改了 好多
This commit is contained in:
@@ -59,7 +59,7 @@ export enum EType {
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collision = 3,
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countEnd = 4,
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}
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//debuff类型
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export enum DebuffAttr {
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STUN = 1, //眩晕
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SLOW = 2, //减速
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@@ -69,8 +69,12 @@ export enum DebuffAttr {
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DEHP = 6, //减hp
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DEATK = 7, //减atk
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DECOUNT = 8, //减攻击次数
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BACK = 9, //击退
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CRITICAL = 10, //自身暴击率降低
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DODGE = 11, //闪避
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}
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//buff类型
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export enum BuffAttr {
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ATK = 1, // 攻击力
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ATK_COUNT = 2, // 攻击个数
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@@ -81,6 +85,11 @@ export enum BuffAttr {
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SKILL_CD = 7, // 技能冷却缩减
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CARD_EFFECT = 8, // 卡牌效果
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CARD_COUNT = 8, // 卡牌起效次数,每3次多起效一次
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CRITICAL = 9, //暴击率
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CRITICAL_DMG = 10, //暴击伤害
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CRITICAL_NO = 11, //暴击免疫
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DODGE = 12, //闪避
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DODGE_NO = 13, //闪避免疫
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}
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export const geDebuffNum=()=>{
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@@ -88,11 +97,13 @@ export const geDebuffNum=()=>{
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STUN:0, //眩晕
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SLOW:0, //减速
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FROST:0, //冰冻
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BURN:0, //易伤
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BURN:0, //易伤
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DECD:0, //减cd
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DEHP:0, //减hp
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DEATK:0, //减atk
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DECOUNT:0, //减攻击次数
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CRITICAL:0, //暴击
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DODGE:0, //闪避
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}
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}
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@@ -108,17 +119,28 @@ export const getBuffNum=()=>{
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SKILL_CD:0, // 技能冷却缩减
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CARD_EFFECT:0, // 卡牌效果
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CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
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CRITICAL:0, //暴击
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CRITICAL_DMG:0, //暴击伤害
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CRITICAL_NO:0, //暴击免疫
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DODGE:0, //闪避
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DODGE_NO:0, //闪避免疫
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}
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}
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export enum Quality{
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WHITE=1,
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GREEN=2,
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BLUE=3,
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PURPLE=4,
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ORANGE=5,
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}
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/*
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path: 图片地址
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[debuff] : 0:无,1:冰,2:灼烧,3:眩晕,4:降低攻击,5:降低hp,6:降低防御,7:吸血,8:击退
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depb:触发比率
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debtime :持续时间
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derate:伤害比率
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in:持续时间
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deV:0,deC:0,in:持续时间
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count:触发次数
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def:增加防御比例
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apup:增加攻击比例
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@@ -126,7 +148,7 @@ ap:施法者攻击
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mhp:增加最大生命比例
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hp:增加当前生命比例
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cd:buff/debuff持续时间
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/debhited:伤害时间
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/debhit:1,hited:伤害时间
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shield:增加护盾占最大生命比例
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speed:移动速度
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sonsk:子技能id
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@@ -136,91 +158,89 @@ info:技能描述
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*/
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export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
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export const SkillSet = {
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6001:{uuid:6001,name:"凛冬之触",sp_name:"greenball",path:"6001",TType:TType.Frontline,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
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6001:{uuid:6001,name:"凛冬之触",sp_name:"greenball",path:"6001",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
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6002:{uuid:6002,name:"穿心箭矢",sp_name:"arrow",path:"6006",TType:TType.Frontline,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
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6002:{uuid:6002,name:"穿心箭矢",sp_name:"arrow",path:"6006",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
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6003:{uuid:6003,name:"神圣护盾",sp_name:"shield",path:"6018",TType:TType.Frontline,
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TGroup:0,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
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6003:{uuid:6003,name:"神圣护盾",sp_name:"shield",path:"6018",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.animationEnd,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
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6004:{uuid:6004,name:"自愈", sp_name:"heath_small",path:"6032",TType:TType.Frontline,
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TGroup:0,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
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debuff:0,in:2,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
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6004:{uuid:6004,name:"自愈", sp_name:"heath_small",path:"6032",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.animationEnd,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:2,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
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6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TType:TType.Frontline,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TType:TType.Frontline,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
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6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TType:TType.Frontline,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
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6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TType:TType.Frontline,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
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6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
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6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
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6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
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6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TType:TType.Frontline,
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TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
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debuff:0,in:3,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
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6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:DebuffAttr.BURN,deV:20,deC:1,in:1,ap:300,cd:5,hit:2,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
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6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",TType:TType.Frontline,
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TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.linear,EType:1,fname:"max",flash:false,with:90,
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debuff:2,in:1,ap:300,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
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6013:{uuid:6013,name:"火墙", sp_name:"firewall",path:"6013",TType:TType.Frontline,
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TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
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debuff:0,in:10,ap:50,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
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6013:{uuid:6013,name:"龙卷风", sp_name:"bwind",path:"6016",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:DebuffAttr.BACK,deV:0,deC:0,in:3,ap:200,cd:5,hit:1,hited:1,shield:0,speed:360,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
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6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",TType:TType.Frontline,
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TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
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debuff:1,in:1,ap:200,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
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6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:DebuffAttr.FROST,deV:0,deC:0,in:1,ap:200,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
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6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TType:TType.Frontline,
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TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
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debuff:3,in:1,ap:200,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
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6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:3,deV:0,deC:0,in:1,ap:200,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
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6016:{uuid:6016,name:"火墙", sp_name:"firewall",path:"6013",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:10,ap:50,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
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6017:{uuid:6017,name:"冰刺",sp_name:"icez",path:"6022",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
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debuff:DebuffAttr.FROST,deV:0,deC:0,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
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6018:{uuid:6018,name:"潮汐", sp_name:"watert",path:"6026",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
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debuff:DebuffAttr.BACK,deV:0,deC:0,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
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6019:{uuid:6019,name:"陨石术", sp_name:"fireys",path:"6029",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||
|
||||
6020:{uuid:6020,name:"冰暴",sp_name:"bingyu",path:"6034",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
debuff:4,deV:0,deC:0,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"},
|
||||
|
||||
6021:{uuid:6021,name:"烈火呼吸",sp_name:"firequan",path:"6011",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||
|
||||
|
||||
6016:{uuid:6016,name:"龙卷风", sp_name:"bwind",path:"6016",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:8,in:1,ap:200,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
6017:{uuid:6017,name:"冰刺",sp_name:"icez",path:"6022",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.linear,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:1,in:1,ap:300,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||
6018:{uuid:6018,name:"潮汐", sp_name:"watert",path:"6026",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.linear,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:8,in:3,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||
6019:{uuid:6019,name:"陨石术", sp_name:"fireys",path:"6029",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:8,in:3,ap:500,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||
|
||||
6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
|
||||
6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
||||
|
||||
|
||||
|
||||
6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:8,in:1,ap:400,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
|
||||
6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:8,in:3,ap:500,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
||||
|
||||
|
||||
6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:0,in:3,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||
|
||||
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TType:TType.Frontline,
|
||||
TGroup:0,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max_blue",flash:true,with:90,
|
||||
debuff:0,in:2,ap:70,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
||||
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
|
||||
debuff:0,deV:0,deC:0,in:2,ap:70,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
||||
|
||||
|
||||
6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:4,in:1,ap:80,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user