refactor(skill&atk): 优化伤害飘字与debuff图标显示逻辑

1. 调整fb-1、fb-3、fb-5、fb-6技能预制体的攻击偏移与跑动类型参数
2. 重构debuff图标映射逻辑,提取公共常量供多模块复用
3. 为DoT伤害飘字添加debuff图标显示功能,统一伤害与debuff展示流程
4. 修复tooltip预制体默认激活状态问题
This commit is contained in:
panFD
2026-08-15 14:55:51 +08:00
parent e8c6a7ca6a
commit 667ec1abfb
10 changed files with 50 additions and 28 deletions

View File

@@ -60,7 +60,7 @@ export class Tooltip extends ecs.Entity {
this.remove(TooltipCom);
super.destroy();
}
static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1,fac:number=FacSet.MON,triggerType:string="") {
static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1,fac:number=FacSet.MON,triggerType:string="",debuffIcon:string="") {
let node: Node;
if (Tooltip.pool.size() > 0) {
node = Tooltip.pool.get()!;
@@ -75,7 +75,7 @@ export class Tooltip extends ecs.Entity {
node.active = true;
var sv = node.getComponent(TooltipCom)!;
sv.init(type, vaule, s_uuid, fac, triggerType);
sv.init(type, vaule, s_uuid, fac, triggerType, debuffIcon);
// this.add(sv); // 不要添加到单例实体上,否则会覆盖或导致单例被销毁
}