fix: 修复火焰法师和冰法法师的UUID配置错误

移除胜利界面未使用的复活功能逻辑
修正英雄卡牌显示等级计算和属性显示
清理地图预制件中未使用的背景和英雄节点
This commit is contained in:
walkpan
2026-03-29 23:15:41 +08:00
parent ec0c9c97f8
commit 6b2967ea31
6 changed files with 118 additions and 435 deletions

View File

@@ -28,17 +28,17 @@
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}, },
@@ -3013,7 +2696,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 135 "__id__": 121
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
@@ -3041,7 +2724,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 137 "__id__": 123
}, },
"_cameraComponent": { "_cameraComponent": {
"__id__": 3 "__id__": 3
@@ -3063,7 +2746,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 139 "__id__": 125
}, },
"_alignFlags": 45, "_alignFlags": 45,
"_target": null, "_target": null,

View File

@@ -606,10 +606,7 @@
"b": 255, "b": 255,
"a": 255 "a": 255
}, },
"_spriteFrame": { "_spriteFrame": null,
"__uuid__": "6165ffc9-a838-4a33-b569-bdbaaab0e6b4@c1a5c",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 0, "_type": 0,
"_fillType": 0, "_fillType": 0,
"_sizeMode": 1, "_sizeMode": 1,
@@ -4867,7 +4864,7 @@
"propertyPath": [ "propertyPath": [
"_active" "_active"
], ],
"value": true "value": false
}, },
{ {
"__type__": "CCPropertyOverrideInfo", "__type__": "CCPropertyOverrideInfo",

View File

@@ -54,7 +54,7 @@ export const CardPoolList: CardConfig[] = [
{ uuid: 5003, type: CardType.Hero, cost: 3, weight: 25, lv: 2, hero_lv: 1 }, { uuid: 5003, type: CardType.Hero, cost: 3, weight: 25, lv: 2, hero_lv: 1 },
{ uuid: 5012, type: CardType.Hero, cost: 3, weight: 25, lv: 2, hero_lv: 1 }, { uuid: 5102, type: CardType.Hero, cost: 3, weight: 25, lv: 2, hero_lv: 1 },
{ uuid: 5302, type: CardType.Hero, cost: 3, weight: 25, lv: 2, hero_lv: 1 }, { uuid: 5302, type: CardType.Hero, cost: 3, weight: 25, lv: 2, hero_lv: 1 },
{ uuid: 5001, type: CardType.Hero, cost: 3, weight: 25, lv: 3, hero_lv: 2 }, { uuid: 5001, type: CardType.Hero, cost: 3, weight: 25, lv: 3, hero_lv: 2 },
@@ -63,11 +63,11 @@ export const CardPoolList: CardConfig[] = [
{ uuid: 5301, type: CardType.Hero, cost: 3, weight: 25, lv: 3, hero_lv: 2 }, { uuid: 5301, type: CardType.Hero, cost: 3, weight: 25, lv: 3, hero_lv: 2 },
{ uuid: 5002, type: CardType.Hero, cost: 3, weight: 25, lv: 3, hero_lv: 1 }, { uuid: 5002, type: CardType.Hero, cost: 3, weight: 25, lv: 3, hero_lv: 1 },
{ uuid: 5013, type: CardType.Hero, cost: 3, weight: 25, lv: 3, hero_lv: 1 }, { uuid: 5103, type: CardType.Hero, cost: 3, weight: 25, lv: 3, hero_lv: 1 },
{ uuid: 5202, type: CardType.Hero, cost: 3, weight: 25, lv: 3, hero_lv: 1 }, { uuid: 5202, type: CardType.Hero, cost: 3, weight: 25, lv: 3, hero_lv: 1 },
{ uuid: 5003, type: CardType.Hero, cost: 3, weight: 25, lv: 4, hero_lv: 2 }, { uuid: 5003, type: CardType.Hero, cost: 3, weight: 25, lv: 4, hero_lv: 2 },
{ uuid: 5012, type: CardType.Hero, cost: 3, weight: 25, lv: 4, hero_lv: 2 }, { uuid: 5102, type: CardType.Hero, cost: 3, weight: 25, lv: 4, hero_lv: 2 },
{ uuid: 5302, type: CardType.Hero, cost: 3, weight: 25, lv: 4, hero_lv: 2 }, { uuid: 5302, type: CardType.Hero, cost: 3, weight: 25, lv: 4, hero_lv: 2 },
{ uuid: 5004, type: CardType.Hero, cost: 3, weight: 25, lv: 4, hero_lv: 1 }, { uuid: 5004, type: CardType.Hero, cost: 3, weight: 25, lv: 4, hero_lv: 1 },
@@ -80,13 +80,13 @@ export const CardPoolList: CardConfig[] = [
{ uuid: 5301, type: CardType.Hero, cost: 3, weight: 25, lv: 5, hero_lv: 3 }, { uuid: 5301, type: CardType.Hero, cost: 3, weight: 25, lv: 5, hero_lv: 3 },
{ uuid: 5002, type: CardType.Hero, cost: 3, weight: 25, lv: 5, hero_lv: 2 }, { uuid: 5002, type: CardType.Hero, cost: 3, weight: 25, lv: 5, hero_lv: 2 },
{ uuid: 5013, type: CardType.Hero, cost: 3, weight: 25, lv: 5, hero_lv: 2 }, { uuid: 5103, type: CardType.Hero, cost: 3, weight: 25, lv: 5, hero_lv: 2 },
{ uuid: 5202, type: CardType.Hero, cost: 3, weight: 25, lv: 5, hero_lv: 2 }, { uuid: 5202, type: CardType.Hero, cost: 3, weight: 25, lv: 5, hero_lv: 2 },
{ uuid: 5105, type: CardType.Hero, cost: 3, weight: 25, lv: 5, hero_lv: 1 }, { uuid: 5105, type: CardType.Hero, cost: 3, weight: 25, lv: 5, hero_lv: 1 },
{ uuid: 5003, type: CardType.Hero, cost: 3, weight: 25, lv: 6, hero_lv: 3 }, { uuid: 5003, type: CardType.Hero, cost: 3, weight: 25, lv: 6, hero_lv: 3 },
{ uuid: 5012, type: CardType.Hero, cost: 3, weight: 25, lv: 6, hero_lv: 3 }, { uuid: 5102, type: CardType.Hero, cost: 3, weight: 25, lv: 6, hero_lv: 3 },
{ uuid: 5302, type: CardType.Hero, cost: 3, weight: 25, lv: 6, hero_lv: 3 }, { uuid: 5302, type: CardType.Hero, cost: 3, weight: 25, lv: 6, hero_lv: 3 },
{ uuid: 5304, type: CardType.Hero, cost: 3, weight: 25, lv: 6, hero_lv: 1 }, { uuid: 5304, type: CardType.Hero, cost: 3, weight: 25, lv: 6, hero_lv: 1 },

View File

@@ -109,9 +109,9 @@ export const HeroInfo: Record<number, heroInfo> = {
// ========== 法师英雄 ========== // ========== 法师英雄 ==========
5101:{uuid:5101,name:"奥术法师",path:"hm2", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:60,speed:100, 5101:{uuid:5101,name:"奥术法师",path:"hm2", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:60,speed:100,
skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6012:{uuid:6012,lv:1,cd:5,ccd:0}},info:"冰球,冰锥 远法dps"}, skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6012:{uuid:6012,lv:1,cd:5,ccd:0}},info:"冰球,冰锥 远法dps"},
5102:{uuid:5012,name:"火焰法师",path:"hm1", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,hp:300,ap:120,speed:100, 5102:{uuid:5102,name:"火焰法师",path:"hm1", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,hp:300,ap:120,speed:100,
skills:{6203:{uuid:6203,lv:1,cd:1.4,ccd:0},6013:{uuid:6013,lv:1,cd:5,ccd:0}},info:"火击,火球 远法dps"}, skills:{6203:{uuid:6203,lv:1,cd:1.4,ccd:0},6013:{uuid:6013,lv:1,cd:5,ccd:0}},info:"火击,火球 远法dps"},
5103:{uuid:5013,name:"冰法法师",path:"hm9", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:450,ap:180,speed:100, 5103:{uuid:5103,name:"冰法法师",path:"hm9", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:450,ap:180,speed:100,
skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6012:{uuid:6012,lv:1,cd:5,ccd:0}},info:"冰击,冰锥 远法dps"}, skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6012:{uuid:6012,lv:1,cd:5,ccd:0}},info:"冰击,冰锥 远法dps"},
5104:{uuid:5104,name:"寒霜术士",path:"hm4", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Long,hp:600,ap:240,speed:100, 5104:{uuid:5104,name:"寒霜术士",path:"hm4", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Long,hp:600,ap:240,speed:100,
skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6202:{uuid:6202,lv:1,cd:5,ccd:0}},info:"冰锥,冰刺 远法dps"}, skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6202:{uuid:6202,lv:1,cd:5,ccd:0}},info:"冰锥,冰刺 远法dps"},

View File

@@ -369,11 +369,13 @@ export class CardComp extends CCComp {
if(this.card_type===CardType.Hero){ if(this.card_type===CardType.Hero){
this.setLabel(this.name_node, `${HeroInfo[this.card_uuid].name}Lv.${this.cardData.hero_lv}`); const hero = HeroInfo[this.card_uuid];
const heroLv = Math.max(1, Math.floor(this.cardData.hero_lv ?? hero?.lv ?? 1));
this.setLabel(this.name_node, `${hero?.name || ""}Lv.${heroLv}`);
this.info_node.active = true; this.info_node.active = true;
this.oinfo_node.active = false; this.oinfo_node.active = false;
this.info_node.getChildByName("ap").getChildByName("val").getComponent(Label).string = `${HeroInfo[this.card_uuid].ap*this.cardData.hero_lv}`; this.info_node.getChildByName("ap").getChildByName("val").getComponent(Label).string = `${(hero?.ap ?? 0) * heroLv}`;
this.info_node.getChildByName("hp").getChildByName("val").getComponent(Label).string = `${HeroInfo[this.card_uuid].hp*this.cardData.hero_lv}`; this.info_node.getChildByName("hp").getChildByName("val").getComponent(Label).string = `${(hero?.hp ?? 0) * heroLv}`;
}else{ }else{
const specialCard = this.card_type === CardType.SpecialUpgrade const specialCard = this.card_type === CardType.SpecialUpgrade
? SpecialUpgradeCardList[this.card_uuid] ? SpecialUpgradeCardList[this.card_uuid]

View File

@@ -46,20 +46,21 @@ export class VictoryComp extends CCComp {
this.game_data=args.game_data this.game_data=args.game_data
} }
// 接收复活参数 // // 接收复活参数
if (args.can_revive !== undefined) { // if (args.can_revive !== undefined) {
this.canRevive = args.can_revive; // this.canRevive = args.can_revive;
} else { // } else {
this.canRevive = false; // 默认不可复活 // this.canRevive = false; // 默认不可复活
} // }
this.node.getChildByName("btns").getChildByName("next").active=!args.can_revive this.node.getChildByName("btns").getChildByName("next").active=!args.can_revive
this.node.getChildByName("btns").getChildByName("alive").active=args.can_revive // this.node.getChildByName("btns").getChildByName("alive").active=args.can_revive
// 只有在不能复活(彻底结算)时才计算总分 // 只有在不能复活(彻底结算)时才计算总分
if (!this.canRevive) { // if (!this.canRevive) {
this.calculateTotalScore();
} // }
this.calculateTotalScore();
} }
/** /**