refactor(monster): 统一怪物类型配置管理
1. 将原RogueConfig.ts中的怪物类型枚举和名称映射迁移至公共配置heroSet.ts 2. 为所有怪物数据添加monType字段关联类型 3. 修正怪物列表中Boss类型的配置错误
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@@ -14,6 +14,28 @@ export const HTypeName ={
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2:"远程",
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}
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export enum MonType {
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Melee = 0,
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Heavy = 1,
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Long = 2,
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Support = 3,
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Summoner = 5,
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Assassin = 6,
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MeleeBoss = 8,
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LongBoss = 9,
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}
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export const MonTypeName: Record<number, string> = {
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[MonType.Melee]: "近战",
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[MonType.Heavy]: "重型",
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[MonType.Long]: "远程",
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[MonType.Support]: "辅助",
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[MonType.Summoner]: "召唤师",
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[MonType.Assassin]: "刺客",
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[MonType.MeleeBoss]: "近战Boss",
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[MonType.LongBoss]: "远程Boss",
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}
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/**
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* 英雄攻击速度分级配置 (数值为攻击间隔cd,越小越快)
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* 每档3个速度级别:Lv1(最快) → Lv2(中间) → Lv3(最慢)
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@@ -134,6 +156,7 @@ export interface heroInfo {
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lv: number; // 英雄等级
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pool_lv?: number; // 卡片等级
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type: HType; // 攻击定位(近战/中程/远程)
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monType?: MonType; // 怪物专属类型
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hp: number; // 生命值上限
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ap: number; // 攻击力
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[SkillTriggerType.Call]?:{s_uuid:number, t_num:number, overrides?: SkillOverrides}[]; // 召唤后触发的技能配置
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@@ -383,37 +406,37 @@ export const HeroInfo: Record<number, heroInfo> = {
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// 基础怪物 (全部固定点位站桩攻击,HType仅决定是前排还是后排)
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// 前排怪物 (站在前排,承受更多伤害) — v5: TD节奏CD,多而弱爽感设计
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6001:{uuid:6001,name:"兽人战士",path:"m1", fac:FacSet.MON,lv:1,type:HType.Melee,hp:220,ap:10,speed:70,
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6001:{uuid:6001,name:"兽人战士",path:"m1", fac:FacSet.MON,lv:1,type:HType.Melee,monType:MonType.Melee,hp:220,ap:10,speed:70,
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"基础前排怪"},
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6002:{uuid:6002,name:"兽人精锐战士",path:"m2", fac:FacSet.MON,lv:1,type:HType.Melee,hp:300,ap:14,speed:110,
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6002:{uuid:6002,name:"兽人精锐战士",path:"m2", fac:FacSet.MON,lv:1,type:HType.Melee,monType:MonType.Melee,hp:300,ap:14,speed:110,
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"进阶前排怪,更快更痛"},
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6003:{uuid:6003,name:"兽人重装兵",path:"m3", fac:FacSet.MON,lv:1,type:HType.Melee,hp:850,ap:20,speed:50,
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6003:{uuid:6003,name:"兽人重装兵",path:"m3", fac:FacSet.MON,lv:1,type:HType.Melee,monType:MonType.Heavy,hp:850,ap:20,speed:50,
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"重型坦克怪,高HP慢攻"},
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// 后排怪物 (站在后排,输出更高)
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6004:{uuid:6004,name:"兽人射手",path:"m4", fac:FacSet.MON,lv:1,type:HType.Long,hp:190,ap:35,speed:70,
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6004:{uuid:6004,name:"兽人射手",path:"m4", fac:FacSet.MON,lv:1,type:HType.Long,monType:MonType.Long,hp:190,ap:35,speed:70,
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skills:{6008:{uuid:6008,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"后排高DPS怪"},
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6005:{uuid:6005,name:"兽人刺客",path:"m5", fac:FacSet.MON,lv:1,type:HType.Long,hp:210,ap:38,speed:130,
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6005:{uuid:6005,name:"兽人刺客",path:"m5", fac:FacSet.MON,lv:1,type:HType.Long,monType:MonType.Assassin,hp:210,ap:38,speed:130,
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skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"高AP快速攻击刺客"},
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// 特殊位怪物
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6006:{uuid:6006,name:"骷髅领主",path:"m6", fac:FacSet.MON,lv:1,type:HType.Melee,hp:5000,ap:20,speed:60,
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6006:{uuid:6006,name:"骷髅领主",path:"m6", fac:FacSet.MON,lv:1,type:HType.Melee,monType:MonType.MeleeBoss,hp:5000,ap:20,speed:60,
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"前排MiniBoss级坦克"},
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6007:{uuid:6007,name:"兽人术士",path:"m7", fac:FacSet.MON,lv:1,type:HType.Long,hp:300,ap:24,speed:70,
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6007:{uuid:6007,name:"兽人术士",path:"m7", fac:FacSet.MON,lv:1,type:HType.Long,monType:MonType.Support,hp:300,ap:24,speed:70,
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skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"后排法师怪,魔法攻击"},
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6008:{uuid:6008,name:"兽人火法",path:"m8", fac:FacSet.MON,lv:1,type:HType.Long,hp:270,ap:32,speed:70,
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6008:{uuid:6008,name:"兽人火法",path:"m8", fac:FacSet.MON,lv:1,type:HType.Long,monType:MonType.Summoner,hp:270,ap:32,speed:70,
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skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"后排高输出法师怪"},
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// BOSS怪物 — Boss节奏1.2-1.5s,删除不存在的6206技能
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6101:{uuid:6101,name:"兽人首领-双刀战士",path:"mb1", fac:FacSet.MON,lv:6,type:HType.Melee,hp:1900,ap:30,speed:120,
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6101:{uuid:6101,name:"兽人首领-双刀战士",path:"mb1", fac:FacSet.MON,lv:6,type:HType.Melee,monType:MonType.MeleeBoss,hp:1900,ap:30,speed:120,
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skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"前排Boss,高攻速"},
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6102:{uuid:6102,name:"兽人首领-斧头战士",path:"mb2", fac:FacSet.MON,lv:6,type:HType.Melee,hp:7500,ap:26,speed:60,
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6102:{uuid:6102,name:"兽人首领-斧头战士",path:"mb2", fac:FacSet.MON,lv:6,type:HType.Melee,monType:MonType.MeleeBoss,hp:7500,ap:26,speed:60,
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"前排Boss,超高HP"},
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6103:{uuid:6103,name:"兽人首领-魔法师",path:"mb3", fac:FacSet.MON,lv:6,type:HType.Long,hp:2250,ap:38,speed:110,
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6103:{uuid:6103,name:"兽人首领-魔法师",path:"mb3", fac:FacSet.MON,lv:6,type:HType.Long,monType:MonType.LongBoss,hp:2250,ap:38,speed:110,
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skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow2].cd,ccd:0}},info:"后排法系Boss,高AP"},
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6104:{uuid:6104,name:"兽人首领-射手",path:"mb4", fac:FacSet.MON,lv:6,type:HType.Long,hp:6800,ap:30,speed:70,
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6104:{uuid:6104,name:"兽人首领-射手",path:"mb4", fac:FacSet.MON,lv:6,type:HType.Long,monType:MonType.LongBoss,hp:6800,ap:30,speed:70,
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"后排位Boss,均衡型"},
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6105:{uuid:6105,name:"亡灵首领-法师",path:"mb5", fac:FacSet.MON,lv:6,type:HType.Long,hp:2600,ap:42,speed:110,
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6105:{uuid:6105,name:"亡灵首领-法师",path:"mb5", fac:FacSet.MON,lv:6,type:HType.Long,monType:MonType.LongBoss,hp:2600,ap:42,speed:110,
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skills:{6103:{uuid:6103,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow1].cd,ccd:0}},info:"后排高AP Boss"},
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6106:{uuid:6106,name:"亡灵首领-骑马战士",path:"mb6", fac:FacSet.MON,lv:6,type:HType.Melee,hp:9000,ap:26,speed:130,
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6106:{uuid:6106,name:"亡灵首领-骑马战士",path:"mb6", fac:FacSet.MON,lv:6,type:HType.Melee,monType:MonType.MeleeBoss,hp:9000,ap:26,speed:130,
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skills:{6005:{uuid:6005,lv:1,cd:AtkSpeedSet[AtkSpeedLv.VerySlow3].cd,ccd:0}},info:"前排终极Boss,最高HP+高速"},
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@@ -10,31 +10,7 @@
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* 5. 强度:仅通过怪物数量和波次(等级)来逐步提升,每波增加一定比例基础属性。
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*/
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import { HeroInfo } from "../common/config/heroSet";
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// ======================== 怪物类型枚举 ========================
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export enum MonType {
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Melee = 0,
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Heavy = 1,
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Long = 2,
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Support = 3,
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Summoner = 5,
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Assassin = 6,
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MeleeBoss = 8,
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LongBoss = 9,
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}
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export const MonTypeName: Record<number, string> = {
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[MonType.Melee]: "近战",
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[MonType.Heavy]: "重型",
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[MonType.Long]: "远程",
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[MonType.Support]: "辅助",
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[MonType.Summoner]: "召唤师",
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[MonType.Assassin]: "刺客",
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[MonType.MeleeBoss]: "近战Boss",
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[MonType.LongBoss]: "远程Boss",
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}
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import { HeroInfo, MonType, MonTypeName } from "../common/config/heroSet";
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// ======================== 词缀类型枚举 ========================
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@@ -61,8 +37,8 @@ export const MonList: Record<number, number[]> = {
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[MonType.Support]: [6007],
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[MonType.Summoner]: [6008],
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[MonType.Assassin]: [6005],
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[MonType.MeleeBoss]: [6006, 6102, 6104, 6106],
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[MonType.LongBoss]: [6101, 6103, 6105],
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[MonType.MeleeBoss]: [6006, 6101, 6102, 6106],
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[MonType.LongBoss]: [6103, 6104, 6105],
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}
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// ======================== 测试模式配置 ========================
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