diff --git a/assets/script/game/common/config/HeroSkillDesc.ts b/assets/script/game/common/config/HeroSkillDesc.ts index a4d6653d..a6043f88 100644 --- a/assets/script/game/common/config/HeroSkillDesc.ts +++ b/assets/script/game/common/config/HeroSkillDesc.ts @@ -107,9 +107,9 @@ function buildTargetDesc(skill: SkillConfig): string { return "全体友方"; case TGroup.Team: { const n = Math.max(1, Math.floor(skill.hit_count ?? 1)); - // 治疗类命中最缺血队友(SCastSystem.pickHealTargetsByMostMissingHp) + // 治疗类命中低血量队友(SCastSystem.pickHealTargetsByMostMissingHp) if (skill.kind === SkillKind.Heal) { - return n > 1 ? `${n}名最缺血队友` : "最缺血队友"; + return n > 1 ? `${n}名低血量队友` : "低血量队友"; } return `随机${n}名队友`; } diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 3a9b33a4..8aac58aa 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -666,14 +666,14 @@ export const HeroInfo: Record = { ] }, }, - info: "每攻击5次治疗最缺血队友(200→300%,5级起全队);6级起每攻击7次为全队添加3层护盾", + info: "每攻击5次治疗低血量队友(200→300%,5级起全队);6级起每攻击7次为全队添加3层护盾", infos: [ - "攻击5次治疗最缺血队友,回复攻击力200%生命", - "攻击5次治疗最缺血队友,回复攻击力250%生命", - "攻击5次治疗最缺血队友,回复攻击力250%生命;额外+80最大生命", - "攻击5次治疗最缺血队友,回复攻击力300%生命", - "攻击5次治疗2名最缺血队友,回复攻击力300%生命", - "攻击5次治疗2名最缺血队友,回复攻击力300%生命;攻击7次全队获得3次格挡护盾", + "攻击5次治疗低血量队友,回复攻击力200%生命", + "攻击5次治疗低血量队友,回复攻击力250%生命", + "攻击5次治疗低血量队友,回复攻击力250%生命;额外+80最大生命", + "攻击5次治疗低血量队友,回复攻击力300%生命", + "攻击5次治疗2名低血量队友,回复攻击力300%生命", + "攻击5次治疗2名低血量队友,回复攻击力300%生命;攻击7次全队获得3次格挡护盾", ] }, // 5072: {