技能ui完成, todo 技能执行
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@@ -1,8 +1,10 @@
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import { instantiate, Prefab } from "cc";
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import { instantiate, Label, Prefab, resources, Sprite, SpriteAtlas } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { MSCardComp } from "./MSCardComp";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { SkillSet } from "../common/config/SkillSet";
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/** MSCard 模块 */
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@ecs.register(`MSCard`)
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@@ -15,17 +17,21 @@ export class MSCard extends ecs.Entity {
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}
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load(uuid:number=1001,parent:any,zone:number=0) {
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var path = "game/gui/MSCard";
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// var icon_path = "game/heros/herois"
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// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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// const sprite = node.getChildByName("Mask").getChildByName("icon").getComponent(Sprite);
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// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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// });
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var icon_path = "game/skills/skill_icon"
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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console.log("load_hcard",prefab)
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var node = instantiate(prefab);
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path);
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});
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node.getChildByName("name").getComponent(Label).string = SkillSet[uuid].name
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node.parent = parent
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var msc = node.getComponent(MSCardComp)!;
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msc.s_uuid= uuid
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msc.update_data()
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if(zone==1) {msc.is_update=true }else{msc.is_update=false}
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if(zone==2) {msc.is_select=true}else{msc.is_select=false}
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this.add(msc)
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