refactor(config): 将CardKind枚举移动到GameSet并更新相关引用

重构代码结构,将CardKind枚举从CardSet.ts移动到GameSet.ts以集中管理游戏配置枚举
更新MissionCardComp.ts中的卡片类型显示逻辑,支持根据CardKind动态显示对应节点
调整card.prefab的UI元素位置和尺寸,优化卡片显示效果
This commit is contained in:
panw
2026-01-16 10:51:46 +08:00
parent 954f44f454
commit 5bb3acf385
5 changed files with 98 additions and 32 deletions

View File

@@ -381,7 +381,7 @@
"a": 255
},
"_spriteFrame": {
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@e556e",
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@75b82",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
@@ -396,7 +396,10 @@
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_atlas": {
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a",
"__expectedType__": "cc.SpriteAtlas"
},
"_id": ""
},
{
@@ -461,7 +464,7 @@
"__id__": 1
},
"_children": [],
"_active": false,
"_active": true,
"_components": [
{
"__id__": 19
@@ -636,7 +639,7 @@
"__id__": 1
},
"_children": [],
"_active": false,
"_active": true,
"_components": [
{
"__id__": 27
@@ -731,7 +734,7 @@
"a": 255
},
"_spriteFrame": {
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@5ab11",
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@21123",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
@@ -909,7 +912,7 @@
"a": 255
},
"_spriteFrame": {
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@48c4e",
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@75b82",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
@@ -1087,7 +1090,7 @@
"a": 255
},
"_spriteFrame": {
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@ec412",
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@21123",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
@@ -1102,7 +1105,10 @@
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_atlas": {
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a",
"__expectedType__": "cc.SpriteAtlas"
},
"_id": ""
},
{
@@ -1437,7 +1443,7 @@
"a": 255
},
"_spriteFrame": {
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@abf8a",
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@21123",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
@@ -1925,7 +1931,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 1.625,
"y": -52.417500000000004,
"y": -60,
"z": 0
},
"_lrot": {
@@ -2019,7 +2025,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 141.75,
"height": 95.16499999999999
"height": 80
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -2057,7 +2063,7 @@
"_string": "这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍",
"_horizontalAlign": 1,
"_verticalAlign": 1,
"_actualFontSize": 13,
"_actualFontSize": 11,
"_fontSize": 20,
"_fontFamily": "Arial",
"_lineHeight": 28,
@@ -2164,7 +2170,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 151.75,
"height": 105.16499999999999
"height": 90
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -2238,7 +2244,7 @@
"_target": null,
"_left": 0.05,
"_right": 5,
"_top": 119.83500000000001,
"_top": 135,
"_bottom": 15,
"_horizontalCenter": 0,
"_verticalCenter": 0,
@@ -2746,7 +2752,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 6,
"y": 1.502,
"z": 0
},
"_lrot": {
@@ -2758,8 +2764,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 0.5,
"y": 0.5,
"x": 0.8,
"y": 0.8,
"z": 1
},
"_mobility": 0,
@@ -2781,7 +2787,7 @@
"__id__": 118
},
"_children": [],
"_active": false,
"_active": true,
"_components": [
{
"__id__": 120
@@ -3923,7 +3929,7 @@
"a": 255
},
"_spriteFrame": {
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@eb208",
"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@cabf0",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 0,

View File

@@ -2,7 +2,7 @@ import { AttrCards, AttrInfo, CanSelectAttrs } from "./AttrSet";
import { talConf, ItalConf, CanSelectTalents } from "./TalSet";
import { SkillSet, SkillConfig, CanSelectSkills } from "./SkillSet";
import { HeroInfo, heroInfo, CanSelectHeros } from "./heroSet";
import { CardType } from "./GameSet";
import { CardType, CardKind } from "./GameSet";
/**
* 统一卡牌信息接口 (用于UI显示和逻辑处理)
@@ -37,16 +37,6 @@ export interface IPoolConfig {
tag?: string; // 辅助筛选从全池中筛选带tag的如 "special"
}
export enum CardKind {
Atk = 1,
Atted = 2,
Buff = 3,
Attr = 4,
Skill = 5,
Hp = 6,
Dead = 7,
Partner = 8,
}
// 默认单卡权重
const DEFAULT_CARD_WEIGHT = 100;

View File

@@ -30,6 +30,17 @@ export enum CardType {
Attr = 5
}
export enum CardKind {
Atk = 1,
Atted = 2,
Buff = 3,
Attr = 4,
Skill = 5,
Hp = 6,
Dead = 7,
Partner = 8,
}
/**
* 获取等级对应的奖励类型
* @param level 当前等级

View File

@@ -1,6 +1,6 @@
import { count } from "console";
import { Attrs, BType } from "./HeroAttrs";
import { CardKind } from "./CardSet";
import { CardKind } from "./GameSet";
/**
* 天赋类型枚举,也是触发条件

View File

@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { smc } from "../common/SingletonModuleComp";
import { CardType, FightSet } from "../common/config/GameSet";
import { CardType, FightSet, CardKind } from "../common/config/GameSet";
import { getCardOptions, ICardInfo } from "../common/config/CardSet";
const { ccclass, property } = _decorator;
@@ -301,6 +301,65 @@ export class MissionCardComp extends CCComp {
// ICardInfo 已经标准化了 desc直接使用
info.getComponent(Label)!.string = data.desc || "";
}
// 先隐藏所有类型标识
const typeNodes = ["Atk", "Atked", "Buff", "Attr", "Skill", "Hp", "Dead", "Partner"];
// 1. 处理 card 直接子节点
typeNodes.forEach(nodeName => {
const node = card.getChildByName(nodeName);
if (node) node.active = false;
});
// 2. 处理 card/type 下的子节点
const typeContainer = card.getChildByName("type");
if (typeContainer) {
typeNodes.forEach(nodeName => {
const node = typeContainer.getChildByName(nodeName);
if (node) node.active = false;
});
}
// 根据 kind 激活对应节点
let activeNodeName = "";
switch (data.kind) {
case CardKind.Atk:
activeNodeName = "Atk";
break;
case CardKind.Atted:
activeNodeName = "Atked";
break;
case CardKind.Buff:
activeNodeName = "Buff";
break;
case CardKind.Attr:
activeNodeName = "Attr";
break;
case CardKind.Skill:
activeNodeName = "Skill";
break;
case CardKind.Hp:
activeNodeName = "Hp";
break;
case CardKind.Dead:
activeNodeName = "Dead";
break;
case CardKind.Partner:
activeNodeName = "Partner";
break;
}
if (activeNodeName) {
// 激活 card 下的节点
const activeNode = card.getChildByName(activeNodeName);
if (activeNode) activeNode.active = true;
// 激活 card/type 下的节点
if (typeContainer) {
const activeTypeNode = typeContainer.getChildByName(activeNodeName);
if (activeTypeNode) activeTypeNode.active = true;
}
}
}
updateCardData(index: number, data: ICardInfo) {