refactor: 重命名Logger类并增加错误日志方法

- 将Logger类重命名为mLogger以符合命名规范
- 新增error方法用于统一错误输出
- 在多个组件中替换console.log/warn/error为mLogger的对应方法
- 为多个组件添加debugMode属性以控制模块级日志开关
- 新增HeroMasterComp组件框架
This commit is contained in:
panw
2026-02-03 14:40:02 +08:00
parent 859ab3bc2a
commit 63dd22fb88
16 changed files with 215 additions and 117 deletions

View File

@@ -7,7 +7,7 @@ import { SDataCom } from "./SDataCom";
import { Attrs } from "../common/config/HeroAttrs";
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
import { DamageQueueHelper } from "../hero/DamageQueueComp";
import { Logger } from "../common/Logger";
import { mLogger } from "../common/Logger";
const { ccclass, property } = _decorator;
@@ -24,14 +24,6 @@ export class SkillView extends CCComp {
@property({ tooltip: "是否启用调试日志" })
private debugMode: boolean = false;
private debugLog(...args: any[]): void {
Logger.log(this.debugMode, 'SkillView', ...args);
}
private debugWarn(...args: any[]): void {
Logger.warn(this.debugMode, 'SkillView', ...args);
}
anim:Animation=null;
group:number=0;
SConf:SkillConfig=null;
@@ -75,10 +67,10 @@ export class SkillView extends CCComp {
const targetView = oCol.getComponent(HeroViewComp);
const targetName = targetView?.ent?.get(HeroAttrsComp)?.hero_name ?? '非英雄对象';
const targetEid = targetView?.ent?.eid ?? '未知EID';
this.debugLog(`[skillView] 碰撞1 [${this.sData.caster.box_group}][${casterName}][${casterEid}]的[${seCol.group}]:[${this.SConf.name}][${this.ent.eid}]碰撞了 [${oCol.group}]:[ ${targetName}][${targetEid}]`);
mLogger.log(this.debugMode, 'SkillView', `[skillView] 碰撞1 [${this.sData.caster.box_group}][${casterName}][${casterEid}]的[${seCol.group}]:[${this.SConf.name}][${this.ent.eid}]碰撞了 [${oCol.group}]:[ ${targetName}][${targetEid}]`);
// 基本空值与同组过滤
if (!this.sData || !this.SConf) {
this.debugWarn('[SkillView] onBeginContact 缺少 sData 或 SConf忽略此次碰撞');
mLogger.warn(this.debugMode, 'SkillView', '[SkillView] onBeginContact 缺少 sData 或 SConf忽略此次碰撞');
return;
}
if (oCol.group === seCol.group) return;
@@ -86,7 +78,7 @@ export class SkillView extends CCComp {
if (!targetView) return;
// 🔥 方案A防御性检查 - 在获取model前强制检查ent是否存在
if (!targetView.ent) {
console.warn('[SkillView] onBeginContact targetView.ent为空实体已销毁忽略此次碰撞');
mLogger.warn(this.debugMode, 'SkillView', '[SkillView] onBeginContact targetView.ent为空实体已销毁忽略此次碰撞');
return;
}
let model = targetView.ent.get(HeroAttrsComp);
@@ -110,7 +102,7 @@ export class SkillView extends CCComp {
// 开启碰撞检测
if(this.collider) {
this.collider.enabled = true;
this.debugLog(`[SkillView] [${this.SConf?.name}] 第${this.attackFrameCount}次攻击帧开启碰撞检测`);
mLogger.log(this.debugMode, 'SkillView', `[SkillView] [${this.SConf?.name}] 第${this.attackFrameCount}次攻击帧开启碰撞检测`);
}
// let dis=this.node.getComponent(UITransform).width/2
@@ -167,9 +159,9 @@ export class SkillView extends CCComp {
// 这样可以避免同一帧内的重复伤害
if(this.SConf.EType !== EType.collision && this.collider) {
this.collider.enabled = false;
this.debugLog(`[SkillView] [${this.SConf.name}] 伤害后关闭碰撞检测`);
mLogger.log(this.debugMode, 'SkillView', `[SkillView] [${this.SConf.name}] 伤害后关闭碰撞检测`);
}
this.debugLog(`[skillView] 伤害 [${this.group}][${this.sData.caster.ent.get(HeroAttrsComp).hero_name}][${this.sData.caster.ent.eid}]的 [${this.SConf.name}]对 [${target.box_group}][ ${target.ent.get(HeroAttrsComp).hero_name}][${target.ent.eid}]`);
mLogger.log(this.debugMode, 'SkillView', `[skillView] 伤害 [${this.group}][${this.sData.caster.ent.get(HeroAttrsComp).hero_name}][${this.sData.caster.ent.eid}]的 [${this.SConf.name}]对 [${target.box_group}][ ${target.ent.get(HeroAttrsComp).hero_name}][${target.ent.eid}]`);
// if(this.sData.hit_count > this.SConf.hit_num) return 不能超出 最大伤害数量
// 使用伤害队列系统处理伤害
DamageQueueHelper.addDamageToEntity(