改了 好多
This commit is contained in:
@@ -137,20 +137,33 @@ export const SuperCardsType={
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BUFF:3, //buff技能 范围buff
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DEBUFF:4, //debuff技能 范围debuff
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}
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export const SuperCardsList=[3001,3002,3101,3102,3103,3201,3301];
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export const Quality={
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WHITE:1,
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GREEN:2,
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BLUE:3,
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PURPLE:4,
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ORANGE:5,
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}
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export const SuperCardsList=[3001,3002,3101,3102,3103,3104,3105,3106];
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export const SuperCards={
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3001:{uuid:3001,name:"附魔宝典",path:"3001",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,
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3001:{uuid:3001,name:"附魔宝典",quality:Quality.WHITE,path:"3001",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,
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info:"攻击触发提高英雄/伙伴属性的效果,额外添加+1攻击力"},
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3002:{uuid:3002,name:"附魔宝典",path:"3002",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,
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3002:{uuid:3002,name:"附魔宝典",quality:Quality.WHITE,path:"3002",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,
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info:"攻击触发高英雄/伙伴属性的效果,额外添加+1生命值"},
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3101:{uuid:3101,name:"陨石术",path:"3101",type:SuperCardsType.AOE,value1:SkillSet[6019].uuid,value2:3,value3:0,
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3101:{uuid:3101,name:"陨石术",quality:Quality.WHITE,path:"3101",type:SuperCardsType.AOE,value1:SkillSet[6019].uuid,value2:3,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3102:{uuid:3102,name:"冰刺",path:"3102",type:SuperCardsType.AOE,value1:SkillSet[6017].uuid,value2:3,value3:0,
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3102:{uuid:3102,name:"冰刺",quality:Quality.WHITE,path:"3102",type:SuperCardsType.AOE,value1:SkillSet[6017].uuid,value2:3,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3103:{uuid:3103,name:"潮汐",path:"3103",type:SuperCardsType.AOE,value1:SkillSet[6018].uuid,value2:3,value3:0,
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3103:{uuid:3103,name:"潮汐",quality:Quality.WHITE,path:"3103",type:SuperCardsType.AOE,value1:SkillSet[6018].uuid,value2:3,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3201:{uuid:3201,name:"极速充能",path:"3201",type:SuperCardsType.BUFF,value1:10,value2:100,value3:0,
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3104:{uuid:3104,name:"龙卷风",quality:Quality.WHITE,path:"3104",type:SuperCardsType.AOE,value1:SkillSet[6013].uuid,value2:3,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3105:{uuid:3105,name:"火球风暴",quality:Quality.WHITE,path:"3105",type:SuperCardsType.AOE,value1:SkillSet[6012].uuid,value2:3,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3106:{uuid:3106,name:"冰雨",quality:Quality.WHITE,path:"3106",type:SuperCardsType.AOE,value1:SkillSet[6020].uuid,value2:3,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3201:{uuid:3201,name:"极速充能",quality:Quality.WHITE,path:"3201",type:SuperCardsType.BUFF,value1:10,value2:100,value3:0,
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info:"你的英雄/伙伴接下来的10次普通攻击速度提升100%"},
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3301:{uuid:3301,name:"冰霜风暴",path:"3301",type:SuperCardsType.DEBUFF,value1:30,value2:10,value3:0,
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3301:{uuid:3301,name:"冰霜风暴",quality:Quality.WHITE,path:"3301",type:SuperCardsType.DEBUFF,value1:30,value2:10,value3:0,
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info:"场上敌人获得30%的易伤,(下10次伤害)"},
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}
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@@ -38,7 +38,7 @@ export enum EquipSpecialAttr {
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DOUBLE_DEAD=10, //双倍死亡触发
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DOUBLE_ATKED=11, //双倍受击触发
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}
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export enum EquipQuality {
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export enum Quality {
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WHITE = 1,
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GREEN = 2,
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BLUE = 3,
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@@ -71,13 +71,14 @@ export interface EquipData {
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uuid: number; // 装备唯一ID
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name: string; // 装备名称
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type: EquipType; // 装备类型
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quality: Quality; // 装备品质
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info: string; // 装备描述
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special_attr: EquipSpecialAttrData[]; // 特殊属性数组
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buff: EquipAttribute[]; // 属性加成列表
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debuff: EquipDebuffAttribute[]; // 属性减益列表
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}
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export const EquipInfo: { [key: number]: EquipData } = {
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2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%",
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2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击力增加80%",
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special_attr: [
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ICE,special_attr_value:1},
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@@ -90,12 +91,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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],
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buff: [
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{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_COUNT, value: 30, target: EquipAttrTarget.HERO },
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],
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debuff: [
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{ type: DebuffAttr.DECD, value: 50, target: EquipAttrTarget.ENEMY },
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]
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},
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2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%",
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2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击速度增加30%",
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special_attr:[
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{special_attr:EquipSpecialAttr.FIRE,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
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@@ -108,12 +110,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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],
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buff: [
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{ type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK_COUNT, value: 30, target: EquipAttrTarget.HERO },
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],
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debuff: [
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{ type: DebuffAttr.DECD, value: 50, target: EquipAttrTarget.ENEMY },
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]
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},
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2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次",
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2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击次数增加1次",
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special_attr:[
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{special_attr:EquipSpecialAttr.WIND,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
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@@ -39,7 +39,7 @@ export enum GameEvent {
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EquipAdd = "EquipAdd",
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EquipRemove = "EquipRemove",
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EquipSelect = "EquipSelect",
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EquipSelectEnd = "EquipSelectEnd",
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FuncSelect = "FuncSelect",
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WaveUpdate = "WaveUpdate",
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ChangeATK = "ChangeATK",
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ChangeATK_FRIEND_LIVE_CD = "ChangeATK_FRIEND_LIVE_CD",
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@@ -53,10 +53,21 @@ export const MissionStatus = {
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}
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export enum FightSet {
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FRIEND_WAVE_UP=2, //伙伴登场波次
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MON_WAVE_TIME=30,//怪物波次时间
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BOSS_WAVE_UP_1=3, //boss登场波次
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BOSS_WAVE_UP_2=5, //boss登场波次
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BOSS_WAVE_UP_3=7, //boss登场波次
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EQUIP_WAVE_UP_1=4, //装备登场波次
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EQUIP_WAVE_UP_2=6, //装备登场波次
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EQUIP_WAVE_UP_3=8, //装备登场波次
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SKILL_WAVE_UP_1=1, //技能登场波次
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SKILL_WAVE_UP_2=3, //技能登场波次
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SKILL_WAVE_UP_3=5, //技能登场波次
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MON_WAVE_TIME=10,//怪物波次时间
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FRIEND_LIVE_CD=10,//伙伴复活时间
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ATK_ADD_FRIEND_COUNT=4,//伙伴攻击力增加
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ATK_ADD_GLOD=1,//金币增加
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CRIT_DAMAGE=50,//暴击伤害
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DOUBLE_ATK_RATE=100,//额外攻击默认概率
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// ATK_TO_ATK_RATIO=0.1,
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// ATK_TO_HP_RATIO=0.2,
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// ATK_TO_SHIELD_RATIO=2,
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@@ -74,7 +85,7 @@ export const MissionData = {
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gold:1000,//金币
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score:0,//分数
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refrsh_time:5, //刷新时间
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refresh_gold:3,//刷新金币
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refresh_gold:1,//刷新金币
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call_gold:0,//召唤金币
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add_gold:1,//金币增加
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change_gold:0,//金币变化
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@@ -59,7 +59,7 @@ export enum EType {
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collision = 3,
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countEnd = 4,
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}
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//debuff类型
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export enum DebuffAttr {
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STUN = 1, //眩晕
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SLOW = 2, //减速
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@@ -69,8 +69,12 @@ export enum DebuffAttr {
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DEHP = 6, //减hp
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DEATK = 7, //减atk
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DECOUNT = 8, //减攻击次数
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BACK = 9, //击退
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CRITICAL = 10, //自身暴击率降低
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DODGE = 11, //闪避
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}
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//buff类型
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export enum BuffAttr {
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ATK = 1, // 攻击力
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ATK_COUNT = 2, // 攻击个数
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@@ -81,6 +85,11 @@ export enum BuffAttr {
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SKILL_CD = 7, // 技能冷却缩减
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CARD_EFFECT = 8, // 卡牌效果
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CARD_COUNT = 8, // 卡牌起效次数,每3次多起效一次
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CRITICAL = 9, //暴击率
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CRITICAL_DMG = 10, //暴击伤害
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CRITICAL_NO = 11, //暴击免疫
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DODGE = 12, //闪避
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DODGE_NO = 13, //闪避免疫
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}
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export const geDebuffNum=()=>{
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@@ -88,11 +97,13 @@ export const geDebuffNum=()=>{
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STUN:0, //眩晕
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SLOW:0, //减速
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FROST:0, //冰冻
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BURN:0, //易伤
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BURN:0, //易伤
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DECD:0, //减cd
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DEHP:0, //减hp
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DEATK:0, //减atk
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DECOUNT:0, //减攻击次数
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CRITICAL:0, //暴击
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DODGE:0, //闪避
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}
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}
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@@ -108,17 +119,28 @@ export const getBuffNum=()=>{
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SKILL_CD:0, // 技能冷却缩减
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CARD_EFFECT:0, // 卡牌效果
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CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
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CRITICAL:0, //暴击
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CRITICAL_DMG:0, //暴击伤害
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CRITICAL_NO:0, //暴击免疫
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DODGE:0, //闪避
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DODGE_NO:0, //闪避免疫
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}
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}
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export enum Quality{
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WHITE=1,
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GREEN=2,
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BLUE=3,
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PURPLE=4,
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ORANGE=5,
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}
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/*
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path: 图片地址
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[debuff] : 0:无,1:冰,2:灼烧,3:眩晕,4:降低攻击,5:降低hp,6:降低防御,7:吸血,8:击退
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depb:触发比率
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debtime :持续时间
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derate:伤害比率
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in:持续时间
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deV:0,deC:0,in:持续时间
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count:触发次数
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def:增加防御比例
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apup:增加攻击比例
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@@ -126,7 +148,7 @@ ap:施法者攻击
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mhp:增加最大生命比例
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hp:增加当前生命比例
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cd:buff/debuff持续时间
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/debhited:伤害时间
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/debhit:1,hited:伤害时间
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shield:增加护盾占最大生命比例
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speed:移动速度
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sonsk:子技能id
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@@ -136,91 +158,89 @@ info:技能描述
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*/
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export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
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export const SkillSet = {
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6001:{uuid:6001,name:"凛冬之触",sp_name:"greenball",path:"6001",TType:TType.Frontline,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
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6001:{uuid:6001,name:"凛冬之触",sp_name:"greenball",path:"6001",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
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6002:{uuid:6002,name:"穿心箭矢",sp_name:"arrow",path:"6006",TType:TType.Frontline,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
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6002:{uuid:6002,name:"穿心箭矢",sp_name:"arrow",path:"6006",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
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6003:{uuid:6003,name:"神圣护盾",sp_name:"shield",path:"6018",TType:TType.Frontline,
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TGroup:0,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
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6003:{uuid:6003,name:"神圣护盾",sp_name:"shield",path:"6018",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.animationEnd,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
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6004:{uuid:6004,name:"自愈", sp_name:"heath_small",path:"6032",TType:TType.Frontline,
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TGroup:0,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
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debuff:0,in:2,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
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6004:{uuid:6004,name:"自愈", sp_name:"heath_small",path:"6032",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.animationEnd,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,in:2,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
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6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TType:TType.Frontline,
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TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
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debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TType:TType.Frontline,
|
||||
TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
|
||||
debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
||||
6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TType:TType.Frontline,
|
||||
TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
|
||||
debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
||||
6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TType:TType.Frontline,
|
||||
TGroup:3,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:3,fname:"max",flash:false,with:90,
|
||||
debuff:0,in:0.8,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
||||
6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
|
||||
6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
|
||||
6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
|
||||
6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
|
||||
|
||||
|
||||
6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:0,in:3,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||
6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BURN,deV:20,deC:1,in:1,ap:300,cd:5,hit:2,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||
|
||||
6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.linear,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:2,in:1,ap:300,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
|
||||
|
||||
6013:{uuid:6013,name:"火墙", sp_name:"firewall",path:"6013",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:0,in:10,ap:50,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||||
6013:{uuid:6013,name:"龙卷风", sp_name:"bwind",path:"6016",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,in:3,ap:200,cd:5,hit:1,hited:1,shield:0,speed:360,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
|
||||
6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:1,in:1,ap:200,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||
6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.FROST,deV:0,deC:0,in:1,ap:200,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||
|
||||
6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:3,in:1,ap:200,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||
6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||
debuff:3,deV:0,deC:0,in:1,ap:200,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||
|
||||
6016:{uuid:6016,name:"火墙", sp_name:"firewall",path:"6013",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,in:10,ap:50,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||||
|
||||
6017:{uuid:6017,name:"冰刺",sp_name:"icez",path:"6022",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.FROST,deV:0,deC:0,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||
6018:{uuid:6018,name:"潮汐", sp_name:"watert",path:"6026",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||
6019:{uuid:6019,name:"陨石术", sp_name:"fireys",path:"6029",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||
|
||||
6020:{uuid:6020,name:"冰暴",sp_name:"bingyu",path:"6034",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
debuff:4,deV:0,deC:0,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"},
|
||||
|
||||
6021:{uuid:6021,name:"烈火呼吸",sp_name:"firequan",path:"6011",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
debuff:0,deV:0,deC:0,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||
|
||||
|
||||
6016:{uuid:6016,name:"龙卷风", sp_name:"bwind",path:"6016",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:8,in:1,ap:200,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
6017:{uuid:6017,name:"冰刺",sp_name:"icez",path:"6022",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.linear,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:1,in:1,ap:300,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||
6018:{uuid:6018,name:"潮汐", sp_name:"watert",path:"6026",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.linear,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:8,in:3,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||
6019:{uuid:6019,name:"陨石术", sp_name:"fireys",path:"6029",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:8,in:3,ap:500,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||
|
||||
6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
|
||||
6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||
debuff:DebuffAttr.BACK,deV:0,deC:0,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
||||
|
||||
|
||||
|
||||
6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:8,in:1,ap:400,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||
|
||||
6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:8,in:3,ap:500,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
||||
|
||||
|
||||
6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:0,in:3,ap:100,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||
|
||||
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TType:TType.Frontline,
|
||||
TGroup:0,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max_blue",flash:true,with:90,
|
||||
debuff:0,in:2,ap:70,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
||||
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",quality:Quality.WHITE, TType:TType.Frontline,
|
||||
TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
|
||||
debuff:0,deV:0,deC:0,in:2,ap:70,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
||||
|
||||
|
||||
6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TType:TType.Frontline,
|
||||
TGroup:3,act:"max",CdType:2,AType:AType.parabolic,RType:RType.bezier,EType:1,fname:"max",flash:false,with:90,
|
||||
debuff:4,in:1,ap:80,cd:5,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
|
||||
|
||||
};
|
||||
@@ -38,48 +38,113 @@ export const HeroSet = {
|
||||
Start_y:[70,0,-70]
|
||||
}
|
||||
export const HeroPos={
|
||||
0:{pos:v3(-280,0,0)},
|
||||
1:{pos:v3(-140,0,0)},
|
||||
2:{pos:v3(-200,0,0)},
|
||||
0:{pos:v3(-290,10,0)},
|
||||
1:{pos:v3(-220,0,0)},
|
||||
2:{pos:v3(-150,0,0)},
|
||||
}
|
||||
export const MonSet = {
|
||||
0:{pos:v3(320,0,0)},
|
||||
1:{pos:v3(320,15,0)},
|
||||
2:{pos:v3(320,-15,0)},
|
||||
0:{pos:v3(350,0,0)},
|
||||
1:{pos:v3(400,0,0)},
|
||||
2:{pos:v3(450,0,0)},
|
||||
3:{pos:v3(500,0,0)},
|
||||
4:{pos:v3(550,0,0)},
|
||||
5:{pos:v3(600,0,0)},
|
||||
6:{pos:v3(650,0,0)},
|
||||
7:{pos:v3(700,0,0)},
|
||||
8:{pos:v3(750,0,0)},
|
||||
9:{pos:v3(800,0,0)},
|
||||
}
|
||||
export const HeroInfo = {
|
||||
5001:{uuid:5001,name:"神圣守护",path:"k2", lv:3,kind:1,type:0,hp:50,ap:10,dis:700,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5002:{uuid:5002,name:"幻影剑豪",path:"k1", lv:3,kind:2,type:0,hp:50,ap:10,dis:700,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5003:{uuid:5003,name:"战争领主",path:"k5", lv:3,kind:2,type:0,hp:50,ap:10,dis:700,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5004:{uuid:5004,name:"混沌法师",path:"zh1", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||
5005:{uuid:5005,name:"火焰法师",path:"zh2", lv:3,kind:2,type:2,hp:50,ap:15,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||
5006:{uuid:5006,name:"风暴精灵",path:"m4", lv:3,kind:2,type:2,hp:50,ap:15,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||
5007:{uuid:5007,name:"生命圣者",path:"d1", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||
5008:{uuid:5008,name:"战争祭祀",path:"d2", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||
5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6002],info:"说明"},
|
||||
5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6002],info:"说明"},
|
||||
5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:1.2,speed:30,skills:[6002],info:"说明"},
|
||||
5001:{uuid:5001,name:"神圣守护",path:"k2", lv:3,kind:1,type:0,hp:50,ap:10,dis:700,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],info:"说明"},
|
||||
5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5002:{uuid:5002,name:"幻影剑豪",path:"k1", lv:3,kind:2,type:0,hp:50,ap:10,dis:700,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||
5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||
5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,speed:30,skills:[6001],info:"说明"},
|
||||
5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],info:"说明"},
|
||||
5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,speed:30,skills:[6001],info:"说明"},
|
||||
5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"},
|
||||
5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1,speed:30,skills:[6001],info:"说明"}
|
||||
};
|
||||
5003:{uuid:5003,name:"战争领主",path:"k5", lv:3,kind:2,type:0,hp:50,ap:10,dis:700,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5004:{uuid:5004,name:"混沌法师",path:"zh1", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5005:{uuid:5005,name:"火焰法师",path:"zh2", lv:3,kind:2,type:2,hp:50,ap:15,dis:700,a_cd:1.5,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5006:{uuid:5006,name:"风暴精灵",path:"m4", lv:3,kind:2,type:2,hp:50,ap:15,dis:700,a_cd:1.5,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5007:{uuid:5007,name:"生命圣者",path:"d1", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5008:{uuid:5008,name:"战争祭祀",path:"d2", lv:3,kind:2,type:2,hp:50,ap:10,dis:700,a_cd:1.5,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5009:{uuid:5009,name:"暴风射手",path:"a5", lv:3,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:1.2,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6002],info:"说明"},
|
||||
|
||||
5010:{uuid:5010,name:"苍穹射手",path:"a3", lv:3,kind:1,type:1,hp:50,ap:15,dis:700,a_cd:1.2,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6002],info:"说明"},
|
||||
|
||||
5011:{uuid:5011,name:"幽灵射手",path:"a4", lv:3,kind:2,type:1,hp:50,ap:15,dis:700,a_cd:1.2,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6002],info:"说明"},
|
||||
|
||||
//怪物
|
||||
5201:{uuid:5201,name:"兽人战士",path:"mor1", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5202:{uuid:5202,name:"兽人刺客",path:"mor2", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5203:{uuid:5203,name:"兽人护卫",path:"mor3", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5204:{uuid:5204,name:"石卫", path:"mgem1",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5205:{uuid:5205,name:"土卫", path:"mgem2",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5206:{uuid:5206,name:"树人", path:"mgem3",lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5216:{uuid:5216,name:"元素1", path:"my1", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5217:{uuid:5217,name:"元素2", path:"my2", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5218:{uuid:5218,name:"元素3", path:"my3", lv:2,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1.5,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5219:{uuid:5219,name:"牛头战士",path:"mn1", lv:2,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5220:{uuid:5220,name:"牛头战士",path:"mn2", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5221:{uuid:5221,name:"牛头战士",path:"mn3", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5222:{uuid:5222,name:"独眼巨人",path:"md1", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5223:{uuid:5223,name:"独眼巨人",path:"md2", lv:1,kind:1,type:0,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5224:{uuid:5224,name:"独眼巨人",path:"md3", lv:1,kind:1,type:1,hp:200,ap:5,dis:400,a_cd:1.2,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5225:{uuid:5225,name:"精英独眼",path:"md4", lv:3,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5226:{uuid:5226,name:"精英牛头",path:"mn4", lv:3,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"},
|
||||
|
||||
5227:{uuid:5227,name:"精英兽人",path:"mor4", lv:3,kind:1,type:2,hp:200,ap:5,dis:400,a_cd:1,
|
||||
crt:5,crt_d:0,crt_no:false,dod:0,dod_no:false,speed:30,skills:[6001],info:"说明"}
|
||||
};
|
||||
|
||||
|
||||
export const HeroUpInfo = {
|
||||
5001:{ap_up:0,ap_up_rate:10,self_ap_up:0,self_ap_up_rate:0,hp_up:0,self_hp_up:0},
|
||||
5002:{ap_up:5,ap_up_rate:0,self_ap_up:0,self_ap_up_rate:0,hp_up:0,self_hp_up:0},
|
||||
|
||||
@@ -27,7 +27,7 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU
|
||||
|
||||
if (!shouldStop&&view.fac==1) { //在攻击范围内停止移动 取消这个判断
|
||||
// if(view.fac==1){
|
||||
if(view.is_stop||view.is_dead) return //停止移动或者死亡不移动
|
||||
if(view.is_stop||view.is_dead||view.DEBUFF_STUN>0 ||view.DEBUFF_FROST>0) return //停止移动或者死亡不移动
|
||||
// 计算移动量
|
||||
const delta = (view.speed/3) * this.dt * move.direction;
|
||||
const newX = view.node.position.x + delta;
|
||||
|
||||
Reference in New Issue
Block a user