@@ -1,11 +1,11 @@
export enum Target Group {
export enum TGroup {
Self = 0 , // 自身
Ally = 1 , // 所有敌人
Team = 2 , // 所有友方
Enemy = 3 , // 敌方单位
All = 4 // 所有单位
}
export enum Target Type {
export enum TType {
/** 前排目标(最靠近敌方阵营的单位) */
Frontline = 1 , // 最前排单位
/** 后排目标(离敌方阵营最远的单位) */
@@ -39,20 +39,20 @@ export enum CdType {
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
export enum Anim Type {
export enum AType {
linear = 0 , // 直线
parabolic = 1 , // 抛射物
fixedStart = 2 , // 固定在出发点
fixedEnd = 3 , // 固定在终点
}
export enum Run Type {
export enum RType {
linear = 0 , //直线
bezier = 1 , //贝塞尔
fixed = 2 , //固定
}
export enum end Type {
export enum E Type {
animationEnd = 0 ,
timeEnd = 1 ,
distanceEnd = 2 ,
@@ -126,9 +126,7 @@ ap:施法者攻击
mhp:增加最大生命比例
hp:增加当前生命比例
cd:buff/debuff持续时间
/debuff触发 时间
hited:伤害时间
/debhited:伤害 时间
shield:增加护盾占最大生命比例
speed:移动速度
sonsk:子技能id
@@ -138,136 +136,91 @@ info:技能描述
*/
export const HeroSkillList = [ 6001 , 6001 , 6001 , 6001 , 6001 , 6001 ]
export const SkillSet = {
6001 : { uuid :6001 , name : "凛冬之触" , sp_name : "greenball" , path : "6001" , Target Type :Target Type.Frontline ,
Target Group :3 , act : "atk" , CdType :1 , Anim Type :Anim Type.parabolic , Run Type :Run Type.bezier , end Type :3 , fname : "max" , flash :false , with : 5 0,
debuff :0 , in : 0.8 , ap :100 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人释放寒冰弹,造成100%攻击的伤害" } ,
6002 : { uuid :6002 , name : "烈焰之怒 " , sp_name : "greenball " , path : "6002 " , Target Type :Target Type.Frontline ,
Target Group :3 , act : "atk" , CdType :1 , Anim Type :Anim Type.parabolic , Run Type :Run Type.bezier , end Type :3 , fname : "max" , flash :false , with : 5 0,
debuff :0 , in : 0.8 , ap :100 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人释放火焰弹,造成100%攻击的伤害" } ,
6003 : { uuid :6003 , name : "奥术冲击 " , sp_name : "greenball " , path : "6003 " , Target Type :Target Type.Frontline ,
Target Group :3 , act : "atk " , CdType :1 , Anim Type :Anim Type.parabolic , Run Type :Run Type.bezier , end Type :3 , fname : "max" , flash :false , with : 5 0,
debuff :0 , in : 0.8 , ap :100 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人释放魔法弹,造成100%攻击的伤害" } ,
6004 : { uuid :6004 , name : "神圣裁决 " , sp_name : "greenb all" , path : "6004 " , Target Type :Target Type.Frontline ,
Target Group :3 , act : "atk " , CdType :1 , Anim Type :Anim Type.parabolic , Run Type :Run Type.bezier , end Type :3 , fname : "max" , flash :false , with : 5 0,
debuff :0 , in : 0.8 , ap :100 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人释放圣光弹,造成100%攻击的伤害" } ,
6005 : { uuid :6005 , name : "破空斩 击" , sp_name : "patk " , path : "6005 " , Target Type :Target Type.Frontline ,
Target Group :3 , act : "atk" , CdType :1 , Anim Type :Anim Type.parabolic , Run Type :Run Type.bezier , end Type :3 , fname : "max" , flash :false , with : 5 0,
debuff :0 , in : 0.8 , ap :5 0, cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "攻击前方直线100码内的敌人造成50%伤害" } ,
6006 : { uuid :6006 , name : "穿心箭矢 " , sp_name : "arrow" , path : "6006 " , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "atk" , CdType :1 , AnimType :AnimType.parabolic , RunType :RunType.linear , endType :3 , fname : "max" , flash :false , with : 50 ,
debuff :0 , in : 0.8 , ap :100 , cd :5 ,
hited :0. 3, shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人释放箭矢,造成100%攻击的伤害" } ,
6007 : { uuid :6 007 , name : "铁斧打击" , sp_name : "mon_ft" , path : "6007" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "atk " , CdType :1 , AnimType :AnimType.parabolic , Run Type :Run Type.bezier , endType :3 , fname : "max" , flash :false , with : 50 ,
debuff :0 , in : 0.8 , ap :100 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人扔出铁 斧,造成100%攻击的伤害" } ,
6008 : { uuid :6008 , name : "木棍打击" , sp_name : "mon_ly" , path : "6008" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "atk" , CdType :1 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :3 , fname : "max" , flash :false , with : 50 ,
debuff :0 , in : 0.8 , ap :100 , cd :5 ,
hited :0. 3, shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人扔出木棍,造成100%攻击的伤害" } ,
6009 : { uuid :6009 , name : "飞刀打击" , sp_name : "mon_xd" , path : "6009" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "atk" , CdType :1 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :3 , fname : "max" , flash :false , with : 50 ,
debuff :0 , in : 0.8 , ap :100 , cd :5 ,
hited :0. 3, shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人扔出飞刀,造成100%攻击的伤害" } ,
6010 : { uuid :6010 , name : "石斧打击" , sp_name : "mon_sf" , path : "6010" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "atk" , CdType :1 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :3 , fname : "max" , flash :false , with : 50 ,
debuff :0 , in : 0.8 , ap :100 , cd :5 ,
hited :0. 3, shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人扔出石斧,造成100%攻击的伤害" } ,
6011 : { uuid :6011 , name : "烈火呼吸" , sp_name : "firequan" , path : "6011" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :0 , in : 3 , ap :100 , cd :5 ,
hited :0. 3, shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒" } ,
6012 : { uuid :6012 , name : "大火球" , sp_name : "fire" , path : "6012" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.linear , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :2 , in : 1 , ap :300 , cd :5 ,
hited :0. 3, shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧" } ,
6013 : { uuid :6013 , name : "火墙" , sp_name : "firewall" , path : "6013" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.fixedEnd , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :0 , in : 10 , ap :50 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害" } ,
6014 : { uuid :6014 , name : "寒冰箭 " , sp_name : "arrow_blue" , path : "6014 " , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :1 , in : 1 , ap :200 , cd :5 ,
hited :0. 3, shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人" } ,
6015 : { uui d :601 5, name : "烈焰射击" , sp_name : "arrow_yellow" , path : "6015" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max " , flash :false , with : 50 ,
debuff :3 , in : 1 , ap :200 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤大火球攻击前方所有 敌人,造成2 00%攻击的伤害,2 0%几率眩晕 敌人" } ,
6016 : { uuid :6016 , name : "龙卷风 " , sp_name : "bwind " , path : "6016 " , Target Type :Target Type.Frontline ,
Target Group :3 , act : "max" , CdType :2 , Anim Type :Anim Type.parabolic , Run Type :Run Type.bezier , end Type :1 , fname : "max" , flash :false , with : 5 0,
debuff :8 , in : 1 , ap :2 00, cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人" } ,
6017 : { uuid :6017 , name : "生命之泉" , sp_name : "heath" , path : "6017" , TargetType :TargetType.Frontline ,
TargetGroup :2 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max_blue" , flash :true , with : 50 ,
debuff :0 , in : 5 , ap :100 , hp :3 , cd :5 ,
hited :0. 3, shield :0 , speed :720 , sonsk :0 , hero :0 , info : "5秒持续为全体友方恢复施法者最大生命值15%的生命" } ,
6018 : { uuid :6018 , name : "神圣护盾" , sp_name : " shield" , path : "6018" , TargetType :TargetType.Frontline ,
TargetGroup :0 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :0 , in : 0.8 , ap :100 , cd :5 ,
hited :0. 3, shield :30 , speed :720 , sonsk :0 , hero :0 , info : "召唤圣盾保护自己,可以抵御3次攻击" } ,
6019 : { uuid :6019 , name : "战争咆哮" , sp_name : "apup" , path : "6019" , TargetType :TargetType.Frontline ,
TargetGroup :2 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max_red" , flash :true , with : 50 ,
debuff :0 , in : 1 , def :0 , apup :20 , ap :100 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "为全体友方增加施法者攻击力20%的攻击" } ,
6021 : { uuid :6021 , name : "死亡射击" , sp_name : "shoot2" , path : "6021" , TargetType :2 ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.fixedEnd , RunType :RunType.bezier , endType :0 , fname : "max_blue" , flash :true , with : 50 ,
debuff :0 , in : 1 , ap :600 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "攻击最后方的敌人,造成600%攻击的伤害" } ,
6022 : { uuid :6022 , name : "寒霜之矛 " , sp_name : "icez" , path : "6022" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :1 , in : 1 , ap :300 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人" } ,
602 3 : { uuid :602 3 , name : "冰墙 " , sp_name : "icet " , path : "602 3" , Target Type :Target Type.Frontline ,
Target Group :3 , act : "max" , CdType :2 , Anim Type :Anim Type.parabolic , Run Type :Run Type.bezier , end Type :1 , fname : "max" , flash :false , with : 5 0,
debuff :8 , in : 1 , ap :40 0, cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人" } ,
6024 : { uuid :6024 , name : "旋风斩" , sp_name : "fwind" , path : "6024" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.fixedStart , RunType :RunType.bezier , endType :1 , fname : "max_red" , flash :false , with : 50 ,
debuff :8 , in : 2 , ap :80 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "旋转武器对周围的敌人造成80%攻击,2秒内旋转4次" } ,
6025 : { uuid :6025 , name : "火焰漩涡" , sp_name : "fireball" , path : "6025" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :8 , in : 3 , ap :500 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退" } ,
6026 : { uuid :6026 , name : "潮汐" , sp_name : "watert" , path : "6026" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :8 , in : 3 , ap :100 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人" } ,
6027 : { uuid :6027 , name : "国王霸气" , sp_name : "kingba" , path : "6027" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.fixedStart , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :8 , in : 3 , ap :400 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人" } ,
6028 : { uuid :6028 , name : "自然庇佑" , sp_name : "heath2" , path : "6028" , TargetType :TargetType.Frontline ,
TargetGroup :2 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max_blue" , flash :true , with : 50 ,
debuff :0 , in : 2 , ap :100 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾" } ,
6029 : { uuid :6029 , name : "陨石术" , sp_name : "fireys" , path : "6029" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.fixedEnd , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :8 , in : 3 , ap :500 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害" } ,
6030 : { uuid :6030 , name : "闪电呼吸" , sp_name : "dianquan" , path : "6030" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :0 , in : 3 , ap :100 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒" } ,
6031 : { uuid :6031 , name : "召唤仆从" , sp_name : "zhaohuan" , path : "6031" , TargetType :TargetType.Frontline ,
TargetGroup :0 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max_blue" , flash :true , with : 50 ,
debuff :0 , in : 2 , ap :70 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :5211 , info : "召唤一个与施法者等级相同的骷髅战士为我方而战" } ,
6032 : { uuid :6032 , name : "自愈" , sp_name : "heath_small" , path : "6032" , TargetType :TargetType.Frontline ,
TargetGroup :0 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :0 , in : 2 , ap :100 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "主动:自己回复自身5%最大生命值的生命" } ,
6033 : { uuid :6033 , name : "震地裂击" , sp_name : "cuida" , path : "6033" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :4 , in : 1 , ap :500 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :6035 , hero :0 , info : "捶爆前方目标, 造成300%攻击的伤害, 震慑敌人, 本局内全部敌方降低对方10%攻击力" } ,
6034 : { uuid :6034 , name : "风暴之矢" , sp_name : "bingyu" , path : "6034" , TargetType :TargetType.Frontline ,
TargetGroup :3 , act : "max" , CdType :2 , AnimType :AnimType.parabolic , RunType :RunType.bezier , endType :1 , fname : "max" , flash :false , with : 50 ,
debuff :4 , in : 1 , ap :80 , cd :5 ,
hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害" }
6001 : { uuid :6001 , name : "凛冬之触" , sp_name : "greenball" , path : "6001" , TType :TType.Frontline ,
TGroup :3 , act : "atk" , CdType :1 , AType :AType.parabolic , RType :RType.bezier , E Type :3 , fname : "max" , flash :false , with : 9 0,
debuff :0 , in : 0.8 , ap :100 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人释放寒冰弹,造成100%攻击的伤害" } ,
6002 : { uuid :6002 , name : "穿心箭矢 " , sp_name : "arrow " , path : "6006 " , TType :TType.Frontline ,
TGroup :3 , act : "atk" , CdType :1 , AType :AType.parabolic , RType :RType.bezier , E Type :3 , fname : "max" , flash :false , with : 9 0,
debuff :0 , in : 0.8 , ap :100 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人释放箭矢,造成100%攻击的伤害" } ,
6003 : { uuid :6003 , name : "神圣护盾 " , sp_name : "shield " , path : "6018 " , TType :TType.Frontline ,
TGroup :0 , act : "max " , CdType :2 , AType :AType.parabolic , RType :RType.bezier , E Type :1 , fname : "max" , flash :false , with : 9 0,
debuff :0 , in : 0.8 , ap :100 , cd :5 , hited :0.3 , shield :30 , speed :720 , sonsk :0 , hero :0 , info : "召唤圣盾保护自己,可以抵御3次攻击" } ,
6004 : { uuid :6004 , name : "自愈 " , sp_name : "heath_sm all" , path : "6032 " , TType :TType.Frontline ,
TGroup :0 , act : "max " , CdType :2 , AType :AType.parabolic , RType :RType.bezier , E Type :1 , fname : "max" , flash :false , with : 9 0,
debuff :0 , in : 2 , ap :100 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "主动:自己回复自身5%最大生命值的生命" } ,
6007 : { uuid :6007 , name : "铁斧打 击" , sp_name : "mon_ft " , path : "6007 " , TType :TType.Frontline ,
TGroup :3 , act : "atk" , CdType :1 , AType :AType.parabolic , RType :RType.bezier , E Type :3 , fname : "max" , flash :false , with : 9 0,
debuff :0 , in : 0.8 , ap :10 0, cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人扔出铁斧,造成100%攻击的伤害" } ,
6008 : { uuid :6008 , name : "木棍打击" , sp_name : "mon_ly" , path : "6008" , TType :TType.Frontline ,
TGroup :3 , act : "atk " , CdType :1 , AType :AType.parabolic , RType :RType.bezier , EType :3 , fname : "max " , flash :false , with : 90 ,
debuff :0 , in : 0.8 , ap :100 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人扔出木棍,造成100%攻击的伤害" } ,
6009 : { uuid :6009 , name : "飞刀打击" , sp_name : "mon_xd" , path : "6009" , TType :TType.Frontline ,
TGroup :3 , act : "atk" , CdType :1 , AType :AType.parabolic , RType :RType.bezier , EType :3 , fname : "max" , flash :false , with : 90 ,
debuff :0 , in : 0.8 , ap :1 00, cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人扔出飞刀,造成100%攻击的伤害" } ,
6010 : { uuid :6010 , name : "石斧打击 " , sp_name : "mon_sf" , path : "6010" , T Type :T Type.Frontline ,
TGroup :3 , act : "atk" , CdType :1 , AType :AType.parabolic , RType :RType.bezier , EType :3 , fname : "max" , flash :false , with : 90 ,
debuff :0 , in : 0.8 , ap :100 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "向最前方敌人扔出石 斧,造成100%攻击的伤害" } ,
6011 : { uuid :6011 , name : "烈火呼吸" , sp_name : "firequan" , path : "6011" , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.parabolic , RType :RType.bezier , EType :1 , fname : "max" , flash :false , with : 90 ,
debuff :0 , in : 3 , ap :100 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒" } ,
6012 : { uuid :6012 , name : "大火球" , sp_name : "fire" , path : "6012" , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.parabolic , RType :RType.linear , EType :1 , fname : "max" , flash :false , with : 90 ,
debuff :2 , in : 1 , ap :300 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧" } ,
6013 : { uuid :6013 , name : "火墙" , sp_name : "firewall" , path : "6013" , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.fixedEnd , RType :RType.bezier , EType :1 , fname : "max" , flash :false , with : 90 ,
debuff :0 , in : 10 , ap :50 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害" } ,
6014 : { uuid :6014 , name : "寒冰箭" , sp_name : "arrow_blue" , path : "6014" , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.parabolic , RType :RType.bezier , EType :1 , fname : "max" , flash :false , with : 90 ,
debuff :1 , in : 1 , ap :200 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人" } ,
6015 : { uuid :6015 , name : "烈焰射击" , sp_name : "arrow_yellow" , path : "6015" , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.parabolic , RType :RType.bezier , EType :1 , fname : "max" , flash :false , with : 90 ,
debuff :3 , in : 1 , ap :200 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人" } ,
6016 : { uuid :6016 , name : "龙卷风" , sp_name : "bwind" , path : "6016" , TType :TType.Frontline ,
TGroup :3 , act : "max " , CdType :2 , AType :AType.parabolic , RType :RType.bezier , EType :1 , fname : "max " , flash :false , with : 90 ,
debuff :8 , in : 1 , ap :200 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人" } ,
6017 : { uuid :6017 , name : "冰刺" , sp_name : "icez" , path : "6022" , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.fixedEnd , RType :RType.linear , EType :1 , fname : "max" , flash :false , with : 90 ,
debuff :1 , in : 1 , ap :300 , c d :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人" } ,
6018 : { uuid :6018 , name : "潮汐" , sp_name : "watert" , path : "6026 " , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.fixedEnd , RType :RType.linear , EType :1 , fname : "max" , flash :false , with : 90 ,
debuff :8 , in : 3 , ap :100 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "在最前方敌人位置,召唤水柱攻击 敌人,每秒 造成1 00%攻击的伤害,5 0%几率击退 敌人" } ,
6019 : { uuid :6019 , name : "陨石术 " , sp_name : "fireys " , path : "6029 " , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.fixedEnd , RType :RType.bezier , E Type :1 , fname : "max" , flash :false , with : 9 0,
debuff :8 , in : 3 , ap :5 00, cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害" } ,
6023 : { uuid :6023 , name : "冰墙" , sp_name : "icet" , path : "6023" , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.parabolic , RType :RType.bezier , EType :1 , fname : "max" , flash :false , with : 90 ,
debuff :8 , in : 1 , ap :400 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人" } ,
6025 : { uuid :6025 , name : "火焰漩涡" , sp_name : "fireball" , path : "6025" , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.parabolic , RType :RType.bezier , EType :1 , fname : "max" , flash :false , with : 90 ,
debuff :8 , in : 3 , ap :500 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退" } ,
6030 : { uuid :6030 , name : "闪电呼吸" , sp_name : "dianquan" , path : "6030" , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.parabolic , RType :RType.bezier , EType :1 , fname : "max" , flash :false , with : 90 ,
debuff :0 , in : 3 , ap :100 , cd :5 , hited :0.3 , shield :0 , speed :72 0, sonsk :0 , hero :0 , info : "召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒" } ,
6031 : { uuid :6031 , name : "召唤仆从" , sp_name : "zhaohuan" , path : "6031" , TType :TType.Frontline ,
TGroup :0 , act : "max " , CdType :2 , AType :AType.parabolic , RType :RType.bezier , EType :1 , fname : "max_blue" , flash :true , with : 90 ,
debuff :0 , in : 2 , ap :70 , cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :5211 , info : "召唤一个与施法者等级相同的骷髅战士为我方而战" } ,
6034 : { uuid :6034 , name : "风暴之矢 " , sp_name : "bingyu " , path : "6034 " , TType :TType.Frontline ,
TGroup :3 , act : "max" , CdType :2 , AType :AType.parabolic , RType :RType.bezier , E Type :1 , fname : "max" , flash :false , with : 9 0,
debuff :4 , in : 1 , ap :8 0, cd :5 , hited :0.3 , shield :0 , speed :720 , sonsk :0 , hero :0 , info : "射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害" }
} ;