refactor(config): 移除废弃的6005技能相关配置
本次提交清理了不再使用的技能ID 6005的全部相关配置,包括: 1. SkillDescSet中的6005技能描述 2. 中文语言包中的6005技能名称和描述 3. 卡牌配置表中的6005关联卡牌数据 4. SkillSet中的6005技能本体定义 同时新增了完整的英雄设计指引文档,并完善了技能分类注释与英雄配置规范,统一了远程/近战技能的使用约束。
This commit is contained in:
@@ -82,7 +82,6 @@
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"skill_name_6002": "火球",
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"skill_name_6002": "火球",
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"skill_name_6003": "飓风",
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"skill_name_6003": "飓风",
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"skill_name_6004": "紫球",
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"skill_name_6004": "紫球",
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"skill_name_6005": "射击",
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"skill_name_6007": "冰锥",
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"skill_name_6007": "冰锥",
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"skill_name_6008": "水波",
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"skill_name_6008": "水波",
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"skill_name_6101": "火焰攻击",
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"skill_name_6101": "火焰攻击",
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@@ -100,7 +99,6 @@
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"skill_info_6002": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害,冰冻率20%",
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"skill_info_6002": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害,冰冻率20%",
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"skill_info_6003": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6003": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6004": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6004": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6005": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6007": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6007": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6008": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6008": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6101": "对多个目标攻击{0}次,每次造成{1}%攻击的伤害,击退率20%",
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"skill_info_6101": "对多个目标攻击{0}次,每次造成{1}%攻击的伤害,击退率20%",
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@@ -41,7 +41,6 @@ const SkillCardData: SkillCardRaw[] = [
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{ uuid: 8102, skill: 6002, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", name: "匕首卷轴", info: "召唤匕首攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } },
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{ uuid: 8102, skill: 6002, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", name: "匕首卷轴", info: "召唤匕首攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } },
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// --- 斧锤系:击退 ---
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// --- 斧锤系:击退 ---
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{ uuid: 8103, skill: 6003, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_004_WoodGray", name: "飞斧卷轴", info: "召唤飞斧攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } },
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{ uuid: 8103, skill: 6003, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_004_WoodGray", name: "飞斧卷轴", info: "召唤飞斧攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } },
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{ uuid: 8104, skill: 6005, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_002_Wood", name: "飞棒卷轴", info: "召唤飞棒攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } },
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// --- 枪矛系:穿透(多命中1次) ---
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// --- 枪矛系:穿透(多命中1次) ---
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{ uuid: 8105, skill: 6004, card_lv: 2, icon: "Stat_Attack_01", name: "突刺·双卷轴", info: "召唤突刺·双攻击敌人,一次释放2发,造成攻击力180%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 180, hit_count: 2, num: 1 } },
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{ uuid: 8105, skill: 6004, card_lv: 2, icon: "Stat_Attack_01", name: "突刺·双卷轴", info: "召唤突刺·双攻击敌人,一次释放2发,造成攻击力180%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 180, hit_count: 2, num: 1 } },
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// --- 远程射击系:高暴击 ---
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// --- 远程射击系:高暴击 ---
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@@ -118,10 +118,6 @@ export const SkillDescSet: Record<number, SkillDescConfig> = {
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verb: "", unit: "%", permField: "ap",
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verb: "", unit: "%", permField: "ap",
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templPerm: "造成攻击力{value}{unit}的伤害",
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templPerm: "造成攻击力{value}{unit}的伤害",
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},
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},
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6005: {
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verb: "", unit: "%", permField: "ap",
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templPerm: "造成攻击力{value}{unit}的伤害",
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},
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6006: {
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6006: {
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verb: "", unit: "%", permField: "ap",
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verb: "", unit: "%", permField: "ap",
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templPerm: "造成攻击力{value}{unit}的伤害",
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templPerm: "造成攻击力{value}{unit}的伤害",
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@@ -201,8 +201,9 @@ export function mergeSkillParams(config: SkillConfig, overrides?: SkillOverrides
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*
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*
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*/
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*/
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export const SkillSet: Record<number, SkillConfig> = {
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export const SkillSet: Record<number, SkillConfig> = {
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/** ========== 单体攻击基础技能 ========== 升级方向是 最多向 3 个目标发射技能实体
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/** ========== 单体攻击基础技能 ==========
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**/
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**/
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// 中距 刺客类普通技能
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6001: {
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6001: {
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uuid: 6001, name: "飞剑", sp_name: "a2", icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6001, name: "飞剑", sp_name: "a2", icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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@@ -218,16 +219,13 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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},
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// 普通攻击 近战普通攻击
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6004: {
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6004: {
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uuid: 6004, name: "攻击", sp_name: "atk1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6004, name: "攻击", sp_name: "atk1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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},
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6005: {
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//中距 射手普通技能
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uuid: 6005, name: "飞棒", sp_name: "b1", icon: "Blunt-FA_WP_Main_Blunt_002_Wood", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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6006: {
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6006: {
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uuid: 6006, name: "射击", sp_name: "aw2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6006, name: "射击", sp_name: "aw2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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@@ -243,7 +241,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
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RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
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},
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},
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// 远程,魔法师 辅助等普通技能
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6009: {
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6009: {
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uuid: 6009, name: "蓝魔球", sp_name: "m1", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6009, name: "蓝魔球", sp_name: "m1", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
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@@ -269,31 +267,26 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, stun: 0, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, stun: 0, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.fixedEnd, EType: EType.collision, info: "造成攻击力100%的伤害, 一定几率暴击, 高阶技能",
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RType: RType.fixedEnd, EType: EType.collision, info: "造成攻击力100%的伤害, 一定几率暴击, 高阶技能",
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},
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},
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// 火球术 — 纯伤害底座,debuff/暴击由引用处通过 overrides 注入
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6014: {
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6014: {
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uuid: 6014, name: "火球术", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6014, name: "火球术", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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},
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// 暗影术 — 纯伤害底座
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6015: {
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6015: {
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uuid: 6015, name: "暗影术", sp_name: "fb-2", icon: "Stat_DarkDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6015, name: "暗影术", sp_name: "fb-2", icon: "Stat_DarkDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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},
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// 光波 — 纯伤害底座
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6016: {
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6016: {
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uuid: 6016, name: "光波", sp_name: "fb-3", icon: "Stat_HolyDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6016, name: "光波", sp_name: "fb-3", icon: "Stat_HolyDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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},
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// 能量波 — 纯伤害底座
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6017: {
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6017: {
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uuid: 6017, name: "能量波", sp_name: "fb-4", icon: "Stat_SplashDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6017, name: "能量波", sp_name: "fb-4", icon: "Stat_SplashDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
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},
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},
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// 毒气弹 — 纯伤害底座
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6018: {
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6018: {
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uuid: 6018, name: "毒气弹", sp_name: "fb-5", icon: "Stat_NatureDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6018, name: "毒气弹", sp_name: "fb-5", icon: "Stat_NatureDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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@@ -305,6 +298,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
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},
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},
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//大招
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//大招
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// 远程群体攻击
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6101: {
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6101: {
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uuid: 6101, name: "火焰喷射", sp_name: "maxm1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6101, name: "火焰喷射", sp_name: "maxm1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||||
@@ -315,6 +309,7 @@ export const SkillSet: Record<number, SkillConfig> = {
|
|||||||
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
|
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
|
||||||
},
|
},
|
||||||
|
//近战群体攻击
|
||||||
6103: {
|
6103: {
|
||||||
uuid: 6103, name: "光闪", sp_name: "atk3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
|
uuid: 6103, name: "光闪", sp_name: "atk3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
|
||||||
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||||
@@ -335,16 +330,19 @@ export const SkillSet: Record<number, SkillConfig> = {
|
|||||||
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||||
RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以疲惫触发6013闪电术
|
RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以疲惫触发6013闪电术
|
||||||
},
|
},
|
||||||
|
// 远程群体攻击
|
||||||
6107: {
|
6107: {
|
||||||
uuid: 6107, name: "万剑朝宗", sp_name: "range3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1",
|
uuid: 6107, name: "万剑朝宗", sp_name: "range3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1",
|
||||||
DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||||
RType: RType.fixed, EType: EType.animationEnd, info: "召唤6把冰剑攻击敌人",//可以附加冰冻增强
|
RType: RType.fixed, EType: EType.animationEnd, info: "召唤6把冰剑攻击敌人",//可以附加冰冻增强
|
||||||
},
|
},
|
||||||
|
// 近战群体攻击
|
||||||
6108: {
|
6108: {
|
||||||
uuid: 6108, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0",
|
uuid: 6108, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0",
|
||||||
DTType: DTType.aoe_grid, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
DTType: DTType.aoe_grid, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||||
RType: RType.fixed, EType: EType.animationEnd, info: "召唤巨斧劈向前方敌人",//可以附加击晕增强
|
RType: RType.fixed, EType: EType.animationEnd, info: "召唤巨斧劈向前方敌人",//可以附加击晕增强
|
||||||
},
|
},
|
||||||
|
// 远程群体攻击
|
||||||
6109: {
|
6109: {
|
||||||
uuid: 6109, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
uuid: 6109, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||||
|
|||||||
@@ -2,6 +2,15 @@
|
|||||||
|
|
||||||
> 依据:[英雄设计方案.md](./英雄设计方案.md) 能力池(2.1~2.6)+ 触发骨架 vs [几何王国英雄技能汇总.md](./几何王国英雄技能汇总.md)。
|
> 依据:[英雄设计方案.md](./英雄设计方案.md) 能力池(2.1~2.6)+ 触发骨架 vs [几何王国英雄技能汇总.md](./几何王国英雄技能汇总.md)。
|
||||||
> 原则:技能底座纯净化,效果由 `overrides` 注入;数值仅作档位参考,落地按 30s 单场节奏调平。
|
> 原则:技能底座纯净化,效果由 `overrides` 注入;数值仅作档位参考,落地按 30s 单场节奏调平。
|
||||||
|
> **复刻以"能力机制"为准,近/中/远形态按英雄定位自由选底座**,普攻底座速查(SkillSet 注释口径):
|
||||||
|
> - **中距刺客**:6001 飞剑 / 6002 匕首 / 6003 飞斧
|
||||||
|
> - **近战**:6004 攻击(近战群体大招 6103~6106 / 6108)
|
||||||
|
> - **中距射手**:6006 射击 / 6007 蓝箭 / 6008 火箭
|
||||||
|
> - **远程法师/辅助**:6009 蓝魔球 / 6010 紫魔球 / 6011 绿药瓶 / 6012 红药瓶
|
||||||
|
> - **远程元素**:6013 闪电术 / 6014 火球术 / 6015 暗影术 / 6016 光波 / 6017 能量波 / 6018 毒气弹 / 6019 飓风
|
||||||
|
> - **远程群体大招**:6101 火焰喷射 / 6102 大飓风 / 6107 万剑朝宗 / 6109 万箭齐发.冰 / 6110 万箭齐发.火 / 6111 群体闪电
|
||||||
|
>
|
||||||
|
> **形态硬约束**:远程英雄禁止使用近战技能(6103~6106、6108),近战英雄禁止使用远程技能;大招底座须与英雄形态匹配。
|
||||||
|
|
||||||
## 复刻度分级说明
|
## 复刻度分级说明
|
||||||
- **A 级(可直接复刻)**:核心机制在能力池中均有对应,仅需组合 + 数值覆盖
|
- **A 级(可直接复刻)**:核心机制在能力池中均有对应,仅需组合 + 数值覆盖
|
||||||
@@ -12,18 +21,18 @@
|
|||||||
|
|
||||||
## 一、A 级 · 可直接复刻
|
## 一、A 级 · 可直接复刻
|
||||||
|
|
||||||
### 1. 深渊女王(法师 · 群体输出+控制) ★首选
|
### 1. 深渊女王(群体输出+控制) ★首选
|
||||||
| 几何王国技能 | 本系统映射 |
|
| 几何王国技能 | 本系统映射 |
|
||||||
|---|---|
|
|---|---|
|
||||||
| 大招「超声波」伤害+击退 | skills[1]=6104 气斩 + `overrides: { bck: 击退增量 }` |
|
| 大招「超声波」伤害+击退 | skills[1]=6111 群体闪电(远程群体)+ `overrides: { ap: 250, bck: 击退增量 }`;保留"伤害+群体击退"能力 |
|
||||||
| 剧毒利刃(普攻30%淬毒) | lv2 atking:6001 系普攻 + `overrides: { timed_buff_id: 7005(中毒) }`,t_num=3 模拟 30% |
|
| 剧毒利刃(普攻30%淬毒) | lv2 atking:6010 紫魔球(远程法师普攻)+ `overrides: { timed_buff_id: 7005(中毒) }`,t_num=3 模拟 30% |
|
||||||
| 强化声波(击退+30%) | lv3/5 提升 `bck` 档位 |
|
| 强化声波(击退+30%) | lv3/5 提升 `bck` 档位 |
|
||||||
| 女王尖啸(第20秒全场失去18%当前生命+眩晕2秒,每场1次) | lv7 大招升级:6111 群体闪电 + `overrides: { timed_buff_id: 7004(击晕) }`;"失去当前生命%"简化为高 ap 直接伤害 |
|
| 女王尖啸(第20秒全场失去18%当前生命+眩晕2秒,每场1次) | lv7 大招升级:6111 群体闪电 + `overrides: { ap: 400, timed_buff_id: 7004(击晕) }`;"失去当前生命%"简化为高 ap 直接伤害 |
|
||||||
| 攻击增强 +25% | lv9(card_lv 4/5)攻击光环 7002 |
|
| 攻击增强 +25% | lv9(card_lv 4/5)攻击光环 7002 |
|
||||||
|
|
||||||
**推荐配置**:普攻 6013 闪电术;大招 6104 气斩(击退)→ 6111 群体闪电(击晕);光环 HeroAtk。
|
**推荐配置**:普攻 6010 紫魔球(远程法师系);大招 6111 群体闪电(远程群体,击退/击晕);光环 HeroAtk。定位:远程控场法师。
|
||||||
|
|
||||||
### 2. 剑圣(前排输出 · 暴击+击退)
|
### 2. 剑圣 → **刀刀暴击**(前排输出 · 暴击+击退)
|
||||||
| 几何王国技能 | 本系统映射 |
|
| 几何王国技能 | 本系统映射 |
|
||||||
|---|---|
|
|---|---|
|
||||||
| 大招「剑刃风暴」360%伤害+全体击退 | skills[1]=6103 光闪 / 6104 气斩 + `overrides: { ap: 360, bck }` |
|
| 大招「剑刃风暴」360%伤害+全体击退 | skills[1]=6103 光闪 / 6104 气斩 + `overrides: { ap: 360, bck }` |
|
||||||
@@ -31,9 +40,9 @@
|
|||||||
| 分身斩(每隔一段时间5次伤害) | lv5 大招升级:`overrides: { hit_count: 5 }` 或 `num: 2` 多段释放 |
|
| 分身斩(每隔一段时间5次伤害) | lv5 大招升级:`overrides: { hit_count: 5 }` 或 `num: 2` 多段释放 |
|
||||||
| 攻防转换(防御转攻击) | lv9 攻击光环 7002(简化) |
|
| 攻防转换(防御转攻击) | lv9 攻击光环 7002(简化) |
|
||||||
|
|
||||||
**推荐配置**:普攻 6001 飞剑;大招 6103 光闪(可叠出血 7007 走暴击流);光环 HeroCrit 7004。
|
**推荐配置**:普攻 6001 飞剑(中距刺客系,贴合剑圣飘逸定位);大招 6103 光闪(近战群体,可叠出血 7007 走暴击流);光环 HeroCrit 7004。
|
||||||
|
|
||||||
### 3. 剑豪(前排战士 · 反击+减益)
|
### 3. 剑豪 → **格挡反杀**(前排战士 · 反击+减益)
|
||||||
| 几何王国技能 | 本系统映射 |
|
| 几何王国技能 | 本系统映射 |
|
||||||
|---|---|
|
|---|---|
|
||||||
| 大招「炼狱鬼斩」6次斩击+击退 | skills[1]=6103 光闪 + `overrides: { hit_count: 6, bck }` |
|
| 大招「炼狱鬼斩」6次斩击+击退 | skills[1]=6103 光闪 + `overrides: { hit_count: 6, bck }` |
|
||||||
@@ -42,43 +51,43 @@
|
|||||||
| 罗生门(每损失25%生命生成屏障+反伤) | lv5 atked:6301 护盾 + `overrides: { ap: 抵挡次数 }`(反伤机制暂无,简化为纯护盾) |
|
| 罗生门(每损失25%生命生成屏障+反伤) | lv5 atked:6301 护盾 + `overrides: { ap: 抵挡次数 }`(反伤机制暂无,简化为纯护盾) |
|
||||||
| 修罗之道(斩击附加真伤+降击退抗性) | lv7:`ap` 提升 + `bck` 提升(真伤与击退抗性机制暂无,用数值替代) |
|
| 修罗之道(斩击附加真伤+降击退抗性) | lv7:`ap` 提升 + `bck` 提升(真伤与击退抗性机制暂无,用数值替代) |
|
||||||
|
|
||||||
**推荐配置**:普攻 6004 攻击;大招 6103 光闪;lv5 atked 护盾;光环 AtkCount 7018。
|
**推荐配置**:普攻 6004 攻击(近战系);大招 6103 光闪;lv5 atked 护盾;光环 AtkCount 7018。
|
||||||
|
|
||||||
### 4. 巫妖王(法师 · 冰冻控制)
|
### 4. 巫妖王 → **霜骨法尊**(冰冻控制)
|
||||||
| 几何王国技能 | 本系统映射 |
|
| 几何王国技能 | 本系统映射 |
|
||||||
|---|---|
|
|---|---|
|
||||||
| 减速+冰冻能力 | lv2 atking:6014 火球术底座 + `overrides: { timed_buff_id: 7003(冰冻) }` |
|
| 减速+冰冻能力 | lv2 atking:6009 蓝魔球(远程法师系,冰蓝特效贴合)+ `overrides: { timed_buff_id: 7003(冰冻) }` |
|
||||||
| 连环霜冻(多段控制) | lv3/5 大招:6107 万剑朝宗 + `overrides: { frz }` 或 `timed_buff_id: 7003` |
|
| 连环霜冻(多段控制) | lv3/5 大招:6107 万剑朝宗(远程 aoe_grid 多段)+ `overrides: { frz }` 或 `timed_buff_id: 7003` |
|
||||||
| 重伤(减治疗,核心稀缺能力) | **暂无可映射**(见 B 级说明),可用减攻 7006 替代削弱敌方输出 |
|
| 重伤(减治疗,核心稀缺能力) | **暂无可映射**(见 B 级说明),可用减攻 7006 替代削弱敌方输出 |
|
||||||
|
|
||||||
**推荐配置(去重伤版)**:普攻 6014 火球术+冰冻;大招 6107 万剑朝宗+冰冻;光环 HeroStun 7003。定位为纯控制法师。
|
**推荐配置(去重伤版)**:普攻 6009 蓝魔球 + 冰冻;大招 6107 万剑朝宗 + 冰冻;光环 HeroStun 7003。定位:远程纯控制法师。
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## 二、B 级 · 近似复刻(需简化)
|
## 二、B 级 · 近似复刻(需简化)
|
||||||
|
|
||||||
### 5. 黑暗骑士(前排主坦)
|
### 5. 黑暗骑士 → **叠甲骑士**(前排主坦)
|
||||||
- **可复刻**:大招护盾→6301 护盾 + `ap` 次数;死亡后尸骸存活 3.5 秒→`SkillTriggerType.Revive` + 6501 复活(`ap` 调低如 20%,象征"短暂残存")
|
- **可复刻**:大招护盾→6301 护盾 + `ap` 次数;死亡后尸骸存活 3.5 秒→`SkillTriggerType.Revive` + 6501 复活(`ap` 调低如 20%,象征"短暂残存")
|
||||||
- **需简化**:护盾转化为生命(无此机制);缠绕的真实伤害(无真伤,用高 ap 替代);减速抗性/沉默(无对应属性)
|
- **需简化**:护盾转化为生命(无此机制);缠绕的真实伤害(无真伤,用高 ap 替代);减速抗性/沉默(无对应属性)
|
||||||
- **建议**:定位"护盾+复活坦",大招 6301,lv7 解锁 6501 复活,光环 HeroHp 7007 + BeAtkCount 7019
|
- **建议**:定位"护盾+复活坦",大招 6301,lv7 解锁 6501 复活,光环 HeroHp 7007 + BeAtkCount 7019
|
||||||
|
|
||||||
### 6. 光明骑士(前排辅助)
|
### 6. 光明骑士 → **光明奶爸**(前排辅助)
|
||||||
- **可复刻**:全队防御+30%→6412 防御强化(`overrides.ap` 调档)或 7023/7024 防御 buff;每秒治疗→6302 治疗 / 7010 再生 HoT
|
- **可复刻**:全队防御+30%→6412 防御强化(`overrides.ap` 调档)或 7023/7024 防御 buff;每秒治疗→6302 治疗 / 7010 再生 HoT
|
||||||
- **需简化**:清除异常状态(无解控机制);能量回复(无能量系统)
|
- **需简化**:清除异常状态(无解控机制);能量回复(无能量系统)
|
||||||
- **建议**:大招 6302 治疗,lv2 fstart 6412 防御强化,光环 HeroHp 7007
|
- **建议**:大招 6302 治疗,lv2 fstart 6412 防御强化,光环 HeroHp 7007
|
||||||
|
|
||||||
### 7. 酒仙(推进控制)
|
### 7. 酒仙 → **微醺战神**(推进控制)
|
||||||
- **可复刻**:雷霆一击(范围减速+强力击退)→6104 气斩 + `bck`;酒雾火焰(伤害+重伤)→6101 火焰喷射 + 易伤 7002("重伤"用易伤替代,同为放大伤害)
|
- **可复刻**:雷霆一击(范围减速+强力击退)→6104 气斩 + `bck`;酒雾火焰(伤害+重伤)→6101 火焰喷射 + 易伤 7002("重伤"用易伤替代,同为放大伤害)
|
||||||
- **需简化**:击退抗性+100%/免控 75%/伤害减免(无对应抗性细分)
|
- **需简化**:击退抗性+100%/免控 75%/伤害减免(无对应抗性细分)
|
||||||
- **建议**:大招 6104 气斩,lv2 atking 附加 7002 易伤,光环 HeroAtk 7002
|
- **建议**:大招 6104 气斩,lv2 atking 附加 7002 易伤,光环 HeroAtk 7002
|
||||||
|
|
||||||
### 8. 齐天大圣(全能战士)
|
### 8. 齐天大圣 → **眩晕暴击哥**(全能战士)
|
||||||
- **可复刻**:定海神针(前排范围眩晕)→6108 开山斧 + `overrides: { stun }` / `timed_buff_id: 7004`;高额暴击→`crt` + 暴伤爆发 7020
|
- **可复刻**:定海神针(前排范围眩晕)→6108 开山斧 + `overrides: { stun }` / `timed_buff_id: 7004`;高额暴击→`crt` + 暴伤爆发 7020
|
||||||
- **建议**:普攻 6003 飞斧;大招 6108 开山斧(击晕);lv2 `crt` 强化;光环 HeroCritDamage 7005
|
- **建议**:普攻 6003 飞斧(中距刺客系);大招 6108 开山斧(击晕);lv2 `crt` 强化;光环 HeroCritDamage 7005
|
||||||
|
|
||||||
### 9. 斧头系坦克(斧小王觉醒模板)
|
### 9. 斧小王 → **铁壳斧弟**(叠防反击坦克)
|
||||||
- **可复刻**:坚硬皮肤(受伤叠防御,最多12层)→atked 触发 + 7023 防御强化(max_stack 覆写层数);嗜血战斧(释放技能回血)→6302 治疗自疗
|
- **可复刻**:坚硬皮肤(受伤叠防御,最多12层)→atked 触发 + 7023 防御强化(max_stack 覆写层数);嗜血战斧(释放技能回血)→6302 治疗自疗
|
||||||
- **建议**:普攻 6003 飞斧;lv2 atked 叠防御;大招 6104 气斩;光环 HeroHp 7007
|
- **建议**:普攻 6003 飞斧(中距系);lv2 atked 叠防御;大招 6104 气斩;光环 HeroHp 7007
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -98,16 +107,16 @@
|
|||||||
|
|
||||||
## 四、复刻落地清单(按优先级)
|
## 四、复刻落地清单(按优先级)
|
||||||
|
|
||||||
| 优先级 | 英雄 | card_lv 建议 | 核心组合 | 一句话卖点 |
|
| 优先级 | 英雄(新名) | card_lv 建议 | 核心组合 | 一句话卖点 |
|
||||||
|---|---|---|---|---|
|
|---|---|---|---|---|
|
||||||
| P0 | 深渊女王 | 4 | 6104 气斩击退 + 7005 中毒 + 7004 击晕 + 攻击光环 | 群体击退+毒+控场法师 |
|
| P0 | 紫电魔女 | 4 | 6010 紫魔球 + 6111 群体闪电(击退/击晕)+ 7005 中毒 + 攻击光环 | 远程群体击退+毒+控场法师 |
|
||||||
| P0 | 剑圣 | 5 | 6103 光闪多段 + `crt` + 7007 出血 + 暴击光环 | 暴击流血剑圣 |
|
| P0 | 刀刀暴击 | 5 | 6103 光闪多段 + `crt` + 7007 出血 + 暴击光环 | 暴击流血剑士 |
|
||||||
| P1 | 巫妖王 | 4 | 6107 万剑朝宗 + 7003 冰冻 + 击晕光环 | 连环冰冻控制 |
|
| P1 | 冻住不谢 | 4 | 6107 万剑朝宗 + 7003 冰冻 + 击晕光环 | 连环冰冻控制 |
|
||||||
| P1 | 齐天大圣 | 5 | 6108 开山斧 + `stun` + 7004 击晕 + 暴伤光环 | 范围眩晕+暴击 |
|
| P1 | 眩晕暴击哥 | 5 | 6108 开山斧 + `stun` + 7004 击晕 + 暴伤光环 | 范围眩晕+暴击 |
|
||||||
| P1 | 剑豪 | 4 | 6103 光闪 + 7006 减攻 + atked 6301 护盾 | 反击减益战士 |
|
| P1 | 格挡反杀 | 4 | 6103 光闪 + 7006 减攻 + atked 6301 护盾 | 反击减益战士 |
|
||||||
| P2 | 黑暗骑士 | 5 | 6301 护盾 + 6501 复活 + 生命光环 | 不死护盾主坦 |
|
| P2 | 叠甲骑士 | 5 | 6301 护盾 + 6501 复活 + 生命光环 | 不死护盾主坦 |
|
||||||
| P2 | 光明骑士 | 4 | 6302 治疗 + 6412 防御强化 + 生命光环 | 防御治疗辅助 |
|
| P2 | 光明奶爸 | 4 | 6302 治疗 + 6412 防御强化 + 生命光环 | 防御治疗辅助 |
|
||||||
| P2 | 酒仙 | 3 | 6104 气斩 + 7002 易伤 + 攻击光环 | 击退易伤推进 |
|
| P2 | 微醺战神 | 3 | 6104 气斩 + 7002 易伤 + 攻击光环 | 击退易伤推进 |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
298
assets/script/game/common/config/英雄设计指引.md
Normal file
298
assets/script/game/common/config/英雄设计指引.md
Normal file
@@ -0,0 +1,298 @@
|
|||||||
|
# 英雄设计指引
|
||||||
|
|
||||||
|
> 将 [几何王国英雄复刻建议.md](./几何王国英雄复刻建议.md) 中 A/B 级英雄落地为本系统 [heroSet.ts](./heroSet.ts) 配置的设计说明。
|
||||||
|
> 配套阅读:[英雄设计方案.md](./英雄设计方案.md)(能力池 2.1\~2.6 + 触发骨架)。
|
||||||
|
>
|
||||||
|
> **形态自由原则**:复刻以"能力机制"为准,近/中/远形态按英雄定位自由选底座。普攻底座速查(SkillSet 注释口径):
|
||||||
|
>
|
||||||
|
> - **中距刺客**:6001 飞剑 / 6002 匕首 / 6003 飞斧
|
||||||
|
> - **近战**:6004 攻击(近战群体大招 6103\~6106 / 6108)
|
||||||
|
> - **中距射手**:6006 射击 / 6007 蓝箭 / 6008 火箭
|
||||||
|
> - **远程法师/辅助**:6009 蓝魔球 / 6010 紫魔球 / 6011 绿药瓶 / 6012 红药瓶
|
||||||
|
> - **远程元素**:6013 闪电术 / 6014 火球术 / 6015 暗影术 / 6016 光波 / 6017 能量波 / 6018 毒气弹 / 6019 飓风
|
||||||
|
> - **远程群体大招**:6101 火焰喷射 / 6102 大飓风 / 6107 万剑朝宗 / 6109 万箭齐发.冰 / 6110 万箭齐发.火 / 6111 群体闪电
|
||||||
|
>
|
||||||
|
> **形态硬约束**:远程英雄禁止使用近战技能(6103\~6106、6108),近战英雄禁止使用远程技能;大招底座须与英雄形态匹配。
|
||||||
|
|
||||||
|
## 说明模板
|
||||||
|
|
||||||
|
```
|
||||||
|
英雄名称:xxx
|
||||||
|
card_lv:4 // 品质 1~5,决定 uuid 段位与 lv9 是否有光环
|
||||||
|
类型:tank // HRole 职业定位(tank/warrior/assassin/mage/support)
|
||||||
|
形态:远程 // 攻击定位:近战/中距/远程(决定普攻底座与 dis)
|
||||||
|
ap:tank+5 // 职业基础值 + 手动偏移
|
||||||
|
hp:tank-10
|
||||||
|
def:tank+10
|
||||||
|
skill[0]:普攻(6001 飞剑,ap100)
|
||||||
|
skill[1]_lv1:大招初始档
|
||||||
|
skill[1]_lv3:大招强化档(lv_entries)
|
||||||
|
skill[1]_lv5:同上
|
||||||
|
skill[1]_lv7:同上(可省)
|
||||||
|
atking[0]_lv2:攻击触发(t_num 模拟概率,1=每次 3≈33% 4≈25%)
|
||||||
|
atked[0]:无
|
||||||
|
fstart[0]:无
|
||||||
|
dead[0]:无
|
||||||
|
field[0]_lv9:驻场光环(仅 card_lv 4/5;card_lv 1/2/3 改为属性+30/40/50%)
|
||||||
|
revive[0]:无
|
||||||
|
简化说明:原作缺失机制的替代方案(如有)
|
||||||
|
```
|
||||||
|
|
||||||
|
**通用约束**:
|
||||||
|
|
||||||
|
- lv2 走 atking/atked/fstart 提升普攻能力;lv3/5/7 走 `skills[1].lv_entries` 提升大招;lv9 光环或属性补偿
|
||||||
|
- 能力只能从能力池(BuffList 7001\~7024 / FieldSkillSet 7001\~7020 / SkillSet 底座)引用 + `overrides` 数值覆盖,**禁止新增同义底座**
|
||||||
|
|
||||||
|
***
|
||||||
|
|
||||||
|
## A 级(4 个)
|
||||||
|
|
||||||
|
## 紫电魔女(原:深渊女王)
|
||||||
|
|
||||||
|
```
|
||||||
|
英雄名称:紫电魔女
|
||||||
|
card_lv:4
|
||||||
|
类型:mage
|
||||||
|
形态:远程
|
||||||
|
ap:mage+10
|
||||||
|
hp:mage-5
|
||||||
|
def:mage+0
|
||||||
|
skill[0]:6013 闪电术(ap100,远程元素系,雷系贴合电击定位)
|
||||||
|
skill[1]_lv1:6111 群体闪电(ap250,远程群体,bck30 击退)
|
||||||
|
skill[1]_lv3:群体闪电 +击退强化(ap250,bck60)
|
||||||
|
skill[1]_lv5:群体闪电 +击退/中毒(ap300,bck90,debuff 7005 中毒)
|
||||||
|
skill[1]_lv7:群体闪电 终段强化 +全场击晕(ap400,debuff 7004 击晕)
|
||||||
|
atking[0]_lv2:普攻3次附加击晕(t_num3,debuff 7004 击晕)
|
||||||
|
atked[0]:无
|
||||||
|
fstart[0]:无
|
||||||
|
dead[0]:无
|
||||||
|
field[0]_lv9:攻击光环 +15%(7002,value 0.15)
|
||||||
|
revive[0]:无
|
||||||
|
简化说明:原作"女王尖啸·失去18%当前生命"简化为高 ap 直接伤害
|
||||||
|
```
|
||||||
|
|
||||||
|
### 刀刀暴击(原:剑圣)
|
||||||
|
|
||||||
|
```
|
||||||
|
英雄名称:刀刀暴击
|
||||||
|
card_lv:5
|
||||||
|
类型:warrior
|
||||||
|
形态:近战
|
||||||
|
ap:warrior+15
|
||||||
|
hp:warrior+0
|
||||||
|
def:warrior+0
|
||||||
|
skill[0]:6004 攻击(ap100,近战系)
|
||||||
|
skill[1]_lv1:6103 光闪(ap150,5命中,近战群体)
|
||||||
|
skill[1]_lv3:光闪 +出血(ap150,debuff 7007)
|
||||||
|
skill[1]_lv5:光闪 分身斩(ap180,hit_count 8,num 1 双发)
|
||||||
|
skill[1]_lv7:光闪 剑刃风暴(ap360,bck50 全体击退)
|
||||||
|
atking[0]_lv2:普攻3次暴击强化(t_num3,crt+30 ≈35%致命一击)
|
||||||
|
atked[0]:无
|
||||||
|
fstart[0]:无
|
||||||
|
dead[0]:无
|
||||||
|
field[0]_lv9:暴击光环+12%(7004)+ 暴伤光环+20%(7005,value 0.2)
|
||||||
|
revive[0]:无
|
||||||
|
简化说明:"攻防转换(防御转攻击)"无机制,用暴击/暴伤光环替代输出成长
|
||||||
|
```
|
||||||
|
|
||||||
|
### 格挡反杀(原:剑豪)
|
||||||
|
|
||||||
|
```
|
||||||
|
英雄名称:格挡反杀
|
||||||
|
card_lv:4
|
||||||
|
类型:warrior
|
||||||
|
形态:近战
|
||||||
|
ap:warrior+5
|
||||||
|
hp:warrior+10
|
||||||
|
def:warrior+5
|
||||||
|
skill[0]:6004 攻击(ap100,近战系)
|
||||||
|
skill[1]_lv1:6106 闪电斩(ap150,5命中,近战群体,可联动触发6013闪电术)
|
||||||
|
skill[1]_lv3:闪电斩 +减攻(ap150,debuff 7006)
|
||||||
|
skill[1]_lv5:闪电斩(ap180,debuff 7006 减攻强化 buff_value -15)
|
||||||
|
skill[1]_lv7:闪电斩 炼狱鬼斩(ap200,hit_count 6,bck40)
|
||||||
|
atking[0]:无
|
||||||
|
atked[0]_lv5:罗生门——受击4次获得护盾(t_num4,6301 护盾 ap2 层抵挡)
|
||||||
|
fstart[0]_lv2:三十六烦恼凤——入场1次高伤剑气(6101 火焰喷射 ap500)
|
||||||
|
dead[0]:无
|
||||||
|
field[0]_lv9:攻击强化——攻击触发次数+1(7018,value 1)
|
||||||
|
revive[0]:无
|
||||||
|
简化说明:"罗生门反伤"无机制→纯护盾;"命中高攻目标才减攻"条件取消→命中即降
|
||||||
|
```
|
||||||
|
|
||||||
|
### 冻住不谢(原:巫妖王)
|
||||||
|
|
||||||
|
```
|
||||||
|
英雄名称:冻住不谢
|
||||||
|
card_lv:4
|
||||||
|
类型:mage
|
||||||
|
形态:远程
|
||||||
|
ap:mage+5
|
||||||
|
hp:mage+0
|
||||||
|
def:mage+5
|
||||||
|
skill[0]:6009 蓝魔球(ap100,远程法师系,冰蓝特效贴合冰冻)
|
||||||
|
skill[1]_lv1:6107 万剑朝宗(ap150,远程 aoe_grid 6段)
|
||||||
|
skill[1]_lv3:万剑朝宗 +冰冻概率(ap150,frz15)
|
||||||
|
skill[1]_lv5:万剑朝宗 连环霜冻(ap180,frz30,hit_count 8)
|
||||||
|
skill[1]_lv7:万剑朝宗 必冻(ap200,debuff 7003 冰冻)
|
||||||
|
atking[0]_lv2:普攻3次附加冰冻(t_num3,debuff 7003)
|
||||||
|
atked[0]:无
|
||||||
|
fstart[0]:无
|
||||||
|
dead[0]:无
|
||||||
|
field[0]_lv9:击晕光环 +10%(7003,value 0.1)
|
||||||
|
revive[0]:无
|
||||||
|
简化说明:核心"重伤(减疗)"无机制→定位纯控制法师,后续补减疗钩子可回填
|
||||||
|
```
|
||||||
|
|
||||||
|
***
|
||||||
|
|
||||||
|
## B 级(5 个,含简化说明)
|
||||||
|
|
||||||
|
### 叠甲骑士(原:黑暗骑士)
|
||||||
|
|
||||||
|
```
|
||||||
|
英雄名称:叠甲骑士
|
||||||
|
card_lv:5
|
||||||
|
类型:tank
|
||||||
|
形态:近战
|
||||||
|
ap:tank+0
|
||||||
|
hp:tank+20
|
||||||
|
def:tank+10
|
||||||
|
skill[0]:6004 攻击(ap100,近战系)
|
||||||
|
skill[1]_lv1:6301 护盾(自身3层抵挡)
|
||||||
|
skill[1]_lv3:护盾 层数提升(ap5)
|
||||||
|
skill[1]_lv5:护盾 层数提升(ap6)
|
||||||
|
skill[1]_lv7:护盾 层数提升(ap8)
|
||||||
|
atking[0]:无
|
||||||
|
atked[0]_lv5:受击4次反击附加减攻(t_num4,6004 攻击 + debuff 7006)
|
||||||
|
fstart[0]_lv2:入场全队防御强化(6412 防御强化 ap50,持久)
|
||||||
|
dead[0]_lv7:死亡缠绕——死亡时为最低血友军治疗(6302 治疗 ap200)
|
||||||
|
field[0]_lv9:生命光环+15%(7007)+ 受击强化(7019,value 1)
|
||||||
|
revive[0]_lv7:回光返照——濒死回血1次 20%血量(6501,upr20,非复活是残存续命)
|
||||||
|
简化说明:护盾转生命→纯护盾;真伤缠绕→高ap死亡治疗;减速抗性/沉默→略
|
||||||
|
```
|
||||||
|
|
||||||
|
### 光明奶爸(原:光明骑士)
|
||||||
|
|
||||||
|
```
|
||||||
|
英雄名称:光明奶爸
|
||||||
|
card_lv:4
|
||||||
|
类型:support
|
||||||
|
形态:近战
|
||||||
|
ap:support+0
|
||||||
|
hp:support+15
|
||||||
|
def:support+10
|
||||||
|
skill[0]:6004 攻击(ap100,近战系)
|
||||||
|
skill[1]_lv1:6302 治疗(全队 ap300%)
|
||||||
|
skill[1]_lv3:治疗量提升(ap400)
|
||||||
|
skill[1]_lv5:治疗量提升(ap450)
|
||||||
|
skill[1]_lv7:治疗 +再生HoT(ap450,buff 7010 持续回血)
|
||||||
|
atking[0]_lv5:圣洁之锤——攻击3次触发自疗(t_num3,6302 ap100,TGroup.Self)
|
||||||
|
atked[0]:无
|
||||||
|
fstart[0]_lv2:入场全队防御强化(6412 ap30,持久)
|
||||||
|
dead[0]:无
|
||||||
|
field[0]_lv9:生命光环 +15%(7007,value 0.15)
|
||||||
|
revive[0]:无
|
||||||
|
简化说明:清除异常(无解控)→略;能量回复(无能量系统)→略;治疗转自身→atking自疗近似
|
||||||
|
```
|
||||||
|
|
||||||
|
### 微醺战神(原:酒仙)
|
||||||
|
|
||||||
|
```
|
||||||
|
英雄名称:微醺战神
|
||||||
|
card_lv:3
|
||||||
|
类型:tank
|
||||||
|
形态:中距
|
||||||
|
ap:tank+5
|
||||||
|
hp:tank+15
|
||||||
|
def:tank+10
|
||||||
|
skill[0]:6003 飞斧(ap100,中距系)
|
||||||
|
skill[1]_lv1:6104 气斩(ap150,击退)
|
||||||
|
skill[1]_lv3:气斩 +易伤(ap150,debuff 7002,替代"重伤")
|
||||||
|
skill[1]_lv5:气斩 击退+易伤双强化(ap180,bck60,debuff 7002 buff_value 20)
|
||||||
|
skill[1]_lv7:气斩(ap220,bck80)
|
||||||
|
atking[0]_lv2:雷霆一击——普攻3次附加击退强化(t_num3,bck40)
|
||||||
|
atked[0]:无
|
||||||
|
fstart[0]:无
|
||||||
|
dead[0]:无
|
||||||
|
field[0]_lv9:无(card_lv3 → 基础属性+50%:ap_bonus/hp_bonus 按档)
|
||||||
|
revive[0]:无
|
||||||
|
简化说明:击退抗性+100%/免控75%/伤害减免30%(无抗性细分)→ 用高 hp/def 基础值表达"硬"
|
||||||
|
```
|
||||||
|
|
||||||
|
### 眩晕暴击哥(原:齐天大圣)
|
||||||
|
|
||||||
|
```
|
||||||
|
英雄名称:眩晕暴击哥
|
||||||
|
card_lv:5
|
||||||
|
类型:warrior
|
||||||
|
形态:中距
|
||||||
|
ap:warrior+20
|
||||||
|
hp:warrior+5
|
||||||
|
def:warrior+0
|
||||||
|
skill[0]:6003 飞斧(ap100,中距刺客系)
|
||||||
|
skill[1]_lv1:6108 开山斧(ap300,aoe_grid 6段)
|
||||||
|
skill[1]_lv3:开山斧 +击晕概率(ap300,stun20)
|
||||||
|
skill[1]_lv5:开山斧 击晕强化+多段(ap350,stun35,hit_count 8)
|
||||||
|
skill[1]_lv7:开山斧 定海神针·必晕(ap400,debuff 7004 击晕)
|
||||||
|
atking[0]_lv2:普攻3次暴击强化(t_num3,crt+25)
|
||||||
|
atked[0]:无
|
||||||
|
fstart[0]:无
|
||||||
|
dead[0]:无
|
||||||
|
field[0]_lv9:暴伤光环 +25%(7005,value 0.25)
|
||||||
|
revive[0]:无
|
||||||
|
简化说明:无
|
||||||
|
```
|
||||||
|
|
||||||
|
### 铁壳斧弟(原:斧小王)
|
||||||
|
|
||||||
|
```
|
||||||
|
英雄名称:铁壳斧弟
|
||||||
|
card_lv:3
|
||||||
|
类型:tank
|
||||||
|
形态:中距
|
||||||
|
ap:tank+5
|
||||||
|
hp:tank+10
|
||||||
|
def:tank+15
|
||||||
|
skill[0]:6003 飞斧(ap100,中距系)
|
||||||
|
skill[1]_lv1:6104 气斩(ap150)
|
||||||
|
skill[1]_lv3:气斩(ap180)
|
||||||
|
skill[1]_lv5:气斩(ap200)
|
||||||
|
skill[1]_lv7:气斩 +击退(ap220,bck40)
|
||||||
|
atking[0]_lv5:嗜血战斧——攻击4次触发自疗(t_num4,6302 ap120,TGroup.Self)
|
||||||
|
atked[0]_lv2:坚硬皮肤——受击2次叠加防御(t_num2,buff 7023 防御强化,buff_duration 10 可叠层)
|
||||||
|
fstart[0]:无
|
||||||
|
dead[0]:无
|
||||||
|
field[0]_lv9:无(card_lv3 → 基础属性+50%:ap_bonus/hp_bonus 按档)
|
||||||
|
revive[0]:无
|
||||||
|
简化说明:觉醒"最多12层"→ 7023 底座 max_stack=0 无限叠,由 buff_duration 时效自然封顶
|
||||||
|
```
|
||||||
|
|
||||||
|
***
|
||||||
|
|
||||||
|
## 落地优先级与 uuid 段位
|
||||||
|
|
||||||
|
| 优先级 | 英雄 | uuid 建议 | card\_lv | 核心触发组合 |
|
||||||
|
| --- | ----- | ------- | -------- | -------------------------------------- |
|
||||||
|
| P0 | 紫电魔女 | 5301 | 4 | atking 击晕 + 大招 6111 群体闪电(击退/击晕)+ 攻击光环 |
|
||||||
|
| P0 | 刀刀暴击 | 5401 | 5 | atking 暴击 + 大招出血多段 + 暴击/暴伤双光环 |
|
||||||
|
| P1 | 冻住不谢 | 5302 | 4 | atking 冰冻 + 大招冰冻链 + 击晕光环 |
|
||||||
|
| P1 | 眩晕暴击哥 | 5402 | 5 | atking 暴击 + 大招击晕 + 暴伤光环 |
|
||||||
|
| P1 | 格挡反杀 | 5303 | 4 | fstart 剑气 + atked 护盾 + 大招减攻 |
|
||||||
|
| P2 | 叠甲骑士 | 5403 | 5 | fstart 防御 + dead 治疗 + revive 复活 + 生命光环 |
|
||||||
|
| P2 | 光明奶爸 | 5304 | 4 | fstart 防御 + 大招治疗/HoT + 生命光环 |
|
||||||
|
| P2 | 微醺战神 | 5201 | 3 | atking 击退 + 大招易伤 |
|
||||||
|
| P2 | 铁壳斧弟 | 5202 | 3 | atked 叠防 + atking 自疗 |
|
||||||
|
|
||||||
|
> uuid 段位遵循 project\_rules:5201\~5299=card\_lv3 / 5301\~5399=card\_lv4 / 5401\~5499=card\_lv5,配置前查重。
|
||||||
|
|
||||||
|
## 配置检查清单
|
||||||
|
|
||||||
|
- [ ] `skills` 引用的 uuid 在 SkillSet 中存在,`overrides.ap` 显式写出
|
||||||
|
- [ ] `timed_buff_id` 指向 BuffList 已存在条目(能力池 2.1/2.2 内)
|
||||||
|
- [ ] debuff/buff 只通过 `overrides` 注入,未改动 SkillSet/BuffList 底座
|
||||||
|
- [ ] `atking`/`atked`/`fstart`/`dead` 按 s\_uuid 分组、按 lv 升序
|
||||||
|
- [ ] lv9:card\_lv 4/5 配 `field`;card\_lv 1/2/3 配 `ap_bonus`/`hp_bonus`(30/40/50%)
|
||||||
|
- [ ] `t_num` 概率模拟符合预期(1=每次,3≈33%,4≈25%)
|
||||||
|
- [ ] `infos` 分级说明与配置档位一一对应(面板逐条展示)
|
||||||
|
- [ ] 近战/远程形态与 `type`/`dis` 匹配,美术资源 `path`/`icon` 就绪
|
||||||
|
|
||||||
Reference in New Issue
Block a user