技能升级改用碎片 完成
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@@ -92,21 +92,21 @@ export class Hero extends ecs.Entity {
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hv.lv = role.lv;
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hv.slv = role.slv;
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hv.type = hero.type;
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hv.sk1 = hero.sk1[role.slv];
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hv.sk2 = hero.sk2[role.slv];
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hv.sk3 = hero.sk3[role.slv];
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hv.akc = hero.akc[role.slv];
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hv.uac = hero.uac[role.slv];
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hv.crc = hero.crc[role.slv];
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hv.dgc = hero.dgc[role.slv];
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hv.akr = hero.akr[role.slv];
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hv.uar = hero.uar[role.slv];
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hv.crr = hero.crr[role.slv];
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hv.dgr = hero.dgr[role.slv];
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hv.sk1 = hero.sk1[hv.slv];
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hv.sk2 = hero.sk2[hv.slv];
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hv.sk3 = hero.sk3[hv.slv];
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hv.akc = hero.akc[hv.slv];
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hv.uac = hero.uac[hv.slv];
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hv.crc = hero.crc[hv.slv];
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hv.dgc = hero.dgc[hv.slv];
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hv.akr = hero.akr[hv.slv];
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hv.uar = hero.uar[hv.slv];
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hv.crr = hero.crr[hv.slv];
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hv.dgr = hero.dgr[hv.slv];
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hv.type = hero.type;
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hv.hp= hv.hp_max =hero.hp+hero.hp_up*role.lv ;
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hv.ap = hero.ap+hero.ap_up*role.lv ;
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hv.def= hero.def+hero.def_up*role.lv;
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hv.hp= hv.hp_max =hero.hp+hero.hp_up*hv.lv ;
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hv.ap = hero.ap+hero.ap_up*hv.lv ;
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hv.def= hero.def+hero.def_up*hv.lv;
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hv.cd = hero.a_cd
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hv.crit = hero.crit; //暴击率
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hv.crit_add = hero.crit_add;//暴击伤害加成
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@@ -480,7 +480,7 @@ export class HeroViewComp extends CCComp {
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this.pw+= p
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}
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//使用max_skill
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handle_skill(skill:number){
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handle_skill(skill:number){
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this.as.max()
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this.at = 0;
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this.tooltip(3,SkillSet[skill].name,skill);
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