refactor(config): 将CardKind枚举移动到GameSet并更新相关引用
重构代码结构,将CardKind枚举从CardSet.ts移动到GameSet.ts以集中管理游戏配置枚举 更新MissionCardComp.ts中的卡片类型显示逻辑,支持根据CardKind动态显示对应节点 调整card.prefab的UI元素位置和尺寸,优化卡片显示效果
This commit is contained in:
@@ -30,6 +30,17 @@ export enum CardType {
|
||||
Attr = 5
|
||||
}
|
||||
|
||||
export enum CardKind {
|
||||
Atk = 1,
|
||||
Atted = 2,
|
||||
Buff = 3,
|
||||
Attr = 4,
|
||||
Skill = 5,
|
||||
Hp = 6,
|
||||
Dead = 7,
|
||||
Partner = 8,
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取等级对应的奖励类型
|
||||
* @param level 当前等级
|
||||
|
||||
Reference in New Issue
Block a user