diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts index fca91ea0..5c71941f 100644 --- a/assets/script/game/common/config/CardSet.ts +++ b/assets/script/game/common/config/CardSet.ts @@ -4,8 +4,7 @@ import * as exp from "constants" export enum CardType { Hero = 1, Skill = 2, - Potion = 3, - Special = 4, + Special = 3, Buff = 5, Debuff = 6, } @@ -36,7 +35,7 @@ export const CardsUpSet: Record = { 4: 200, 5: 250, } - +/**初始coin数 */ export const CardInitCoins = 4 /** 卡池升级每波减免金额 */ export const CARD_POOL_UPGRADE_DISCOUNT_PER_WAVE = 10 diff --git a/assets/script/game/map/CardUseComp.ts b/assets/script/game/map/CardUseComp.ts index 0029de4f..4f23f7be 100644 --- a/assets/script/game/map/CardUseComp.ts +++ b/assets/script/game/map/CardUseComp.ts @@ -54,9 +54,6 @@ export class CardUseComp extends CCComp { return "skill"; case CardType.Special: return "special"; - case CardType.Buff: - case CardType.Debuff: - return "buff"; default: return "unknown"; }