refactor(config): 将CardKind枚举移动到GameSet并更新相关引用
重构代码结构,将CardKind枚举从CardSet.ts移动到GameSet.ts以集中管理游戏配置枚举 更新MissionCardComp.ts中的卡片类型显示逻辑,支持根据CardKind动态显示对应节点 调整card.prefab的UI元素位置和尺寸,优化卡片显示效果
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@@ -1,6 +1,6 @@
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import { count } from "console";
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import { Attrs, BType } from "./HeroAttrs";
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import { CardKind } from "./CardSet";
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import { CardKind } from "./GameSet";
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/**
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* 天赋类型枚举,也是触发条件
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