fix(hero&move): 调整英雄基础移速并优化近战逻辑
将默认移速从800改为100,重构近战战斗移动逻辑: 1. 增加敌人存在校验,无敌人时恢复原编队战斗逻辑 2. 新增近战接触距离常量,让英雄贴近敌人后再停下攻击 3. 优化移动速度和停止位置计算,确保近战贴脸输出
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@@ -156,7 +156,7 @@ export class Hero extends ecs.Entity {
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model.hp = model.hp_max = base_hp;
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}
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model.speed = hero.speed ?? 800;
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model.speed = hero.speed ?? 100;
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// 构建技能表并注入运行时冷却字段 ccd
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model.skills = {};
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