refactor: 重构护盾机制为数值减免型
1. 调整护盾逻辑:从单次抵挡改为按伤害量减免 2. 更新配置、注释与UI提示文本,统一术语表述 3. 修复prefab布局适配新的护盾显示样式
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@@ -44,6 +44,7 @@ export enum FightSet {
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SKILL_CAST_DELAY = 0.15,
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CSKILL_START_X = -340,
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CSKILL_START_Y = 30,
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/** 护盾数值上限(数值减免型:1 点护盾吸收 1 点伤害) */
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SHIELD_MAX = 5,
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WAVE_HEAL_RATE = 0.4, // 回合结束时所有英雄恢复最大生命值的比例(与 DDA 放水兜底分层:回血保节奏,放水防崩盘)
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PUNCTURE_DOWN = 50,
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