chore: 调整怪物数值与波次配置,优化游戏爽感与难度平衡

1.  调整MissionComp中怪物上限与恢复阈值,提升刷怪容错空间
2.  下调全基础怪物属性并调整注释,降低初期怪物强度,同时调整BOSS属性降低其压力
3.  更新MonsterStats与TierConfigs,调整怪物消耗、预算与生成数量
4.  调整各波次模板的怪物生成数量,优化战斗体验
5.  调整自适应刷怪的最大填充比例,提升怪物生成效率
6.  更新部分配置注释,补充设计说明
This commit is contained in:
walkpan
2026-05-23 22:06:46 +08:00
parent 92836c14b6
commit 5cacfee288
3 changed files with 78 additions and 75 deletions

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@@ -421,38 +421,38 @@ export const HeroInfo: Record<number, heroInfo> = {
// 基础怪物 (全部远程攻击HType仅决定站位)
// 近战位怪物 (站在前排,承受更多伤害)
6001:{uuid:6001,name:"兽人战士",path:"m1", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:360,ap:15,speed:100,
// 近战位怪物 (站在前排,承受更多伤害) — v4: 数量×2 强度×0.6 爽感设计
6001:{uuid:6001,name:"兽人战士",path:"m1", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:220,ap:10,speed:100,
skills:{6005:{uuid:6005,lv:1,cd:0.65,ccd:0}},info:"基础近战位怪"},
6002:{uuid:6002,name:"兽人精锐战士",path:"m2", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:500,ap:20,speed:110,
6002:{uuid:6002,name:"兽人精锐战士",path:"m2", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:300,ap:14,speed:110,
skills:{6005:{uuid:6005,lv:1,cd:0.55,ccd:0}},info:"进阶近战位怪,更快更痛"},
6003:{uuid:6003,name:"兽人重装兵",path:"m3", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:1400,ap:28,speed:80,
6003:{uuid:6003,name:"兽人重装兵",path:"m3", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:850,ap:20,speed:80,
skills:{6008:{uuid:6008,lv:1,cd:1.8,ccd:0}},info:"重型坦克怪高HP慢攻"},
// 远程位怪物 (站在后排,输出更高)
6004:{uuid:6004,name:"兽人射手",path:"m4", fac:FacSet.MON,lv:1,type:HType.Long,hp:320,ap:50,speed:100,
6004:{uuid:6004,name:"兽人射手",path:"m4", fac:FacSet.MON,lv:1,type:HType.Long,hp:190,ap:35,speed:100,
skills:{6008:{uuid:6008,lv:1,cd:1.2,ccd:0}},info:"远程高DPS怪"},
6005:{uuid:6005,name:"兽人刺客",path:"m5", fac:FacSet.MON,lv:1,type:HType.Long,hp:350,ap:55,speed:130,
6005:{uuid:6005,name:"兽人刺客",path:"m5", fac:FacSet.MON,lv:1,type:HType.Long,hp:210,ap:38,speed:130,
skills:{6103:{uuid:6103,lv:1,cd:0.8,ccd:0}},info:"高AP快速攻击刺客"},
// 特殊位怪物
6006:{uuid:6006,name:"骷髅领主",path:"m6", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:8000,ap:30,speed:90,
6006:{uuid:6006,name:"骷髅领主",path:"m6", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:5000,ap:20,speed:90,
skills:{6005:{uuid:6005,lv:1,cd:1.5,ccd:0}},info:"MiniBoss级坦克"},
6007:{uuid:6007,name:"兽人术士",path:"m7", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:500,ap:35,speed:100,
6007:{uuid:6007,name:"兽人术士",path:"m7", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:300,ap:24,speed:100,
skills:{6103:{uuid:6103,lv:1,cd:1.2,ccd:0}},info:"法师怪,远程魔法攻击"},
6008:{uuid:6008,name:"兽人火法",path:"m8", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:450,ap:45,speed:100,
6008:{uuid:6008,name:"兽人火法",path:"m8", fac:FacSet.MON,lv:1,type:HType.Melee,dis:360,hp:270,ap:32,speed:100,
skills:{6103:{uuid:6103,lv:1,cd:1.0,ccd:0}},info:"高输出法师怪"},
// BOSS怪物
6101:{uuid:6101,name:"兽人首领-双刀战士",path:"mb1", fac:FacSet.MON,lv:6,type:HType.Long,hp:2500,ap:40,speed:120,
// BOSS怪物 — Boss强度降低~25%,靠护卫小怪制造场面压力
6101:{uuid:6101,name:"兽人首领-双刀战士",path:"mb1", fac:FacSet.MON,lv:6,type:HType.Long,hp:1900,ap:30,speed:120,
skills:{6103:{uuid:6103,lv:1,cd:0.8,ccd:0},6206:{uuid:6206,lv:1,cd:10,ccd:0}},info:"远程Boss高攻速"},
6102:{uuid:6102,name:"兽人首领-斧头战士",path:"mb2", fac:FacSet.MON,lv:6,type:HType.Melee,dis:360,hp:10000,ap:35,speed:90,
6102:{uuid:6102,name:"兽人首领-斧头战士",path:"mb2", fac:FacSet.MON,lv:6,type:HType.Melee,dis:360,hp:7500,ap:26,speed:90,
skills:{6005:{uuid:6005,lv:1,cd:1.2,ccd:0}},info:"近战Boss超高HP"},
6103:{uuid:6103,name:"兽人首领-魔法师",path:"mb3", fac:FacSet.MON,lv:6,type:HType.Long,hp:3000,ap:50,speed:110,
6103:{uuid:6103,name:"兽人首领-魔法师",path:"mb3", fac:FacSet.MON,lv:6,type:HType.Long,hp:2250,ap:38,speed:110,
skills:{6103:{uuid:6103,lv:1,cd:0.7,ccd:0},6206:{uuid:6206,lv:1,cd:8,ccd:0}},info:"远程法系Boss高AP"},
6104:{uuid:6104,name:"兽人首领-射手",path:"mb4", fac:FacSet.MON,lv:6,type:HType.Melee,dis:360,hp:9000,ap:40,speed:100,
6104:{uuid:6104,name:"兽人首领-射手",path:"mb4", fac:FacSet.MON,lv:6,type:HType.Melee,dis:360,hp:6800,ap:30,speed:100,
skills:{6005:{uuid:6005,lv:1,cd:1.0,ccd:0}},info:"近战位Boss均衡型"},
6105:{uuid:6105,name:"亡灵首领-法师",path:"mb5", fac:FacSet.MON,lv:6,type:HType.Long,hp:3500,ap:55,speed:110,
6105:{uuid:6105,name:"亡灵首领-法师",path:"mb5", fac:FacSet.MON,lv:6,type:HType.Long,hp:2600,ap:42,speed:110,
skills:{6103:{uuid:6103,lv:1,cd:0.7,ccd:0},6206:{uuid:6206,lv:1,cd:8,ccd:0}},info:"远程高AP Boss"},
6106:{uuid:6106,name:"亡灵首领-骑马战士",path:"mb6", fac:FacSet.MON,lv:6,type:HType.Melee,dis:360,hp:12000,ap:35,speed:130,
6106:{uuid:6106,name:"亡灵首领-骑马战士",path:"mb6", fac:FacSet.MON,lv:6,type:HType.Melee,dis:360,hp:9000,ap:26,speed:130,
skills:{6005:{uuid:6005,lv:1,cd:1.0,ccd:0}},info:"终极Boss最高HP+高速"},

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@@ -84,9 +84,9 @@ export class MissionComp extends CCComp {
// ======================== 配置参数 ========================
/** 怪物数量上限(超过后暂停刷怪) */
private maxMonsterCount: number = 50;
private maxMonsterCount: number = 80;
/** 怪物数量恢复阈值(降至此值以下恢复刷怪) */
private resumeMonsterCount: number = 30;
private resumeMonsterCount: number = 45;
/** 新一波金币奖励基础值 */
private prepareBaseCoinReward: number = 10;
/** 每一波金币增长值(公式: base + (wave-1) * growth */

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@@ -215,14 +215,14 @@ export interface MonsterBaseStats {
* @see MonsterBaseStats 字段说明
*/
export const MonsterStats: Record<MonType, MonsterBaseStats> = {
[MonType.Melee]: { hp: 360, ap: 15, cost: 25, isBoss: false },
[MonType.Heavy]: { hp: 1400, ap: 28, cost: 50, isBoss: false },
[MonType.Long]: { hp: 320, ap: 50, cost: 35, isBoss: false },
[MonType.Support]: { hp: 500, ap: 35, cost: 40, isBoss: false },
[MonType.Summoner]: { hp: 450, ap: 45, cost: 50, isBoss: false },
[MonType.Assassin]: { hp: 350, ap: 55, cost: 35, isBoss: false },
[MonType.MeleeBoss]: { hp: 10000, ap: 35, cost: 200, isBoss: true },
[MonType.LongBoss]: { hp: 3000, ap: 50, cost: 200, isBoss: true },
[MonType.Melee]: { hp: 220, ap: 10, cost: 18, isBoss: false },
[MonType.Heavy]: { hp: 850, ap: 20, cost: 35, isBoss: false },
[MonType.Long]: { hp: 190, ap: 35, cost: 25, isBoss: false },
[MonType.Support]: { hp: 300, ap: 24, cost: 28, isBoss: false },
[MonType.Summoner]: { hp: 270, ap: 32, cost: 35, isBoss: false },
[MonType.Assassin]: { hp: 210, ap: 38, cost: 25, isBoss: false },
[MonType.MeleeBoss]: { hp: 7000, ap: 26, cost: 130, isBoss: true },
[MonType.LongBoss]: { hp: 2100, ap: 38, cost: 130, isBoss: true },
}
// ======================== 阶梯Tier配置 ========================
@@ -252,11 +252,11 @@ const MAJOR_BOSS_TIERS = new Set([3, 5])
* 主线 15 波映射wave 1-3 → T1, wave 4-6 → T2, ..., wave 13-15 → T5
*/
export const TierConfigs: Record<number, TierConfig> = {
1: { multiplier: 1.0, budget: 200, availableTypes: [MonType.Melee, MonType.Heavy, MonType.Long], isBossTier: false },
2: { multiplier: 2.0, budget: 600, availableTypes: [MonType.Melee, MonType.Heavy, MonType.Long, MonType.Support], isBossTier: true },
3: { multiplier: 3.5, budget: 1400, availableTypes: [MonType.Melee, MonType.Heavy, MonType.Long, MonType.Support, MonType.Assassin], isBossTier: true },
4: { multiplier: 5.5, budget: 2500, availableTypes: [MonType.Melee, MonType.Heavy, MonType.Long, MonType.Support, MonType.Assassin, MonType.Summoner], isBossTier: true },
5: { multiplier: 8.5, budget: 4000, availableTypes: [MonType.Melee, MonType.Heavy, MonType.Long, MonType.Support, MonType.Assassin, MonType.Summoner], isBossTier: true },
1: { multiplier: 1.0, budget: 350, availableTypes: [MonType.Melee, MonType.Heavy, MonType.Long], isBossTier: false },
2: { multiplier: 2.0, budget: 1000, availableTypes: [MonType.Melee, MonType.Heavy, MonType.Long, MonType.Support], isBossTier: true },
3: { multiplier: 3.5, budget: 2300, availableTypes: [MonType.Melee, MonType.Heavy, MonType.Long, MonType.Support, MonType.Assassin], isBossTier: true },
4: { multiplier: 5.5, budget: 4000, availableTypes: [MonType.Melee, MonType.Heavy, MonType.Long, MonType.Support, MonType.Assassin, MonType.Summoner], isBossTier: true },
5: { multiplier: 8.5, budget: 6500, availableTypes: [MonType.Melee, MonType.Heavy, MonType.Long, MonType.Support, MonType.Assassin, MonType.Summoner], isBossTier: true },
}
/**
@@ -363,102 +363,105 @@ export interface BlueprintTemplate {
export const BlueprintTemplates: BlueprintTemplate[] = [
// ---- REST 类 (恢复波:少量怪,让玩家喘口气) ----
{ id: "R1", type: TemplateType.REST, tierMin: 1, allowAffix: false,
slots: [{ typePool: [MonType.Melee], countMin: 3, countMax: 5, weight: 1.0 }] },
slots: [{ typePool: [MonType.Melee], countMin: 4, countMax: 7, weight: 1.0 }] },
{ id: "R2", type: TemplateType.REST, tierMin: 2, allowAffix: false,
slots: [{ typePool: [MonType.Melee, MonType.Heavy], countMin: 5, countMax: 8, weight: 1.0 }] },
slots: [{ typePool: [MonType.Melee, MonType.Heavy], countMin: 6, countMax: 10, weight: 1.0 }] },
{ id: "R3", type: TemplateType.REST, tierMin: 3, allowAffix: false,
slots: [{ typePool: [MonType.Melee, MonType.Long], countMin: 6, countMax: 10, weight: 1.0 }] },
slots: [{ typePool: [MonType.Melee, MonType.Long], countMin: 8, countMax: 14, weight: 1.0 }] },
// ---- NORMAL 类 ----
// N1/N2: T1专用(1-5英雄),数量少
// N1/N2: T1专用(1-5英雄)
{ id: "N1", type: TemplateType.NORMAL, tierMin: 1, allowAffix: false,
slots: [{ typePool: [MonType.Melee], countMin: 3, countMax: 5, weight: 1.0 }] },
slots: [{ typePool: [MonType.Melee], countMin: 4, countMax: 7, weight: 1.0 }] },
{ id: "N2", type: TemplateType.NORMAL, tierMin: 1, allowAffix: false,
slots: [
{ typePool: [MonType.Melee], countMin: 2, countMax: 4, weight: 0.6 },
{ typePool: [MonType.Long], countMin: 1, countMax: 3, weight: 0.4 },
{ typePool: [MonType.Melee], countMin: 3, countMax: 6, weight: 0.6 },
{ typePool: [MonType.Long], countMin: 2, countMax: 4, weight: 0.4 },
] },
// N3+: T2起(5-6英雄),正常数量
{ id: "N3", type: TemplateType.NORMAL, tierMin: 2, allowAffix: true,
slots: [
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 5, countMax: 8, weight: 0.5 },
{ typePool: [MonType.Long], countMin: 3, countMax: 6, weight: 0.3 },
{ typePool: [MonType.Support], countMin: 2, countMax: 3, weight: 0.2 },
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 6, countMax: 12, weight: 0.5 },
{ typePool: [MonType.Long], countMin: 4, countMax: 8, weight: 0.3 },
{ typePool: [MonType.Support], countMin: 2, countMax: 5, weight: 0.2 },
] },
{ id: "N4", type: TemplateType.NORMAL, tierMin: 3, allowAffix: true,
slots: [
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 6, countMax: 10, weight: 0.4 },
{ typePool: [MonType.Long, MonType.Assassin], countMin: 4, countMax: 8, weight: 0.3 },
{ typePool: [MonType.Support], countMin: 2, countMax: 4, weight: 0.3 },
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 8, countMax: 14, weight: 0.4 },
{ typePool: [MonType.Long, MonType.Assassin], countMin: 5, countMax: 10, weight: 0.3 },
{ typePool: [MonType.Support], countMin: 3, countMax: 6, weight: 0.3 },
] },
// ---- MIXED 类 ----
// M1: T1专用(波3,5英雄),适中数量
// M1: T1专用(波3,5英雄)
{ id: "M1", type: TemplateType.MIXED, tierMin: 1, allowAffix: true,
slots: [
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 3, countMax: 5, weight: 0.4 },
{ typePool: [MonType.Long], countMin: 2, countMax: 3, weight: 0.3 },
{ typePool: [MonType.Support], countMin: 1, countMax: 2, weight: 0.3 },
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 4, countMax: 7, weight: 0.4 },
{ typePool: [MonType.Long], countMin: 3, countMax: 5, weight: 0.3 },
{ typePool: [MonType.Support], countMin: 1, countMax: 3, weight: 0.3 },
] },
// M2+: T3起(6英雄),正常数量
// M2+: T3起(6英雄)
{ id: "M2", type: TemplateType.MIXED, tierMin: 3, allowAffix: true,
slots: [
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 6, countMax: 10, weight: 0.3 },
{ typePool: [MonType.Long, MonType.Assassin], countMin: 5, countMax: 8, weight: 0.3 },
{ typePool: [MonType.Support], countMin: 3, countMax: 5, weight: 0.4 },
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 8, countMax: 14, weight: 0.3 },
{ typePool: [MonType.Long, MonType.Assassin], countMin: 6, countMax: 10, weight: 0.3 },
{ typePool: [MonType.Support], countMin: 4, countMax: 7, weight: 0.4 },
] },
{ id: "M3", type: TemplateType.MIXED, tierMin: 4, allowAffix: true,
slots: [
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 8, countMax: 12, weight: 0.3 },
{ typePool: [MonType.Long, MonType.Assassin], countMin: 5, countMax: 8, weight: 0.3 },
{ typePool: [MonType.Summoner], countMin: 2, countMax: 4, weight: 0.2 },
{ typePool: [MonType.Support], countMin: 2, countMax: 4, weight: 0.2 },
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 10, countMax: 16, weight: 0.3 },
{ typePool: [MonType.Long, MonType.Assassin], countMin: 6, countMax: 12, weight: 0.3 },
{ typePool: [MonType.Summoner], countMin: 3, countMax: 5, weight: 0.2 },
{ typePool: [MonType.Support], countMin: 3, countMax: 6, weight: 0.2 },
] },
// ---- ELITE 类 (精英波:少但强,考验单兵质量) ----
{ id: "E1", type: TemplateType.ELITE, tierMin: 3, allowAffix: true,
slots: [
{ typePool: [MonType.Heavy], countMin: 3, countMax: 5, weight: 0.5, forceAffix: true },
{ typePool: [MonType.Long, MonType.Assassin], countMin: 3, countMax: 6, weight: 0.5, forceAffix: true },
{ typePool: [MonType.Heavy], countMin: 4, countMax: 7, weight: 0.5, forceAffix: true },
{ typePool: [MonType.Long, MonType.Assassin], countMin: 4, countMax: 8, weight: 0.5, forceAffix: true },
] },
{ id: "E2", type: TemplateType.ELITE, tierMin: 4, allowAffix: true,
slots: [
{ typePool: [MonType.Heavy], countMin: 3, countMax: 5, weight: 0.3, forceAffix: true },
{ typePool: [MonType.Assassin], countMin: 4, countMax: 6, weight: 0.4, forceAffix: true },
{ typePool: [MonType.Support], countMin: 2, countMax: 4, weight: 0.3, forceAffix: true },
{ typePool: [MonType.Heavy], countMin: 4, countMax: 7, weight: 0.3, forceAffix: true },
{ typePool: [MonType.Assassin], countMin: 5, countMax: 8, weight: 0.4, forceAffix: true },
{ typePool: [MonType.Support], countMin: 3, countMax: 5, weight: 0.3, forceAffix: true },
] },
// ---- BOSS 类 (Boss波1个Boss + 少量精英随从) ----
// ---- BOSS 类 (Boss波1个Boss + 大量护卫小怪,制造清杂兵爽感) ----
{ id: "B1", type: TemplateType.BOSS, tierMin: 2, allowAffix: true,
slots: [
{ typePool: [MonType.MeleeBoss], countMin: 1, countMax: 1, weight: 1.0 },
{ typePool: [MonType.Melee], countMin: 4, countMax: 6, weight: 0.6 },
{ typePool: [MonType.Long], countMin: 2, countMax: 4, weight: 0.4 },
{ typePool: [MonType.Melee], countMin: 6, countMax: 10, weight: 0.5 },
{ typePool: [MonType.Long], countMin: 4, countMax: 7, weight: 0.3 },
{ typePool: [MonType.Support], countMin: 2, countMax: 3, weight: 0.2 },
] },
{ id: "B2", type: TemplateType.BOSS, tierMin: 2, allowAffix: true,
slots: [
{ typePool: [MonType.MeleeBoss], countMin: 1, countMax: 1, weight: 1.0 },
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 5, countMax: 8, weight: 0.5 },
{ typePool: [MonType.Long, MonType.Support], countMin: 3, countMax: 6, weight: 0.5 },
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 8, countMax: 12, weight: 0.5 },
{ typePool: [MonType.Long, MonType.Support], countMin: 5, countMax: 8, weight: 0.3 },
{ typePool: [MonType.Assassin], countMin: 2, countMax: 4, weight: 0.2 },
] },
{ id: "B3", type: TemplateType.BOSS, tierMin: 3, allowAffix: true,
slots: [
{ typePool: [MonType.MeleeBoss, MonType.LongBoss], countMin: 1, countMax: 1, weight: 1.0 },
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 6, countMax: 10, weight: 0.4 },
{ typePool: [MonType.Long, MonType.Assassin], countMin: 3, countMax: 6, weight: 0.3 },
{ typePool: [MonType.Support], countMin: 2, countMax: 4, weight: 0.3 },
{ typePool: [MonType.Melee, MonType.Heavy], countMin: 8, countMax: 14, weight: 0.35 },
{ typePool: [MonType.Long, MonType.Assassin], countMin: 5, countMax: 10, weight: 0.35 },
{ typePool: [MonType.Support], countMin: 3, countMax: 6, weight: 0.3 },
] },
{ id: "B4", type: TemplateType.BOSS, tierMin: 4, allowAffix: true,
slots: [
{ typePool: [MonType.MeleeBoss, MonType.LongBoss], countMin: 1, countMax: 1, weight: 1.0 },
{ typePool: [MonType.Heavy], countMin: 5, countMax: 8, weight: 0.4 },
{ typePool: [MonType.Assassin], countMin: 3, countMax: 6, weight: 0.3 },
{ typePool: [MonType.Summoner, MonType.Support], countMin: 3, countMax: 5, weight: 0.3 },
{ typePool: [MonType.Heavy], countMin: 6, countMax: 12, weight: 0.35 },
{ typePool: [MonType.Assassin], countMin: 5, countMax: 8, weight: 0.3 },
{ typePool: [MonType.Summoner, MonType.Support], countMin: 4, countMax: 8, weight: 0.2 },
{ typePool: [MonType.Melee], countMin: 5, countMax: 10, weight: 0.15 },
] },
// ---- 教程专用 (波1: 1个英雄) ----
// ---- 教程专用 (波1: 1个英雄3只弱怪热身) ----
{ id: "TUTORIAL", type: TemplateType.NORMAL, tierMin: 1, allowAffix: false,
slots: [{ typePool: [MonType.Melee], countMin: 2, countMax: 2, weight: 1.0 }] },
slots: [{ typePool: [MonType.Melee], countMin: 3, countMax: 3, weight: 1.0 }] },
]
// ======================== 自适应难度配置 ========================
@@ -876,7 +879,7 @@ export class RogueSpawningEngine {
const tierConfig = getTierConfig(tier)
const type = MonType.Melee
const stats = MonsterStats[type]
const maxFill = Math.max(5, Math.ceil(monsters.length * 0.5))
const maxFill = Math.max(5, Math.ceil(monsters.length * 0.8))
let fillCount = 0
while (remainingBudget >= stats.cost && fillCount < maxFill) {
const finalHp = Math.max(1, Math.round(stats.hp * tierConfig.multiplier * this.adaptiveFactor))