chore: 移除游戏内天赋系统相关代码
1. 删除所有TalentType相关导入和天赋数据存储逻辑 2. 移除英雄属性天赋加成计算逻辑 3. 移除卡牌购买、刷新、售卖的天赋优惠逻辑 4. 将getTalentValue方法降级为空实现 5. 清理多余的空行代码格式
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@@ -5,7 +5,6 @@ import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { FacSet, FightSet } from "../common/config/GameSet";
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import { FieldSkillSet, FieldSkillType, SkillOverrides } from "../common/config/SkillSet";
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import { smc } from "../common/SingletonModuleComp";
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import { TalentConfig, TalentType } from "../common/config/TalentSet";
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import { Attrs } from "../common/config/HeroAttrs";
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import { FieldSkillHelper } from "./FieldSkillHelper";
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@ecs.register('HeroAttrs')
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@@ -373,14 +372,9 @@ export class HeroAttrsComp extends ecs.Comp {
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/** 获取指定天赋的加成数值 */
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public static getTalentValue(talentId: TalentType): number {
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if (!smc || !smc.collection || !smc.collection.talents) return 0;
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let level = smc.collection.talents[talentId] || 0;
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if (level <= 0) return 0;
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let talentInfo = TalentConfig.talents.find(t => t.id === talentId);
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if (!talentInfo || !talentInfo.values || level > talentInfo.values.length) return 0;
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return talentInfo.values[level - 1];
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/** 获取指定天赋的加成数值 —— 天赋系统已移除,方法保留为空 stub 防止编译错误 */
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public static getTalentValue(_talentId: number): number {
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return 0;
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}
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}
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