refactor: 重命名Logger类并增加错误日志方法
- 将Logger类重命名为mLogger以符合命名规范 - 新增error方法用于统一错误输出 - 在多个组件中替换console.log/warn/error为mLogger的对应方法 - 为多个组件添加debugMode属性以控制模块级日志开关 - 新增HeroMasterComp组件框架
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@@ -7,7 +7,10 @@ import { HeroInfo, AttrSet } from "../common/config/heroSet";
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import { HeroSkillsComp } from "./HeroSkills";
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import { smc } from "../common/SingletonModuleComp";
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import { AttrCards, PotionCards } from "../common/config/AttrSet";
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import { mLogger } from "../common/Logger";
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import { _decorator } from "cc";
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const { property } = _decorator;
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interface talTrigger{
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value:number
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@@ -15,6 +18,9 @@ interface talTrigger{
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}
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@ecs.register('HeroAttrs')
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export class HeroAttrsComp extends ecs.Comp {
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@property({ tooltip: "是否启用调试日志" })
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public debugMode: boolean = false;
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Ebus:any=null!
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// ==================== 角色基础信息 ====================
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hero_uuid: number = 1001;
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@@ -95,7 +101,7 @@ export class HeroAttrsComp extends ecs.Comp {
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const uuid = args;
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const attrCard = AttrCards[uuid];
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if (attrCard) {
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console.log(`[HeroAttrs] 使用属性卡: ${attrCard.desc}`);
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mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 使用属性卡: ${attrCard.desc}`);
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// 构造 BuffConf,默认使用 BType.VALUE,永久生效 (time: 0)
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const buffConf: BuffConf = {
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buff: attrCard.attr,
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@@ -117,7 +123,7 @@ export class HeroAttrsComp extends ecs.Comp {
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// 1. 尝试从 PotionCards 获取 (新版药水)
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const potion = PotionCards[itemId];
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if (potion) {
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console.log(`[HeroAttrs] 使用药水: ${potion.desc}`);
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mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 使用药水: ${potion.desc}`);
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const buffConf: BuffConf = {
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buff: potion.attr,
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value: potion.value,
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@@ -140,7 +146,7 @@ export class HeroAttrsComp extends ecs.Comp {
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const newLv = args.lv;
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if (newLv > this.lv) {
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console.log(`[HeroAttrs] 英雄升级处理: Lv.${this.lv} -> Lv.${newLv}`);
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mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 英雄升级处理: Lv.${this.lv} -> Lv.${newLv}`);
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this.lv = newLv;
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// === 属性成长逻辑 (示例: 固定数值成长) ===
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@@ -249,7 +255,7 @@ export class HeroAttrsComp extends ecs.Comp {
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this.hp = Math.max(0, Math.min(this.hp, this.Attrs[Attrs.HP_MAX]));
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this.dirty_hp = true; // ✅ 仅标记需要更新
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smc.updateHeroInfo(this);
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// console.log(`[HeroAttrs] HP变更: ${this.hero_name}, 变化=${addValue.toFixed(1)}, ${oldHp.toFixed(1)} -> ${this.hp.toFixed(1)}`);
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mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] HP变更: ${this.hero_name}, 变化=${addValue.toFixed(1)}, ${oldHp.toFixed(1)} -> ${this.hp.toFixed(1)}`);
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}
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add_mp(value:number,isValue:boolean){
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const oldMp = this.mp;
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@@ -267,7 +273,7 @@ export class HeroAttrsComp extends ecs.Comp {
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this.mp += addValue;
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this.mp = Math.max(0, Math.min(this.mp, this.Attrs[Attrs.MP_MAX]));
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this.dirty_mp = true; // ✅ 仅标记需要更新
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console.log(`[HeroAttrs] MP变更: ${this.hero_name}, 变化=${addValue.toFixed(1)}, ${oldMp.toFixed(1)} -> ${this.mp.toFixed(1)}`);
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mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] MP变更: ${this.hero_name}, 变化=${addValue.toFixed(1)}, ${oldMp.toFixed(1)} -> ${this.mp.toFixed(1)}`);
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}
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add_shield(value:number,isValue:boolean){
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const oldShield = this.shield;
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@@ -392,7 +398,7 @@ export class HeroAttrsComp extends ecs.Comp {
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const [val, count] = smc.global_attrs[attrIndex];
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const globalAdd = val * count;
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totalRatio += globalAdd;
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// console.log(`[HeroAttrs] 全局加成: ${this.hero_name} Attr=${attrIndex} Val=${val} Count=${count} Add=${globalAdd}%`);
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// mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 全局加成: ${this.hero_name} Attr=${attrIndex} Val=${val} Count=${count} Add=${globalAdd}%`);
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}
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// 4. 根据属性类型计算最终值
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@@ -411,7 +417,7 @@ export class HeroAttrsComp extends ecs.Comp {
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this.clampSingleAttr(attrIndex);
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if (oldVal !== this.Attrs[attrIndex]) {
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console.log(`[HeroAttrs] 属性重算: ${this.hero_name}, 属性ID=${attrIndex}, ${oldVal} -> ${this.Attrs[attrIndex]} (Base=${baseVal}, Add=${totalValue-baseVal}, Ratio=${totalRatio}%)`);
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mLogger.log(this.debugMode, 'HeroAttrs', `[HeroAttrs] 属性重算: ${this.hero_name}, 属性ID=${attrIndex}, ${oldVal} -> ${this.Attrs[attrIndex]} (Base=${baseVal}, Add=${totalValue-baseVal}, Ratio=${totalRatio}%)`);
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}
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}
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