color=#27AE60>✧</color>复活1:50%血量",
|
||||
},
|
||||
|
||||
// ========== fstart 类(法师 · 战前增益) ==========
|
||||
5051: {
|
||||
uuid: 5051, name: "占卜师", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } },
|
||||
// 战前计时 buff:每波开始全队 AP 限时提升(+30/5s → +60/7s → +90/10s),6级追加暴击驻场光环
|
||||
// 战前计时 buff:每波开始全队 AP 限时提升(+30/5s → +60/7s → +90/10s)
|
||||
// 统一复用 7111 基础配置,通过 buff_value/buff_duration 覆写实现三档成长
|
||||
fstart: {
|
||||
6401: [
|
||||
@@ -733,8 +668,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
},
|
||||
hp_bonus: [{ lv: 2, value: 80 }, { lv: 4, value: 80 }],
|
||||
field: [{ lv: 6, uuids: [7204] }],
|
||||
info: "<color=#27AE60>✧</color>开局全队提升攻击\n<color=#9B59B6>✦</color>光环全队提升暴击",
|
||||
info: "<color=#27AE60>✧</color>开局全队提升攻击",
|
||||
},
|
||||
5052: {
|
||||
uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
@@ -751,8 +685,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
},
|
||||
hp_bonus: [{ lv: 3, value: 80 }],
|
||||
field: [{ lv: 6, uuids: [7007] }],
|
||||
info: "<color=#27AE60>✧</color>开局全队获得护盾\n<color=#9B59B6>✦</color>光环全队提升生命",
|
||||
info: "<color=#27AE60>✧</color>开局全队获得护盾",
|
||||
},
|
||||
// 5052: {
|
||||
// uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
@@ -806,17 +739,16 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
{ lv: 1, uuids: [7002, 7006] },
|
||||
{ lv: 2, uuids: [7202, 7006] },
|
||||
{ lv: 4, uuids: [7202, 7206] },
|
||||
{ lv: 6, uuids: [7202, 7206, 7007] },
|
||||
],
|
||||
hp_bonus: [{ lv: 3, value: 80 }],
|
||||
info: "<color=#27AE60>✧</color>光环全队提升攻击\n<color=#9B59B6>✦</color>追加提升攻速生命",
|
||||
info: "<color=#27AE60>✧</color>光环全队提升攻击\n<color=#9B59B6>✦</color>追加提升攻速",
|
||||
},
|
||||
|
||||
// ========== fend + atking 类(辅助 · 治疗续航 + 波次增益) ==========
|
||||
5071: {
|
||||
uuid: 5071, name: "治愈牧师", path: "hh1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
|
||||
// 成长主线:治疗量 200→250→300%,5级 hit_count 1→2(全队);6级追加护盾 atking,攻防一体
|
||||
// 成长主线:治疗量 200→250→300%,5级 hit_count 1→2(全队)
|
||||
atking: {
|
||||
6302: [
|
||||
{ lv: 1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } },
|
||||
@@ -824,12 +756,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
{ lv: 4, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 300 } },
|
||||
{ lv: 5, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, ap: 300 } },
|
||||
],
|
||||
6301: [
|
||||
{ lv: 6, t_num: 7, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||
],
|
||||
},
|
||||
hp_bonus: [{ lv: 3, value: 80 }],
|
||||
info: "<color=#27AE60>✧</color>攻击治疗低血队友\n<color=#9B59B6>✦</color>攻击全队获得护盾",
|
||||
info: "<color=#27AE60>✧</color>攻击治疗低血队友",
|
||||
},
|
||||
// 5072: {
|
||||
// uuid: 5072, name: "小金库", path: "hh2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
|
||||
|
||||
Reference in New Issue
Block a user