fix(战斗): 修正近战英雄的攻击逻辑和技能配置
- 将兽人召唤师、祭司、图腾师的类型从远程改为近战,以匹配其实际战斗行为 - 修复空挥技能的错误动画名称引用 - 重构SCastSystem的目标选择逻辑,移除冗余的combat_target处理 - 简化敌人查找逻辑,直接根据攻击范围寻找最近目标
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@@ -186,7 +186,7 @@ export interface SkillConfig {
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export const SkillSet: Record<number, SkillConfig> = {
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// ========== 基础攻击 ========== 6001-6099
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6001: {
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uuid:6001,name:"空挥",sp_name:"atk_s2",icon:"1026",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
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uuid:6001,name:"空挥",sp_name:"atk_s1",icon:"1026",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
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ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[],debuffs:[],info:"对前方目标造成100%攻击的伤害",
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