fix(hero): 统一调整英雄预制体尺寸与属性配置

1. 修正多个英雄prefab的碰撞盒、显示尺寸参数,对齐统一规格
2. 调整mb1/3/4/5/6的本地位置参数适配新尺寸
3. 翻倍英雄基础血量属性适配平衡调整
4. 优化HeroAnmComp代码格式与动画播放逻辑
This commit is contained in:
pan
2026-08-20 15:38:24 +08:00
parent 50a8958cb7
commit 75ef3af42b
8 changed files with 93 additions and 78 deletions

View File

@@ -250,7 +250,7 @@
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": -85.933, "y": -86.962,
"z": 0 "z": 0
}, },
"_lrot": { "_lrot": {
@@ -981,8 +981,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 150,
"height": 100 "height": 150
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -1090,12 +1090,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 75
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 150,
"height": 100 "height": 150
}, },
"_id": "" "_id": ""
}, },

View File

@@ -981,8 +981,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 150,
"height": 100 "height": 150
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -1090,12 +1090,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 75
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 150,
"height": 100 "height": 150
}, },
"_id": "" "_id": ""
}, },

View File

@@ -250,7 +250,7 @@
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": -84.866, "y": -84.432,
"z": 0 "z": 0
}, },
"_lrot": { "_lrot": {
@@ -978,8 +978,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 150,
"height": 100 "height": 150
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -1087,12 +1087,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 75
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 150,
"height": 100 "height": 150
}, },
"_id": "" "_id": ""
}, },

View File

@@ -250,7 +250,7 @@
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": -84.192, "y": -57.035,
"z": 0 "z": 0
}, },
"_lrot": { "_lrot": {
@@ -290,8 +290,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 384, "width": 256,
"height": 384 "height": 256
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -981,8 +981,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 150,
"height": 100 "height": 150
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -1090,12 +1090,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 75
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 150,
"height": 100 "height": 150
}, },
"_id": "" "_id": ""
}, },

View File

@@ -60,7 +60,7 @@
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": -0.041, "x": 0,
"y": 0, "y": 0,
"z": 0 "z": 0
}, },
@@ -250,7 +250,7 @@
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": -87.202, "y": -57.266,
"z": 0 "z": 0
}, },
"_lrot": { "_lrot": {
@@ -290,8 +290,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 384, "width": 256,
"height": 384 "height": 256
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -978,8 +978,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 80, "width": 150,
"height": 100 "height": 150
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -1087,12 +1087,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 50 "y": 75
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 30, "width": 150,
"height": 100 "height": 150
}, },
"_id": "" "_id": ""
}, },

View File

@@ -250,7 +250,7 @@
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": -81.733, "y": -53.96,
"z": 0 "z": 0
}, },
"_lrot": { "_lrot": {
@@ -290,8 +290,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 384, "width": 256,
"height": 384 "height": 256
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -978,8 +978,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 200, "width": 150,
"height": 220 "height": 150
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -1087,12 +1087,12 @@
"_offset": { "_offset": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 0, "x": 0,
"y": 110 "y": 75
}, },
"_size": { "_size": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 150, "width": 150,
"height": 220 "height": 150
}, },
"_id": "" "_id": ""
}, },

View File

@@ -1,4 +1,4 @@
import { v3 } from "cc" import { v3 } from "cc"
import { BoxSet, FacSet, FightSet } from "./GameSet" import { BoxSet, FacSet, FightSet } from "./GameSet"
import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet" import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet"
import { BuffList, BuffConfig, ModOp } from "./BuffSet" import { BuffList, BuffConfig, ModOp } from "./BuffSet"
@@ -145,12 +145,12 @@ export const HRoleName: Record<HRole, string> = {
* Why: 局外升级机制将在加载时Hero.ts / Mon.ts统一重算属性配置表只承担"基准+增量"的静态表达。 * Why: 局外升级机制将在加载时Hero.ts / Mon.ts统一重算属性配置表只承担"基准+增量"的静态表达。
*/ */
export const HERO_ROLE_BASE: Record<HRole, { hp: number; ap: number; def: number }> = { export const HERO_ROLE_BASE: Record<HRole, { hp: number; ap: number; def: number }> = {
[HRole.Tank]: { hp: 300, ap: 20, def: 50 }, // 坦克:高防高血,前排承伤 [HRole.Tank]: { hp: 600, ap: 20, def: 50 }, // 坦克:高防高血,前排承伤
[HRole.Warrior]: { hp: 280, ap: 22, def: 30 }, // 战士:均衡 [HRole.Warrior]: { hp: 560, ap: 22, def: 30 }, // 战士:均衡
[HRole.Assassin]: { hp: 280, ap: 22, def: 10 }, // 刺客:低防,近战爆发 [HRole.Assassin]: { hp: 560, ap: 22, def: 10 }, // 刺客:低防,近战爆发
[HRole.Archer]: { hp: 140, ap: 32, def: 10 }, // 射手低防远程物理主C [HRole.Archer]: { hp: 280, ap: 32, def: 10 }, // 射手低防远程物理主C
[HRole.Mage]: { hp: 140, ap: 32, def: 10 }, // 法师:低防,远程增益 [HRole.Mage]: { hp: 280, ap: 32, def: 10 }, // 法师:低防,远程增益
[HRole.Support]: { hp: 140, ap: 32, def: 15 }, // 辅助:低防,光环/治疗 [HRole.Support]: { hp: 280, ap: 32, def: 15 }, // 辅助:低防,光环/治疗
}; };
/** /**

View File

@@ -24,6 +24,19 @@ export default class HeroAnmComp extends Component{
} }
} }
/** 大招是否播放中(最高优先级,期间禁止一切动画切换) */
private get maxPlaying(): boolean {
return !!(this.anmcon.getState("max0")?.isPlaying || this.anmcon.getState("max1")?.isPlaying);
}
/** 普攻是否播放中(次优先级,仅可被大招打断) */
private get atkPlaying(): boolean {
return !!this.anmcon.getState("atk0")?.isPlaying;
}
/** buff 是否播放中(可被大招/普攻打断,但拦截 idle/move */
private get buffPlaying(): boolean {
return !!this.anmcon.getState("buff")?.isPlaying;
}
stop() { stop() {
this._hasStop = true; this._hasStop = true;
} }
@@ -36,31 +49,33 @@ export default class HeroAnmComp extends Component{
this.fsSprite.clickFlash(); this.fsSprite.clickFlash();
} }
move() { move() {
if (this.maxPlaying || this.atkPlaying || this.buffPlaying) return
if (this.anmcon.getState("move").isPlaying) return if (this.anmcon.getState("move").isPlaying) return
this.anmcon.play("move") this.anmcon.play("move")
this.default_anim = 'move' this.default_anim = 'move'
} }
atk() { atk() {
if(this.anmcon.getState("max0").isPlaying||this.anmcon.getState("max1").isPlaying) return if (this.maxPlaying) return
this.anmcon.play(`atk0`) this.anmcon.play(`atk0`)
} }
max() { max() {
if(this.anmcon.getState("max0").isPlaying||this.anmcon.getState("max1").isPlaying) return if (this.maxPlaying) return
this.anmcon.play("max0") this.anmcon.play("max0")
} }
play(anm: string = "") { play(anm: string = "") {
if (anm === "") return if (anm === "") return
if(this.anmcon.getState("max0").isPlaying||this.anmcon.getState("max1").isPlaying) return if (this.maxPlaying) return
this.anmcon.play(anm) this.anmcon.play(anm)
} }
idle() { idle() {
if (this.maxPlaying || this.atkPlaying || this.buffPlaying) return
if (this.anmcon.getState("idle").isPlaying) return if (this.anmcon.getState("idle").isPlaying) return
this.anmcon.play("idle") this.anmcon.play("idle")
this.default_anim = 'idle' this.default_anim = 'idle'
} }
buff() { buff() {
if(this.anmcon.getState("max0").isPlaying||this.anmcon.getState("max1").isPlaying) return if (this.maxPlaying) return
this.anmcon.play("buff") this.anmcon.play("buff")
} }
dead() { dead() {