技能升级改用碎片 完成
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@@ -6,6 +6,7 @@ import { MissionHomeComp } from "./MissionHomeComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { SkillSet } from "../common/config/SkillSet";
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import { SChipComp } from "../hero/SChipComp";
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const { ccclass, property } = _decorator;
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@@ -38,8 +39,14 @@ export class MSCardComp extends CCComp {
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}
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update_data(){
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this.node.getChildByName("lv").getComponent(Label).string = smc.skills[this.s_uuid].lv.toString()+"级";
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this.node.getChildByName("update").getChildByName("cost").getComponent(Label).string =smc.vmdata.skp.num.toString()+ " / "+(SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].lv)).toString()
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if(smc.skills[this.s_uuid].slv>=1) {this.node.getChildByName("slv").getChildByName("s1").active=true} else {this.node.getChildByName("slv").getChildByName("s1").active=false};
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if(smc.skills[this.s_uuid].slv>=2) {this.node.getChildByName("slv").getChildByName("s2").active=true} else {this.node.getChildByName("slv").getChildByName("s2").active=false};
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if(smc.skills[this.s_uuid].slv>=3) {this.node.getChildByName("slv").getChildByName("s3").active=true} else {this.node.getChildByName("slv").getChildByName("s3").active=false};
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if(smc.skills[this.s_uuid].slv>=4) {this.node.getChildByName("slv").getChildByName("s4").active=true} else {this.node.getChildByName("slv").getChildByName("s4").active=false};
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if(smc.skills[this.s_uuid].slv>=5) {this.node.getChildByName("slv").getChildByName("s5").active=true} else {this.node.getChildByName("slv").getChildByName("s5").active=false};
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this.node.getChildByName("update").getChildByName("cost").getComponent(Label).string =smc.skills[this.s_uuid].num.toString()+ " / "+(SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].slv)).toString()
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let sc= this.node.getChildByName("schip").getComponent(SChipComp)
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sc.update_data(this.s_uuid,0)
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}
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select(){
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smc.mission.mskill=this.s_uuid
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@@ -55,12 +62,12 @@ export class MSCardComp extends CCComp {
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}
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}
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update_lv(){
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if(smc.vmdata.skp.num <= (SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].lv))){
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oops.gui.toast("升级需要消耗"+SkillSet[this.s_uuid].upcost+"个魔法石")
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if(smc.skills[this.s_uuid].num <= (SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].slv))){
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oops.gui.toast("技能碎片不足")
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return
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}
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smc.vmdata.skp.num -= (SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].lv))
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smc.skills[this.s_uuid].lv++
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smc.skills[this.s_uuid].num -= (SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].slv))
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smc.skills[this.s_uuid].slv++
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let mscards:any= ecs.query(ecs.allOf(MSCardComp));
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for(let i=0;i<mscards.length;i++){
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mscards[i].MSCardComp.update_data()
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