refactor(战斗系统): 简化属性系统并移除魔法相关属性
移除魔法攻击(MAP)、魔法防御(MDEF)、元素抗性等冗余属性 将伤害减免统一由DEF属性处理,重命名CRITICAL_RESIST为CRITICAL_RES 更新相关技能、天赋和怪物配置以适应新的属性系统 删除未使用的职业成长系数配置和基础属性映射逻辑
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@@ -4,7 +4,6 @@ export const TD_ENABLED_ATTRS: ReadonlySet<Attrs> = new Set<Attrs>([
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Attrs.AP,
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Attrs.AS,
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Attrs.DIS,
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Attrs.PIERCE,
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Attrs.CRITICAL,
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Attrs.CRITICAL_DMG,
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Attrs.HP_MAX,
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@@ -20,14 +19,13 @@ export const TD_ENABLED_ATTRS: ReadonlySet<Attrs> = new Set<Attrs>([
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export const TD_OPTIONAL_ATTRS: ReadonlySet<Attrs> = new Set<Attrs>([
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Attrs.GOLD_GAIN,
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Attrs.DMG_RED,
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]);
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export const TD_ATTR_GROUPS = {
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towerCore: [Attrs.AP, Attrs.AS, Attrs.DIS, Attrs.PIERCE],
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towerCore: [Attrs.AP, Attrs.AS, Attrs.DIS],
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towerBonus: [Attrs.CRITICAL, Attrs.CRITICAL_DMG],
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enemyCore: [Attrs.HP_MAX, Attrs.DEF],
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optional: [Attrs.GOLD_GAIN, Attrs.DMG_RED],
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optional: [Attrs.GOLD_GAIN],
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control: [Attrs.FREEZE_CHANCE, Attrs.BURN_CHANCE, Attrs.STUN_CHANCE, Attrs.BACK_CHANCE, Attrs.SLOW_CHANCE],
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sustain: [Attrs.LIFESTEAL, Attrs.MANASTEAL],
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} as const;
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