refactor(config): 统一技能范围类型命名与逻辑

1. 移除废弃的aoe_grid范围类型,统一使用range类型
2. 更新文档、配置表和代码中的相关描述与枚举定义
3. 清理技能目标选择逻辑中针对aoe_grid的冗余代码
This commit is contained in:
panFD
2026-08-21 19:28:04 +08:00
parent 9c226fa2be
commit 5c731b61a7
5 changed files with 4 additions and 24 deletions

View File

@@ -254,7 +254,7 @@ export const ENUMS: Record<string, EnumDef> = {
{ label: '自身 Self', value: 0 }, { label: '友方含己 Ally', value: 1 },
{ label: '友方 Team', value: 2 }, { label: '敌方 Enemy', value: 3 }, { label: '全体 All', value: 4 } ] },
DTType: { qualifier: 'DTType', members: [
{ label: '单体 single', value: 0 }, { label: '范围 range', value: 1 }, { label: '3x3 aoe_grid', value: 2 } ] },
{ label: '单体 single', value: 0 }, { label: '范围 range', value: 1 } ] },
SkillKind: { qualifier: 'SkillKind', members: [
{ label: '伤害 Damage', value: 0 }, { label: '治疗 Heal', value: 1 }, { label: '护盾 Shield', value: 2 },
{ label: '辅助 Support', value: 3 }, { label: '金币 Gold', value: 4 } ] },