diff --git a/assets/resources/gui/role_controller.prefab b/assets/resources/gui/role_controller.prefab index 1c889a39..2252b1ee 100644 --- a/assets/resources/gui/role_controller.prefab +++ b/assets/resources/gui/role_controller.prefab @@ -97,7 +97,7 @@ "__id__": 505 } ], - "_active": false, + "_active": true, "_components": [ { "__id__": 761 @@ -16796,7 +16796,7 @@ "__id__": 1419 } ], - "_active": true, + "_active": false, "_components": [ { "__id__": 1688 @@ -16909,7 +16909,7 @@ "__id__": 773 }, "_children": [], - "_active": true, + "_active": false, "_components": [ { "__id__": 775 diff --git a/assets/script/game/map/HInfoComp.ts b/assets/script/game/map/HInfoComp.ts index f6874e2a..8b869eab 100644 --- a/assets/script/game/map/HInfoComp.ts +++ b/assets/script/game/map/HInfoComp.ts @@ -27,13 +27,13 @@ export class HInfoComp extends CCComp { // 英雄位置定义 hero_pos:any={ - 0:v3(500,-30,0), // 不在屏幕内 - 1:v3(500,100,0), - 2:v3(250,30,0), + 0:v3(500,0,0), // 不在屏幕内 + 1:v3(500,0,0), + 2:v3(250,0,0), 3:v3(0,-30,0), - 4:v3(-300,40,0), - 5:v3(-500,100,0), - 6:v3(-500,-30,0), // 不在屏幕内 + 4:v3(-250,0,0), + 5:v3(-500,0,0), + 6:v3(-500,0,0), // 不在屏幕内 } // 动画锁定标志:防止快速点击导致的动画冲突 @@ -57,7 +57,7 @@ export class HInfoComp extends CCComp { case 4: return v3(-2.2, 2.2, 1); // 2、4位置:1.5倍缩放 case 3: - return v3(-2.9, 2.9, 1); // 3位置(中心):1.5倍缩放 + return v3(-2.5, 2.5, 1); // 3位置(中心):1.5倍缩放 default: return v3(-2.2, 2.2, 1); // 其他位置:1.8倍缩放 }