refactor(MissionHeroComp): 移除闲置的驻场技能总加成计算方法
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@@ -47,6 +47,7 @@ import { Tooltip } from "../skill/Tooltip";
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import { CardInitCoins } from "../common/config/CardSet";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { FieldSkillType } from "../common/config/SkillSet";
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import { FieldSkillHelper } from "../hero/FieldSkillHelper";
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import { spawningEngine } from "./RogueConfig";
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import { MissionEconomy } from "./MissionEconomy";
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const { ccclass, property } = _decorator;
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@@ -579,9 +580,9 @@ export class MissionComp extends CCComp {
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private triggerHeroBattleSkills(isStart: boolean) {
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let triggerCount = 1;
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if (isStart) {
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triggerCount += HeroAttrsComp.getFieldSkillTotalValue(FieldSkillType.StartCount);
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triggerCount += FieldSkillHelper.getFieldSkillTotalValue(FieldSkillType.StartCount);
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} else {
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triggerCount += HeroAttrsComp.getFieldSkillTotalValue(FieldSkillType.EndCount);
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triggerCount += FieldSkillHelper.getFieldSkillTotalValue(FieldSkillType.EndCount);
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}
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triggerCount = Math.max(1, Math.floor(triggerCount));
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@@ -600,7 +601,7 @@ export class MissionComp extends CCComp {
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* 战斗结束阶段治疗所有英雄(包括墓地英雄),恢复70%最大生命值
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*/
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private healAllHeroes() {
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const healRateBoost = HeroAttrsComp.getFieldSkillTotalValue(FieldSkillType.WaveHeal);
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const healRateBoost = FieldSkillHelper.getFieldSkillTotalValue(FieldSkillType.WaveHeal);
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const finalHealRate = Math.min(1, FightSet.WAVE_HEAL_RATE + healRateBoost);
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ecs.query(this.heroAttrsMatcher).forEach(entity => {
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