fix(英雄动画): 修正死亡状态播放动画的位置基准

将死亡状态动画的播放从 playReady 改为 playOther,并确保动画以英雄当前位置为基准挂载到父节点,避免英雄节点销毁时动画被中断。
This commit is contained in:
walkpan
2026-04-05 22:55:26 +08:00
parent c054209025
commit 5d188bb5aa
2 changed files with 3 additions and 2 deletions

View File

@@ -100,7 +100,7 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
if (triggerType === 'call') {
heroView.playReady("yellow");
} else if (triggerType === 'dead') {
heroView.playReady("dead");
heroView.playOther("dead");
}
// 如果是敌方攻击技能,必须在战斗中才能释放;友方增益/护盾则允许在非战斗中释放