refactor(hero): 重构技能触发与属性系统,使用运行时解析缓存
1. 重构英雄属性组件,将静态配置与运行时缓存分离,新增runtime_前缀的运行时解析字段 2. 移除旧的evolve进化配置处理逻辑,改为通过等级解析器动态获取当前等级生效的技能与属性 3. 统一怪物与英雄的技能触发逻辑,均使用运行时缓存字段 4. 更新测试模式配置结构,适配新的分组+等级数组配置格式 5. 优化技能描述生成逻辑,支持新的等级配置结构
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@@ -304,14 +304,14 @@ export interface GeneratedMonster {
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/** 该波触发的波次强化 id 列表 */
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wave_enchants: string[];
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/** 测试模式专用技能覆盖 */
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/** 测试模式专用技能覆盖(按 s_uuid 分组 + lv 数组,与 heroInfo 结构一致) */
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testSkills?: {
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skill?: { s_uuid: number; cd?: number; overrides?: any };
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atking?: { s_uuid: number; t_num: number; overrides?: any }[];
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atked?: { s_uuid: number; t_num: number; overrides?: any }[];
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dead?: { s_uuid: number; t_num: number; overrides?: any }[];
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fstart?: { s_uuid: number; t_num: number; overrides?: any }[];
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fend?: { s_uuid: number; t_num: number; overrides?: any }[];
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atking?: Record<number, { lv: number; t_num: number; overrides?: any }[]>;
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atked?: Record<number, { lv: number; t_num: number; overrides?: any }[]>;
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dead?: Record<number, { lv: number; t_num: number; overrides?: any }[]>;
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fstart?: Record<number, { lv: number; t_num: number; overrides?: any }[]>;
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fend?: Record<number, { lv: number; t_num: number; overrides?: any }[]>;
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};
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}
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@@ -334,11 +334,11 @@ export const TestModeConfig = {
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testWaveEnchant: undefined as string | undefined,
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skill: undefined as { s_uuid: number; cd?: number; overrides?: any } | undefined,
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atking: undefined as { s_uuid: number; t_num: number; overrides?: any }[] | undefined,
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atked: undefined as { s_uuid: number; t_num: number; overrides?: any }[] | undefined,
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dead: undefined as { s_uuid: number; t_num: number; overrides?: any }[] | undefined,
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fstart: undefined as { s_uuid: number; t_num: number; overrides?: any }[] | undefined,
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fend: undefined as { s_uuid: number; t_num: number; overrides?: any }[] | undefined,
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atking: undefined as Record<number, { lv: number; t_num: number; overrides?: any }[]> | undefined,
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atked: undefined as Record<number, { lv: number; t_num: number; overrides?: any }[]> | undefined,
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dead: undefined as Record<number, { lv: number; t_num: number; overrides?: any }[]> | undefined,
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fstart: undefined as Record<number, { lv: number; t_num: number; overrides?: any }[]> | undefined,
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fend: undefined as Record<number, { lv: number; t_num: number; overrides?: any }[]> | undefined,
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};
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// ======================== 10. 生成引擎 ========================
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