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41
assets/script/game/monster/BaseMonsterModel.ts
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41
assets/script/game/monster/BaseMonsterModel.ts
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@@ -0,0 +1,41 @@
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 15:56:01
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 13:43:25
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*/
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { Monster } from "./Monster";
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/**
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* 角色属性数据
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*/
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@ecs.register('BaseMonsterModel')
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export class BaseMonsterModel extends ecs.Comp {
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/** 角色编号 */
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hp: number = 100;
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/** 角色名 */
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name: string = "base monster";
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/** */
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reset() {
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this.hp = 100;
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this.name = "";
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}
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}
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@ecs.register('Monster')
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export class MonsterUpgradeSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
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filter(): ecs.IMatcher {
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return ecs.allOf(BaseMonsterModel);
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}
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entityEnter(e: Monster): void {
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let MonsterModel = e.MonsterModel;
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MonsterModel.name = "base monster"
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console.log("MonsterUpgradeSystem", e);
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e.remove(BaseMonsterModel);
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}
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}
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9
assets/script/game/monster/BaseMonsterModel.ts.meta
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9
assets/script/game/monster/BaseMonsterModel.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "52aacfb8-cb73-4ce1-be54-3c2a83e83408",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -15,13 +15,11 @@ import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { MonsterViewComp } from "./MonsterViewComp";
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import { MoveToComp } from "../common/MoveTo";
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import { GameCollision } from "../../../../extensions/oops-plugin-framework/assets/module/common/GameCollision";
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/** 角色实体 */
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@ecs.register(`Monster`)
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export class Monster extends ecs.Entity {
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// 数据层
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MonsterModel!: MonsterModelComp;
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GameCollision: GameCollision =new GameCollision();
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// 视图层
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MonsterView!: MonsterViewComp;
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RoleMoveTo!: MoveToComp; // 移动
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@@ -49,7 +47,7 @@ export class Monster extends ecs.Entity {
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed = speed;
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console.log("speed:"+mv.speed)
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// console.log("speed:"+mv.speed)
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mv.Tpos = v3(0,0,0);
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this.add(mv);
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// node.setScale(-1, 1, 1);
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@@ -17,13 +17,13 @@ export class MonsterModelComp extends ecs.Comp {
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/** 角色名 */
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name: string = "monster";
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/** speed */
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speed: number = 0;
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// speed: number = 0;
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/** 动画名资源 */
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anim: string = "monster";
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reset() {
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this.id = -1;
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this.speed = 0;
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// this.speed = 0;
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this.name = "";
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}
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}
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@@ -36,7 +36,7 @@ export class MonsterSpine extends Component {
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/** 初始化动画 */
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protected initAnimator() {
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this.spine = this.animator.getComponent(sp.Skeleton)!;
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console.log("MonsterSpine initAnimator", this.spine);
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// console.log("MonsterSpine initAnimator", this.spine);
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}
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@@ -11,6 +11,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { MonsterSpine } from "./MonsterSpine";
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import { Monster } from "./Monster";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { BoxSet } from "../common/config/BoxSet";
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const { ccclass, property } = _decorator;
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@@ -25,39 +26,33 @@ export class MonsterViewComp extends CCComp {
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/** 视图层逻辑代码分离演示 */
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start () {
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// 注册单个碰撞体的回调函数
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console.log('MonsterViewComp start');
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// console.log('MonsterViewComp start');
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let collider = this.getComponent(Collider2D);
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// console.log('Monster collider',collider);
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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// 注册全局碰撞回调函数
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if (PhysicsSystem2D.instance) {
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console.log('PhysicsSystem2D.instance');
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// console.log('PhysicsSystem2D.instance');
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PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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PhysicsSystem2D.instance.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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PhysicsSystem2D.instance.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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PhysicsSystem2D.instance.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体开始接触时被调用一次
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console.log('onBeginContact');
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体结束接触时被调用一次
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console.log('onEndContact');
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}
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 每次将要处理碰撞体接触逻辑时被调用
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console.log('onPreSolve');
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 每次处理完碰撞体接触逻辑时被调用
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console.log('onPostSolve');
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// console.log('monster Contact,selfCollider',selfCollider);
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switch (otherCollider.group) {
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case BoxSet.HERO:
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console.log('monster coolider hero');
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break;
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case BoxSet.HERO_SKILL:
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console.log('monster coolider hero skill');
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break;
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default:
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break;
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}
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}
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onLoad() {
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