refactor: 重构护盾机制为数值减免型

1. 调整护盾逻辑:从单次抵挡改为按伤害量减免
2. 更新配置、注释与UI提示文本,统一术语表述
3. 修复prefab布局适配新的护盾显示样式
This commit is contained in:
pan
2026-08-13 16:53:15 +08:00
parent 695a9e2b66
commit 76082d8e1f
7 changed files with 30 additions and 31 deletions

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@@ -44,6 +44,7 @@ export enum FightSet {
SKILL_CAST_DELAY = 0.15,
CSKILL_START_X = -340,
CSKILL_START_Y = 30,
/** 护盾数值上限数值减免型1 点护盾吸收 1 点伤害) */
SHIELD_MAX = 5,
WAVE_HEAL_RATE = 0.4, // 回合结束时所有英雄恢复最大生命值的比例(与 DDA 放水兜底分层:回血保节奏,放水防崩盘)
PUNCTURE_DOWN = 50,