refactor(config): 将CardKind枚举移动到GameSet并更新相关引用
重构代码结构,将CardKind枚举从CardSet.ts移动到GameSet.ts以集中管理游戏配置枚举 更新MissionCardComp.ts中的卡片类型显示逻辑,支持根据CardKind动态显示对应节点 调整card.prefab的UI元素位置和尺寸,优化卡片显示效果
This commit is contained in:
@@ -381,7 +381,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@e556e",
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@75b82",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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@@ -396,7 +396,10 @@
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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"_atlas": {
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a",
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"__expectedType__": "cc.SpriteAtlas"
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},
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"_id": ""
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},
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{
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@@ -461,7 +464,7 @@
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"__id__": 1
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},
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"_children": [],
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"_active": false,
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"_active": true,
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"_components": [
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{
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"__id__": 19
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@@ -636,7 +639,7 @@
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"__id__": 1
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},
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"_children": [],
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"_active": false,
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"_active": true,
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"_components": [
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{
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"__id__": 27
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@@ -731,7 +734,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@5ab11",
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@21123",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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@@ -909,7 +912,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@48c4e",
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@75b82",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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@@ -1087,7 +1090,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@ec412",
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@21123",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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@@ -1102,7 +1105,10 @@
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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"_atlas": {
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a",
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"__expectedType__": "cc.SpriteAtlas"
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},
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"_id": ""
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},
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{
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@@ -1437,7 +1443,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@abf8a",
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@21123",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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@@ -1925,7 +1931,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 1.625,
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"y": -52.417500000000004,
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"y": -60,
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"z": 0
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},
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"_lrot": {
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@@ -2019,7 +2025,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 141.75,
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"height": 95.16499999999999
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"height": 80
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -2057,7 +2063,7 @@
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"_string": "这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍这里时介绍",
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"_horizontalAlign": 1,
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"_verticalAlign": 1,
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"_actualFontSize": 13,
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"_actualFontSize": 11,
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"_fontSize": 20,
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"_fontFamily": "Arial",
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"_lineHeight": 28,
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@@ -2164,7 +2170,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 151.75,
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"height": 105.16499999999999
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"height": 90
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -2238,7 +2244,7 @@
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"_target": null,
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"_left": 0.05,
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"_right": 5,
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"_top": 119.83500000000001,
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"_top": 135,
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"_bottom": 15,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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@@ -2746,7 +2752,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 6,
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"y": 1.502,
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"z": 0
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},
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"_lrot": {
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@@ -2758,8 +2764,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 0.5,
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"y": 0.5,
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"x": 0.8,
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"y": 0.8,
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"z": 1
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},
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"_mobility": 0,
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@@ -2781,7 +2787,7 @@
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"__id__": 118
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},
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"_children": [],
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"_active": false,
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"_active": true,
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"_components": [
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{
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"__id__": 120
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@@ -3923,7 +3929,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@eb208",
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"__uuid__": "deedea09-8f2b-400f-9803-4cfd38e45d1a@cabf0",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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@@ -2,7 +2,7 @@ import { AttrCards, AttrInfo, CanSelectAttrs } from "./AttrSet";
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import { talConf, ItalConf, CanSelectTalents } from "./TalSet";
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import { SkillSet, SkillConfig, CanSelectSkills } from "./SkillSet";
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import { HeroInfo, heroInfo, CanSelectHeros } from "./heroSet";
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import { CardType } from "./GameSet";
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import { CardType, CardKind } from "./GameSet";
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/**
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* 统一卡牌信息接口 (用于UI显示和逻辑处理)
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@@ -37,16 +37,6 @@ export interface IPoolConfig {
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tag?: string; // 辅助筛选(从全池中筛选带tag的,如 "special")
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}
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export enum CardKind {
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Atk = 1,
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Atted = 2,
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Buff = 3,
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Attr = 4,
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Skill = 5,
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Hp = 6,
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Dead = 7,
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Partner = 8,
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}
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// 默认单卡权重
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const DEFAULT_CARD_WEIGHT = 100;
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@@ -30,6 +30,17 @@ export enum CardType {
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Attr = 5
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}
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export enum CardKind {
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Atk = 1,
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Atted = 2,
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Buff = 3,
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Attr = 4,
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Skill = 5,
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Hp = 6,
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Dead = 7,
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Partner = 8,
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}
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/**
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* 获取等级对应的奖励类型
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* @param level 当前等级
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@@ -1,6 +1,6 @@
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import { count } from "console";
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import { Attrs, BType } from "./HeroAttrs";
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import { CardKind } from "./CardSet";
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import { CardKind } from "./GameSet";
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/**
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* 天赋类型枚举,也是触发条件
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@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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import { CardType, FightSet } from "../common/config/GameSet";
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import { CardType, FightSet, CardKind } from "../common/config/GameSet";
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import { getCardOptions, ICardInfo } from "../common/config/CardSet";
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const { ccclass, property } = _decorator;
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@@ -301,6 +301,65 @@ export class MissionCardComp extends CCComp {
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// ICardInfo 已经标准化了 desc,直接使用
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info.getComponent(Label)!.string = data.desc || "";
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}
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// 先隐藏所有类型标识
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const typeNodes = ["Atk", "Atked", "Buff", "Attr", "Skill", "Hp", "Dead", "Partner"];
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// 1. 处理 card 直接子节点
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typeNodes.forEach(nodeName => {
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const node = card.getChildByName(nodeName);
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if (node) node.active = false;
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});
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// 2. 处理 card/type 下的子节点
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const typeContainer = card.getChildByName("type");
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if (typeContainer) {
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typeNodes.forEach(nodeName => {
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const node = typeContainer.getChildByName(nodeName);
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if (node) node.active = false;
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});
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}
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// 根据 kind 激活对应节点
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let activeNodeName = "";
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switch (data.kind) {
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case CardKind.Atk:
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activeNodeName = "Atk";
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break;
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case CardKind.Atted:
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activeNodeName = "Atked";
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break;
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case CardKind.Buff:
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activeNodeName = "Buff";
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break;
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case CardKind.Attr:
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activeNodeName = "Attr";
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break;
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case CardKind.Skill:
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activeNodeName = "Skill";
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break;
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case CardKind.Hp:
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activeNodeName = "Hp";
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break;
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case CardKind.Dead:
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activeNodeName = "Dead";
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break;
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case CardKind.Partner:
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activeNodeName = "Partner";
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break;
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}
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if (activeNodeName) {
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// 激活 card 下的节点
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const activeNode = card.getChildByName(activeNodeName);
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if (activeNode) activeNode.active = true;
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// 激活 card/type 下的节点
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if (typeContainer) {
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const activeTypeNode = typeContainer.getChildByName(activeNodeName);
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if (activeTypeNode) activeTypeNode.active = true;
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}
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}
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}
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updateCardData(index: number, data: ICardInfo) {
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