refactor(skill&hero): 清理冗余技能配置并调整英雄参数
1. 移除了SkillSet中多个未使用的技能配置项 2. 调整了部分英雄的职业类型与默认技能 3. 修改了英雄节点的显示状态与位置偏移 4. 更新了技能预制件的参数配置
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@@ -205,21 +205,9 @@ export function mergeSkillParams(config: SkillConfig, overrides?: SkillOverrides
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*/
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export const SkillSet: Record<number, SkillConfig> = {
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/** ========== 单体攻击基础技能 ========== 升级方向是 最多向 3 个目标发射技能实体
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* 6001 火球 基础攻击 暴击取向
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* 6002 紫球 怪物法师类攻击样式
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* 6003 白球 击晕取向
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* 6004 水球 溅射 分裂取向,一定概率分裂多个
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* 6008 箭矢 单体攻击,
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* 6009 箭矢蓝 溅射,分裂取向,一定概率分裂多个
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* 6010 箭矢黄 击晕取向
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**/
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6001: {
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uuid: 6001, name: "飞剑", sp_name: "a1", icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6002: {
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uuid: 6002, name: "飞刀", sp_name: "a2", icon: "Sword-FA_WP_Main_Sword_009_GraySilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6001, name: "飞剑", sp_name: "a2", icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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@@ -233,11 +221,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6005: {
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uuid: 6005, name: "飞枪", sp_name: "a5", icon: "Spear-FA_WP_Main_Spear_010_MetalBlue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6006: {
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uuid: 6006, name: "攻击", sp_name: "atk1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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@@ -263,16 +247,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
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},
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6011: {
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uuid: 6011, name: "飞锤", sp_name: "b2", icon: "Blunt-FA_WP_Main_Blunt_005_Gray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6012: {
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uuid: 6012, name: "飞斧", sp_name: "b2", icon: "Axe-FA_WP_Main_Axe_002_WoodGray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6013: {
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uuid: 6013, name: "蓝魔球", sp_name: "m1", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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@@ -293,13 +268,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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/*** ======中阶范围攻击技能 ====
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* 都带有穿刺属性,至少穿透1 个目标 攻击2 个目标, 升级方向是 最多 穿透3 个攻击 4 个目标
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* 6101 火球 基础属性,暴击取向
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* 6102 暗影球 怪物法师类攻击样式
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* 6103 光球 击晕取向
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* 6104 水球 溅射:分裂多个
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**/
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6101: {
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uuid: 6101, name: "火球", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, stun: 0, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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