feat: add BossPhaseChange game event
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@@ -116,5 +116,7 @@ export enum GameEvent {
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NextSection = "NextSection",
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NextSection = "NextSection",
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/** 结算弹窗点击"再来一次"(payload 为空,MissionComp 据此重开本关) */
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/** 结算弹窗点击"再来一次"(payload 为空,MissionComp 据此重开本关) */
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RestartMission = "RestartMission",
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RestartMission = "RestartMission",
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/** Boss 阶段切换(payload: { eid, planId, fromPhase, toPhase },表现层监听此事件实现演出;eid 定位实体,勿持裸引用) */
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BossPhaseChange = "BossPhaseChange",
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}
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}
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