feat(skill): 更新技能资源并调整攻击特效
- 替换部分技能图标和动画资源 - 新增多个技能攻击特效预制体(ball_forst、ball_gquan等) - 移除旧的技能攻击特效(ball_water、ball_sred等) - 调整现有攻击特效的尺寸、位置和动画参数 - 为部分攻击特效添加调试模式开关 - 优化箭矢攻击特效的尺寸和透明度设置
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@@ -58,8 +58,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 0.7,
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"y": 0.7,
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_mobility": 0,
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@@ -95,7 +95,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"x": -17.18,
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"y": 0,
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"z": 0
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},
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@@ -108,8 +108,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": -1,
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"y": 1,
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"x": -0.5,
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"y": 0.5,
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"z": 1
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},
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"_mobility": 0,
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@@ -136,8 +136,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 60,
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"height": 60
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"width": 240,
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"height": 86
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -173,12 +173,12 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "3d46f945-3f07-477e-a95a-b49557d552c6@59cfc",
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"__uuid__": "2423272e-e63b-4736-b15b-30b40cf98a23@e933e",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_fillType": 0,
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"_sizeMode": 0,
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"_sizeMode": 1,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0,
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@@ -189,7 +189,7 @@
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": {
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"__uuid__": "3d46f945-3f07-477e-a95a-b49557d552c6",
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"__uuid__": "2423272e-e63b-4736-b15b-30b40cf98a23",
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"__expectedType__": "cc.SpriteAtlas"
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},
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"_id": ""
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