refactor(skill): 重构技能配置加载逻辑,将参数下沉至prefab配置

1. 新增SkillView组件属性runType/endType/speed/time,替换原配置表字段
2. 批量同步所有技能prefab的配置参数
3. 优化技能运行逻辑,优先使用prefab配置,配置表仅作兜底
4. 新增同步脚本用于批量迁移技能配置
This commit is contained in:
pan
2026-08-13 16:26:19 +08:00
parent c6b5e1431f
commit 695a9e2b66
22 changed files with 268 additions and 95 deletions

View File

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/**
* 一次性迁移脚本:把 SkillSet 中的 RType/EType/speed/time 刷入各技能 prefab 的 SkillView 序列化字段。
* 用法: node tools/sync-skill-prefab.js
* 注意: 直接改写 prefab JSON运行前请保证工作区已提交。
*/
const fs = require('fs');
const path = require('path');
const ROOT = path.resolve(__dirname, '..');
const SKILL_SET = path.join(ROOT, 'assets/script/game/common/config/SkillSet.ts');
const PREFAB_DIR = path.join(ROOT, 'assets/resources/game/skill/atk');
// SkillView 组件在 prefab 中的脚本类 cid
const SKILL_VIEW_CID = '57aabs7TE1J5obTAZczc+64';
const RTYPE = { linear: 0, bezier: 1, fixed: 2, fixedEnd: 3 };
const ETYPE = { animationEnd: 0, timeEnd: 1, collision: 2 };
/** 从 SkillSet.ts 解析 sp_name -> {runType, endType, speed, time} */
function parseSkillSet(src) {
const map = new Map();
// 匹配每个技能条目块
const entryRe = /\d+:\s*\{([\s\S]*?)\n\s*\},/g;
let m;
while ((m = entryRe.exec(src)) !== null) {
const body = m[1];
const sp = body.match(/sp_name:\s*"([^"]+)"/);
if (!sp) continue;
const spName = sp[1];
const rt = body.match(/RType:\s*RType\.(\w+)/);
const et = body.match(/EType:\s*EType\.(\w+)/);
const speed = body.match(/speed:\s*([\d.]+)/);
const time = body.match(/\btime:\s*([\d.]+)/);
const entry = {
runType: rt ? RTYPE[rt[1]] : undefined,
endType: et ? ETYPE[et[1]] : undefined,
speed: speed ? Number(speed[1]) : undefined,
time: time ? Number(time[1]) : 0,
};
// 多个技能可共用同一 sp_name保留首个非 undefined 组合
if (!map.has(spName)) map.set(spName, entry);
}
return map;
}
function main() {
const src = fs.readFileSync(SKILL_SET, 'utf8');
const confMap = parseSkillSet(src);
const files = fs.readdirSync(PREFAB_DIR).filter(f => f.endsWith('.prefab'));
const report = { updated: [], skipped: [], noConf: [] };
for (const file of files) {
const spName = path.basename(file, '.prefab');
const conf = confMap.get(spName);
const fp = path.join(PREFAB_DIR, file);
const json = JSON.parse(fs.readFileSync(fp, 'utf8'));
// 定位 SkillView 组件
const comp = json.find(o => o && o.__type__ === SKILL_VIEW_CID);
if (!comp) { report.skipped.push(file + ' (no SkillView)'); continue; }
if (!conf) { report.noConf.push(file); continue; }
if (conf.runType !== undefined) comp.runType = conf.runType;
if (conf.endType !== undefined) comp.endType = conf.endType;
if (conf.speed !== undefined) comp.speed = conf.speed;
comp.time = conf.time ?? 0;
fs.writeFileSync(fp, JSON.stringify(json, null, 2) + '\n', 'utf8');
report.updated.push(`${file} -> runType=${comp.runType} endType=${comp.endType} speed=${comp.speed} time=${comp.time}`);
}
console.log('=== updated ===');
report.updated.forEach(s => console.log(' ' + s));
console.log('=== no config matched ===');
report.noConf.forEach(s => console.log(' ' + s));
console.log('=== skipped ===');
report.skipped.forEach(s => console.log(' ' + s));
}
main();