refactor: 重命名Logger类并增加错误日志方法
- 将Logger类重命名为mLogger以符合命名规范 - 新增error方法用于统一错误输出 - 在多个组件中替换console.log/warn/error为mLogger的对应方法 - 为多个组件添加debugMode属性以控制模块级日志开关 - 新增HeroMasterComp组件框架
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@@ -1,7 +1,7 @@
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import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite, math, clamp, Game, tween, Tween, Color, BoxCollider2D, UITransform} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { Logger } from "../common/Logger";
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import { mLogger } from "../common/Logger";
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import { HeroSpine } from "./HeroSpine";
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import { BoxSet, FacSet } from "../common/config/GameSet";
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import { smc } from "../common/SingletonModuleComp";
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@@ -28,16 +28,8 @@ export interface BuffInfo {
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@ecs.register('HeroView', false) // 定义ECS 组件
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export class HeroViewComp extends CCComp {
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@property({ tooltip: "是否启用调试日志" })
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private debugMode: boolean = true; // 是否启用调试模式
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private debugMode: boolean = false; // 是否启用调试模式
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// 添加条件日志方法
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private debugLog(...args: any[]): void {
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Logger.log(this.debugMode, 'HeroViewComp', ...args);
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}
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private debugWarn(...args: any[]): void {
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Logger.warn(this.debugMode, 'HeroViewComp', ...args);
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}
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// ==================== View 层属性(表现相关)====================
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as: HeroSpine = null!
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status:String = "idle"
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@@ -55,7 +47,7 @@ export class HeroViewComp extends CCComp {
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get model() {
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// 🔥 修复:添加安全检查,防止ent为null时的访问异常
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if (!this.ent) {
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this.debugWarn("[HeroViewComp] ent is null, returning null for model");
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mLogger.warn(this.debugMode, 'HeroViewComp', "[HeroViewComp] ent is null, returning null for model");
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return null;
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}
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return this.ent.get(HeroAttrsComp);
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@@ -196,7 +188,7 @@ export class HeroViewComp extends CCComp {
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// 不再基于血量是否满来决定显示状态,只更新进度条
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let hp=this.model.hp;
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let hp_max=this.model.Attrs[Attrs.HP_MAX];
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// this.debugLog("hp_show",hp,hp_max)
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// mLogger.log(this.debugMode, 'HeroViewComp', "hp_show",hp,hp_max)
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let targetProgress = hp / hp_max;
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let hpNode = this.top_node.getChildByName("hp");
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@@ -224,7 +216,7 @@ export class HeroViewComp extends CCComp {
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if(!this.top_node.active) return
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let mp=this.model.mp;
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let mp_max=this.model.Attrs[Attrs.MP_MAX];
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this.debugLog("mp_show",mp,mp_max)
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mLogger.log(this.debugMode, 'HeroViewComp', "mp_show",mp,mp_max)
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this.top_node.getChildByName("mp").getComponent(ProgressBar).progress = mp / mp_max;
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this.scheduleOnce(() => {
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this.top_node.getChildByName("mp").getChildByName("mpb").getComponent(ProgressBar).progress = mp / mp_max;
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@@ -425,7 +417,7 @@ export class HeroViewComp extends CCComp {
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realDead(){
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// 🔥 修复:添加model安全检查,防止实体销毁过程中的空指针异常
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if (!this.model) {
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this.debugWarn("[HeroViewComp] realDead called but model is null, skipping");
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mLogger.warn(this.debugMode, 'HeroViewComp', "[HeroViewComp] realDead called but model is null, skipping");
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return;
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}
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if(this.model.fac === FacSet.HERO){
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@@ -501,7 +493,7 @@ export class HeroViewComp extends CCComp {
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playSkillEffect(skill_id:number) {
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let skill = SkillSet[skill_id]
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this.debugLog('[heroview] skill_id'+skill_id,skill)
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mLogger.log(this.debugMode, 'HeroViewComp', '[heroview] skill_id'+skill_id,skill)
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if (!skill) return;
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switch(skill.act){
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case "max":
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