怪物 改为3条直线 进入, 攻击动画 直线的已改, 抛物线和群攻的 也需要修改
This commit is contained in:
@@ -79,7 +79,8 @@ export class EquipSkillComp extends CCComp {
|
||||
update(dt: number): void {
|
||||
if(!smc.mission.play||smc.mission.pause) return
|
||||
if(this.skill1.uuid!=0){
|
||||
let cd=this.skill1.cd
|
||||
let cd_bar=this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd")
|
||||
let cd=this.skill1.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
|
||||
if(this.skill1.cd_time < cd){
|
||||
this.skill1.cd_time+=dt
|
||||
}else{
|
||||
@@ -87,10 +88,11 @@ export class EquipSkillComp extends CCComp {
|
||||
this.do_skill1()
|
||||
}
|
||||
}
|
||||
this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill1.cd_time/cd)
|
||||
cd_bar.getComponent(ProgressBar).progress=(1-this.skill1.cd_time/cd)
|
||||
}
|
||||
if(this.skill2.uuid!=0){
|
||||
let cd=this.skill2.cd
|
||||
let cd_bar=this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd")
|
||||
let cd=this.skill2.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
|
||||
if(this.skill2.cd_time < cd){
|
||||
this.skill2.cd_time+=dt
|
||||
}else{
|
||||
@@ -98,10 +100,11 @@ export class EquipSkillComp extends CCComp {
|
||||
this.do_skill2()
|
||||
}
|
||||
}
|
||||
this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill2.cd_time/cd)
|
||||
cd_bar.getComponent(ProgressBar).progress=(1-this.skill2.cd_time/cd)
|
||||
}
|
||||
if(this.skill3.uuid!=0){
|
||||
let cd=this.skill3.cd
|
||||
let cd_bar=this.boxs.getChildByName("skill3").getChildByName("icon").getChildByName("cd")
|
||||
let cd=this.skill3.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
|
||||
if(this.skill3.cd_time < cd){
|
||||
this.skill3.cd_time+=dt
|
||||
}else{
|
||||
@@ -109,7 +112,7 @@ export class EquipSkillComp extends CCComp {
|
||||
// this.do_skill3()
|
||||
}
|
||||
}
|
||||
this.boxs.getChildByName("skill3").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill3.cd_time/cd)
|
||||
cd_bar.getComponent(ProgressBar).progress=(1-this.skill3.cd_time/cd)
|
||||
}
|
||||
}
|
||||
do_skill1(){
|
||||
|
||||
Reference in New Issue
Block a user