feat: 新增麻痹控制机制,优化击晕与技能CD逻辑

1.  新增麻痹控制相关属性、buff配置与逻辑实现
2.  调整击晕时长与CD削减机制,优化技能CD更新逻辑
3.  修正多个技能预制件的参数与动画配置
4.  扩展控制类型检测与游戏配置项
This commit is contained in:
pan
2026-08-19 16:40:10 +08:00
parent d6e8cb4828
commit 5585149b12
11 changed files with 109 additions and 49 deletions

View File

@@ -761,13 +761,17 @@
"__prefab": {
"__id__": 33
},
"atk_x": 20,
"atk_x": 60,
"atk_y": 40,
"runType": 2,
"endType": 0,
"speed": 720,
"time": 0,
"distance": 0,
"forceStartX": -1,
"forceStartY": -1,
"summon_count": 1,
"height_offset": 0,
"_id": ""
},
{