feat(web): 新增 timed_buff_id 覆写组件支持与 buff 列表配置
1. 扩展 SUPPORT_ULT 技能列表,新增6517号技能 2. 为 OVERRIDE_KEYS 添加buff类型标记与注释说明 3. 新增buffOptions参数透传机制,实现timed_buff_id下拉选择 4. 新增buff类型覆写编辑器,支持搜索创建与类型归一化
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@@ -116,14 +116,14 @@
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<!-- 普攻 -->
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<div class="panel">
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<h3>普攻 skills[0]</h3>
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<SkillEditor v-if="basicSkill" :skill="basicSkill" :options="basicSkillOptions" :skill-options="allSkills" :basic-lv2="true" />
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<SkillEditor v-if="basicSkill" :skill="basicSkill" :options="basicSkillOptions" :skill-options="allSkills" :buff-options="buffOptions" :basic-lv2="true" />
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<el-button v-else size="small" type="primary" @click="addBasicSkill">+ 添加普攻</el-button>
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</div>
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<!-- 大招 -->
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<div class="panel">
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<h3>大招 skills[1]</h3>
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<SkillEditor v-if="ultSkill" :skill="ultSkill" :options="ultSkillOptions" :skill-options="allSkills" :is-ult="true" />
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<SkillEditor v-if="ultSkill" :skill="ultSkill" :options="ultSkillOptions" :skill-options="allSkills" :buff-options="buffOptions" :is-ult="true" />
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<el-button v-else size="small" type="primary" @click="addUltSkill">+ 添加大招</el-button>
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</div>
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@@ -131,10 +131,10 @@
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<div class="panel">
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<h3>触发技能(lv4 激活)</h3>
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<el-tabs>
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<el-tab-pane label="atking 攻击后"><TriggerGroupEditor :model="current.atking" :skill-options="allSkills" :skill-map="skillMap" /></el-tab-pane>
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<el-tab-pane label="atked 受击后"><TriggerGroupEditor :model="current.atked" :skill-options="allSkills" :skill-map="skillMap" /></el-tab-pane>
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<el-tab-pane label="fstart 战斗开始"><TriggerGroupEditor :model="current.fstart" :skill-options="allSkills" :skill-map="skillMap" /></el-tab-pane>
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<el-tab-pane label="dead 死亡后"><TriggerGroupEditor :model="current.dead" :skill-options="allSkills" :skill-map="skillMap" /></el-tab-pane>
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<el-tab-pane label="atking 攻击后"><TriggerGroupEditor :model="current.atking" :skill-options="allSkills" :skill-map="skillMap" :buff-options="buffOptions" /></el-tab-pane>
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<el-tab-pane label="atked 受击后"><TriggerGroupEditor :model="current.atked" :skill-options="allSkills" :skill-map="skillMap" :buff-options="buffOptions" /></el-tab-pane>
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<el-tab-pane label="fstart 战斗开始"><TriggerGroupEditor :model="current.fstart" :skill-options="allSkills" :skill-map="skillMap" :buff-options="buffOptions" /></el-tab-pane>
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<el-tab-pane label="dead 死亡后"><TriggerGroupEditor :model="current.dead" :skill-options="allSkills" :skill-map="skillMap" :buff-options="buffOptions" /></el-tab-pane>
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</el-tabs>
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</div>
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@@ -203,6 +203,8 @@ const current = computed(() => heroes.value[activeIdx.value])
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const skillMap = computed(() => meta.value?.SkillSet || {})
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const allSkills = computed(() => Object.values(skillMap.value).sort((a, b) => a.uuid - b.uuid))
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const fieldOptions = computed(() => Object.values(meta.value?.FieldSkillSet || {}).sort((a, b) => a.uuid - b.uuid))
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// buff 候选:timed_buff_id 覆写下拉用(BuffList 按 id 升序)
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const buffOptions = computed(() => Object.values(meta.value?.BuffList || {}).sort((a, b) => a.id - b.id))
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// 复活已纳入 dead 触发组,通过 dead 编辑器的 overrides 配置 revive_hp / revive_count
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const reviveOptions = computed(() => allSkills.value.filter((s) => s.uuid >= 6500 && s.uuid < 6600))
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