奖励物品基本完成
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@@ -6,20 +6,20 @@ type:
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*/
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export const Items={
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1001:{uuid: 1001,path: "1001",type: 1,r_num:10,name: "训练凭证",info:"通过训练,提升普等级", },
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1002:{uuid: 1002,path: "1001",type: 1,r_num:10,name: "高级训练凭证",info:"通过高等级训练,提升高50级以上英雄等级", },
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1003:{uuid: 1003,path: "1001",type: 1,r_num:10,name: "英雄原石",info:"一星英雄升星", },
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1004:{uuid: 1007,path: "1001",type: 1,r_num:1,name: "高级英雄原石",info:"二星英雄升星", },
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1005:{uuid: 1008,path: "1001",type: 1,r_num:1,name: "稀有英雄原石",info:"三星英雄升星", },
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1006:{uuid: 1009,path: "1001",type: 1,r_num:1,name: "传说英雄原石",info:"四星英雄升星", },
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1007:{uuid: 1013,path: "1001",type: 1,r_num:1,name: "招募券",info:"招募英雄", },
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1021:{uuid: 1021,path: "1021",type: 1,r_num:1,name: "普通攻击石",info:"增加装备攻击力", },
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1022:{uuid: 1022,path: "1021",type: 1,r_num:1,name: "高级攻击石",info:"增加装备攻击力", },
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1023:{uuid: 1023,path: "1021",type: 1,r_num:1,name: "稀有攻击石",info:"增加装备攻击力", },
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1024:{uuid: 1024,path: "1021",type: 1,r_num:1,name: "传说攻击石",info:"增加装备攻击力", },
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1025:{uuid: 1025,path: "1021",type: 1,r_num:1,name: "普通生命石",info:"增加装备生命值", },
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1026:{uuid: 1026,path: "1021",type: 1,r_num:1,name: "高级生命石",info:"增加装备生命值", },
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1027:{uuid: 1027,path: "1021",type: 1,r_num:1,name: "稀有生命石",info:"增加装备生命值", },
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1028:{uuid: 1028,path: "1021",type: 1,r_num:1,name: "传说生命石",info:"增加装备生命值", },
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1001:{uuid: 1001,path: "2001",type: 1,r_num:10,name: "训练凭证",info:"通过训练,提升普等级", },
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1002:{uuid: 1002,path: "2002",type: 1,r_num:10,name: "高级训练凭证",info:"通过高等级训练,提升高50级以上英雄等级", },
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1003:{uuid: 1003,path: "1002",type: 1,r_num:10,name: "英雄原石",info:"一星英雄升星", },
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1004:{uuid: 1004,path: "1005",type: 1,r_num:1,name: "高级英雄原石",info:"二星英雄升星", },
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1005:{uuid: 1005,path: "1008",type: 1,r_num:1,name: "稀有英雄原石",info:"三星英雄升星", },
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1006:{uuid: 1006,path: "1011",type: 1,r_num:1,name: "传说英雄原石",info:"四星英雄升星", },
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1007:{uuid: 1007,path: "5017",type: 1,r_num:1,name: "招募券",info:"招募英雄", },
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1021:{uuid: 1021,path: "2301",type: 1,r_num:1,name: "普通攻击石",info:"增加装备攻击力", },
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1022:{uuid: 1022,path: "2302",type: 1,r_num:1,name: "高级攻击石",info:"增加装备攻击力", },
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1023:{uuid: 1023,path: "2303",type: 1,r_num:1,name: "稀有攻击石",info:"增加装备攻击力", },
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1024:{uuid: 1024,path: "2304",type: 1,r_num:1,name: "传说攻击石",info:"增加装备攻击力", },
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1025:{uuid: 1025,path: "2306",type: 1,r_num:1,name: "普通生命石",info:"增加装备生命值", },
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1026:{uuid: 1026,path: "2307",type: 1,r_num:1,name: "高级生命石",info:"增加装备生命值", },
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1027:{uuid: 1027,path: "2308",type: 1,r_num:1,name: "稀有生命石",info:"增加装备生命值", },
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1028:{uuid: 1028,path: "2309",type: 1,r_num:1,name: "传说生命石",info:"增加装备生命值", },
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}
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@@ -20,7 +20,7 @@ export const MissionSet = [
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export const MissionReward = {
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1:[1001,1002,1003,1013],
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2:[1004,1005,1006,1007,1008,1009,1014],
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3:[1010,1011,1012,1014],
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1:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1026,1027,1028],
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2:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1026,1027,1028],
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3:[1001,1002,1003,1004,1005,1006,1007,1021,1022,1023,1024,1026,1027,1028],
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}
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@@ -1,7 +1,8 @@
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import { instantiate, Prefab } from "cc";
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import { instantiate, Label, Prefab, resources, Sprite, SpriteAtlas } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ItemComp } from "./ItemComp";
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import { Items } from "../common/config/Items";
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/** Item 模块 */
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@ecs.register(`Item`)
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@@ -14,6 +15,13 @@ export class Item extends ecs.Entity {
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var path = "game/gui/item";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.getChildByName("num").getComponent(Label).string = num.toString();
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let url = "gui/items";
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let pathName= Items[uuid].path;
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(pathName);
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});
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node.parent = praent
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let iv = node.getComponent(ItemComp)!;
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iv.i_uuid = uuid
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@@ -1,6 +1,7 @@
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import { _decorator, Label } from "cc";
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import { _decorator, Label, resources, Sprite, SpriteAtlas } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { Items } from "../common/config/Items";
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const { ccclass, property } = _decorator;
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@@ -11,7 +12,7 @@ export class ItemComp extends CCComp {
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i_uuid:number = 0;
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num:number = 0;
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start() {
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this.node.getChildByName("num").getComponent(Label).string = this.num.toString();
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//todo 设定icon 显示
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}
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@@ -27,6 +27,7 @@ import { HCardComp } from "./HCardComp";
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import { MSkill } from "../skills/MSkill";
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import { MSkillComp } from "../skills/MSkillComp";
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import { VictoryComp } from "./VictoryComp";
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import { ItemComp } from "./ItemComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -107,6 +108,7 @@ export class MissionComp extends CCComp {
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let monsters:any= this.get_mons();
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let hcards:any= ecs.query(ecs.allOf(HCardComp));
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let mska:any= ecs.query(ecs.allOf(MSkillComp));
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let res:any= ecs.query(ecs.allOf(ItemComp));
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for(let i=0;i<mska.length;i++){
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mska[i].MSkillComp.reset()
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mska[i].MSkillComp.ent.destroy()
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@@ -129,6 +131,10 @@ export class MissionComp extends CCComp {
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monsters[i].HeroView.reset()
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monsters[i].HeroView.ent.destroy()
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}
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for(let i=0;i<res.length;i++){
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res[i].ItemComp.reset()
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res[i].ItemComp.ent.destroy()
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}
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}
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check_buff(){
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if(smc.vmdata.mission.a_exp >= smc.vmdata.mission.a_up_exp){
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