refactor(config): 统一技能范围类型命名与逻辑
1. 移除废弃的aoe_grid范围类型,统一使用range类型 2. 更新文档、配置表和代码中的相关描述与枚举定义 3. 清理技能目标选择逻辑中针对aoe_grid的冗余代码
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@@ -18,7 +18,6 @@ export enum TGroup {
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export enum DTType {
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single = 0,
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range = 1,
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aoe_grid = 2, // 3*3 网格范围攻击,以中路第2、3列为目标
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}
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export enum SkillKind {
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@@ -293,7 +292,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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},
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6104: {
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uuid: 6104, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0",
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DTType: DTType.aoe_grid, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.range, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.fixed, EType: EType.animationEnd, info: "召唤巨斧劈向前方敌人",//可以附加击晕增强
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},
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// 刺客/射手群体攻击大招
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