feat(rogue): 添加基于等级的怪物经验计算函数

- 新增 calculateMonsterExp 函数,根据怪物ID和等级动态计算经验值
- 替换 MissionComp 中硬编码的经验值逻辑,使用新的计算函数
- 设计经验增长公式以平衡升级曲线,目标让玩家在13分钟左右达到20级
This commit is contained in:
panw
2026-01-28 17:01:29 +08:00
parent 940211d465
commit 624c8a6c4e
2 changed files with 17 additions and 13 deletions

View File

@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
import { MonsterCost, MonType, calculateMonsterGold, getLevelExp } from "./RogueConfig";
import { MonsterCost, MonType, calculateMonsterGold, getLevelExp, calculateMonsterExp } from "./RogueConfig";
import { GameEvent } from "../common/config/GameEvent";
import { HeroViewComp } from "../hero/HeroViewComp";
import { UIID } from "../common/config/GameUIConfig";
@@ -130,18 +130,7 @@ export class MissionComp extends CCComp {
}
// 计算经验
let exp = 10; // 基础经验
switch (type) {
case MonType.BOSS:
exp = 200;
break;
case MonType.ELITE:
exp = 50;
break;
default:
exp = 10;
break;
}
let exp = calculateMonsterExp(data.uuid, level);
smc.addExp(exp);
this.cal_gold_reward(data, type);